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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    How to map keys 0-9 for SPACE WARS (0.78)

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    space warsnumeric keypadcontrolsmappingstart
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    • jonnykeshJ
      jonnykesh @mikemolang
      last edited by

      @mikemolang Also if you go into the Dip Switches setting you can change the length of the game from 0:45 up to 2:00 mins.

      1 Reply Last reply Reply Quote 0
      • M
        mikemolang @jonnykesh
        last edited by

        @jonnykesh

        I am away from the machine right now, but when I refer to reset, there is a button on the actual game cabinet, and referred to in the instructions on the cabinet that performs this “reset”. It keeps you in the same game, same scores. It just kills both ships so they can start fighting again.

        Pressing TAB to access the quick menu shows numeric keypad buttons 1 thru 0 (10 keys) which correspond to the game modes, but I did not see the button to map for “reset”. Any chance you see it, and I missed it?

        That seems to be the final piece.

        THANKS!
        MML

        jonnykeshJ 1 Reply Last reply Reply Quote 0
        • jonnykeshJ
          jonnykesh @mikemolang
          last edited by

          @mikemolang You'll see it if you look for it.

          1 Reply Last reply Reply Quote 0
          • caver01C
            caver01
            last edited by

            OK, so I could not get the game to run properly under lr-mame2003. It just kept doing random stuff, first with volume, then with other keys bringing up the menu and so on. Very erratic. Of course, I cannot invoke any kind of menu either.

            Tried with Advmame and it works nicely. You can even map the game choice keys as you already figured out, but there is no reset key. This is probably not the RESET the machine (F3), but rather a key that was in the middle of the original control panel between player 1 and 2 controls. It looks like this is missing or overlooked in the emulation of this game.

            Sound works fine if you have the sample file. You need to put the .zip into the samples directory pointed to in the advmame.rc file, not the wav files.

            My 4-player cocktail style cabinet built as a custom "roadcase"

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            • markwkiddM
              markwkidd
              last edited by

              Would one of you be willing to file a bug report about Space Wars in the mame2003 github repository? URL: https://github.com/libretro/mame2003-libretro/issues

              caver01C 1 Reply Last reply Reply Quote 0
              • caver01C
                caver01 @markwkidd
                last edited by caver01

                @markwkidd This goes beyond just 2003. I tried with advmame, and mame2010 and none of them have the reset button.

                We would definitely want someone to file a bug for this that understands what that reset does on the actual arcade machine. I could not find a good description of its use, so I have no idea what happens when you press it on the real thing.

                My 4-player cocktail style cabinet built as a custom "roadcase"

                markwkiddM 1 Reply Last reply Reply Quote 0
                • jonnykeshJ
                  jonnykesh
                  last edited by jonnykesh

                  As an aside, this is a cool retro flyer. "Unprecedented realism..."

                  0_1508515682007_spacewar.png

                  caver01C 1 Reply Last reply Reply Quote 0
                  • markwkiddM
                    markwkidd @caver01
                    last edited by

                    @caver01 what really caught my eye was this part:

                    It just kept doing random stuff, first with volume, then with other keys bringing up the menu and so on. Very erratic. Of course, I cannot invoke any kind of menu either.

                    jonnykeshJ caver01C 3 Replies Last reply Reply Quote 0
                    • jonnykeshJ
                      jonnykesh @markwkidd
                      last edited by

                      @markwkidd Yeah, the slider controls were coming up.

                      1 Reply Last reply Reply Quote 0
                      • caver01C
                        caver01 @markwkidd
                        last edited by caver01

                        @markwkidd Oh sorry, yeah that was really weird, right? I did not know what to think about it, and my description was different than others above, so I figured it might be something on my end. Can anyone else confirm the same behavior in lr-mame2003?

                        Also, my heart isn't in this one--vector in lr-mame2003 is just not cool overall. Everything renders at 640x480 instead of the native resolution of the display, so pushing on this potential bug still won't get me to actually use this version of MAME to run this one.

                        I'd almost rather push for games like xenophobe, rampage, sarge etc. that all seem stuck at launch.

                        My 4-player cocktail style cabinet built as a custom "roadcase"

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                        • jonnykeshJ
                          jonnykesh @markwkidd
                          last edited by

                          @markwkidd Here's a link to a servive manual: https://www.arcade-museum.com/manuals-videogames/S/Space_Wars_Manual.pdf

                          caver01C 1 Reply Last reply Reply Quote 0
                          • caver01C
                            caver01 @jonnykesh
                            last edited by caver01

                            @jonnykesh said in How to map keys 0-9 for SPACE WARS (0.78):

                            As an aside, this is a cool retro flyer. "Unprecedented realism..."

                            That is pretty funny. 1024x768 resolution is a strange thing to write for a vector game. I understand it to represent the location references from some origin, but I don't think about resolution on a vector game the same way as raster.

                            One thing that seems so strange to me with the marketing of this game (and sometimes other games) is how the game is actually SPACE WAR but the flyer says SPACE WARS. I can't help but imagine a marketing person at Cinamatronics hell-bent on making the name come as close to STAR WARS as they can, even though the engineers and game designers called it WAR not WARS.

                            My 4-player cocktail style cabinet built as a custom "roadcase"

                            jonnykeshJ 1 Reply Last reply Reply Quote 0
                            • caver01C
                              caver01 @jonnykesh
                              last edited by

                              @jonnykesh said in How to map keys 0-9 for SPACE WARS (0.78):

                              @markwkidd Here's a link to a servive manual: https://www.arcade-museum.com/manuals-videogames/S/Space_Wars_Manual.pdf

                              Yes, I read through that last night. Fascinating, but I couldn't find a reference to gameplay and the use of that RESET button.

                              My 4-player cocktail style cabinet built as a custom "roadcase"

                              jonnykeshJ 1 Reply Last reply Reply Quote 0
                              • jonnykeshJ
                                jonnykesh @caver01
                                last edited by

                                @caver01 It's great. I love the way it looks like it was typed on a typewriter. And the explanations they give. You could tell it was not just another commercial product. There is genuine passion there. There would need to be.

                                caver01C 1 Reply Last reply Reply Quote 0
                                • jonnykeshJ
                                  jonnykesh @caver01
                                  last edited by

                                  @caver01 Yeah, how many Space _ games were there at that time? I guess it was a lot to do with star wars and big plus space is black and white and very quiet! Everything was Star this or Space that. Gotta put food on the table.

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                                  • caver01C
                                    caver01 @jonnykesh
                                    last edited by caver01

                                    @jonnykesh Yes, I am always a little amazed at what had to be done at the time so that kids like me could look at a game for 5 seconds and shrug, move on to the next one. I wish more people could see these service manuals and gain a little more appreciation for what was state-of-the-art back in the 70s. We look back and chuckle a little, but these guys were pushing the envelope of what was possible--all for a little revenue one quarter at a time.

                                    My 4-player cocktail style cabinet built as a custom "roadcase"

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                                    • markwkiddM
                                      markwkidd
                                      last edited by

                                      #4 on this marquee describes the "reset" button: https://www.arcade-museum.com/images/118/1181242171187.jpg

                                      I can only make out the words "frustrated, etc"

                                      jonnykeshJ 2 Replies Last reply Reply Quote 0
                                      • jonnykeshJ
                                        jonnykesh @markwkidd
                                        last edited by

                                        @markwkidd I have never played the game in a cab, perhaps OP could shed some light on it. AFAIK each player got a limited number of shots and each round lasted from 45 secs to 2 minutes depending on the dip switch settings. I suppose it was a soft reset that accumulated your money / time and allowed you to carry it over to another game.

                                        1 Reply Last reply Reply Quote 0
                                        • markwkiddM
                                          markwkidd
                                          last edited by markwkidd

                                          Actually I did find some more info:

                                          After coining up, players can choose which game options to select and optionally select game modifications using a numeric keypad located above the center of the control panel. There is also a reset button on the center of the control panel for exigent circumstances such as a player missing his ship or if both players are dead in the water. Of course the “aggressive” player, aka the cheater, can hit this button to escape when severely pressed.

                                          http://www.cinematronics.org/space_wars.html

                                          Timed play. The player with the largest number of kills wins. After a kill, the victorious player will wait for 5 seconds before the next round begins. During that time he can kill himself and give the other kill for the other guy. Hitting the reset button will start the next round of battle.

                                          https://www.arcade-museum.com/game_detail.php?game_id=9691

                                          1 Reply Last reply Reply Quote 1
                                          • jonnykeshJ
                                            jonnykesh @markwkidd
                                            last edited by

                                            @markwkidd 0_1508519913316_space-wars_marquee-975x300.jpg

                                            1 Reply Last reply Reply Quote 1
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