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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Retroarch 1.6.9 update slowing emulations down?

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    retropie 4.3retroarch 1.6.9performancestuttering
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    • AndersHPA
      AndersHP @arcadez2003
      last edited by

      @gamez-fan How do I get the optimized Batrider experience? I tried the 0.78 rom and lr-fbalpha, but this game generally ran much better on my old setup in 1.6.7 (with video frame delay 5 and video threaded set to false) in either case.

      But should I update lr-MAME2003 from source before I get these optimizations?

      My "Bubble Bobble" Themed Bartop Arcade
      My Gameboy

      arcadez2003A 1 Reply Last reply Reply Quote 0
      • AndersHPA
        AndersHP @psyke83
        last edited by

        @psyke83
        Yes, this solved the problem, but had other video settings added, (see post above) - don't know if these added to the problem also.

        My "Bubble Bobble" Themed Bartop Arcade
        My Gameboy

        1 Reply Last reply Reply Quote 0
        • arcadez2003A
          arcadez2003 @AndersHP
          last edited by

          @andershp said in Retroarch 1.6.9 update slowing emulations down?:

          @gamez-fan How do I get the optimized Batrider experience? I tried the 0.78 rom and lr-fbalpha, but this game generally ran much better on my old setup in 1.6.7 (with video frame delay 5 and video threaded set to false) in either case.

          But should I update lr-MAME2003 from source before I get these optimizations?

          Sure grab the the latest source and give the game a whirl i hear it does perform a bit better now.

          Arcade Addict

          1 Reply Last reply Reply Quote 1
          • dankcushionsD
            dankcushions Global Moderator @psyke83
            last edited by

            @psyke83 said in Retroarch 1.6.9 update slowing emulations down?:

            @AndersHP

            Thanks. So the "solution" is to use the default swapchain of 3 for the intensive systems such as SNES. Guides that advocated using a swapchain of 2 were technically correct, but it never made any difference until now.

            You could try tweaking other settings (e.g. threaded video rendering) to see if the stutter can be improved with a swapchain of 2, but I'm uncertain if that will put you in a better or worse situation when it comes to input latency.

            latency and stutter are two different things. these aggressive latency tweaks can only cause or increase stutter (frame drops) at the possible improvement in input latency. i cover them all here: https://github.com/RetroPie/RetroPie-Setup/wiki/Input-Lag

            not that it appears it has dissuaded anyone from using these tweaks :/

            P 1 Reply Last reply Reply Quote 0
            • P
              psyke83 Global Moderator @dankcushions
              last edited by psyke83

              @dankcushions said in Retroarch 1.6.9 update slowing emulations down?:

              @psyke83 said in Retroarch 1.6.9 update slowing emulations down?:

              @AndersHP

              Thanks. So the "solution" is to use the default swapchain of 3 for the intensive systems such as SNES. Guides that advocated using a swapchain of 2 were technically correct, but it never made any difference until now.

              You could try tweaking other settings (e.g. threaded video rendering) to see if the stutter can be improved with a swapchain of 2, but I'm uncertain if that will put you in a better or worse situation when it comes to input latency.

              latency and stutter are two different things. these aggressive latency tweaks can only cause or increase stutter (frame drops) at the possible improvement in input latency. i cover them all here: https://github.com/RetroPie/RetroPie-Setup/wiki/Input-Lag

              not that it appears it has dissuaded anyone from using these tweaks :/

              In an ideal world, reducing the swapchain count can theoretically work without introducing stutter. The problem is that the Pi is a low power device and many of the emulators are approaching the CPU/GPU limits.

              My suggestion to enable threaded video with a swapchain of 2 is worth checking, since the Pi is quad core, but most emulators' logic runs on a single core. That may eliminate stuttering caused by a lower swapchain setting, but threaded video also increases latency, so the question becomes whether you will get a net benefit of reduced latency vs. a swapchain of 3 and threaded video disabled.

              dankcushionsD 1 Reply Last reply Reply Quote 0
              • dankcushionsD
                dankcushions Global Moderator @psyke83
                last edited by

                @psyke83 i see what you mean, but you should be clear that you mean to turn threaded_video on as typically they're all turning it off (on is the default in retropie). i actually have started making a little automated test suite which could be used to finally dial in what can and can't be handled by a pi: https://github.com/dankcushions/retropie-auto-testing (it's super not finished now), but it would still need a brunnis-style input lag test to see if there's actual benefits in such situations.

                1 Reply Last reply Reply Quote 1
                • P
                  psyke83 Global Moderator
                  last edited by

                  OK, I edited my post to make it clearer. I was replying to @AndersHP with the assumption that he/she applied all tweaks on the "Input Lag" page (including threaded video set to disabled), so I thought it would be obvious.

                  1 Reply Last reply Reply Quote 0
                  • DarksaviorD
                    Darksavior @AndersHP
                    last edited by

                    @andershp I knew it was a config problem. Try the same method for any other emulators causing slowdowns after updating to 1.6.9

                    AndersHPA 1 Reply Last reply Reply Quote 0
                    • AndersHPA
                      AndersHP @Darksavior
                      last edited by

                      @darksavior I did and it seems like it worked. My go-to point for latency testing has always been Batrider though, and this surely plays slower (=input laggier) than it did before. But I have not tried updating MAME2003 from source, will do this soon.

                      Maybe Batrider is generally just a game that's on the limit of the pi.. I tested a bunch of shooters and fighters yesterday and they all seem fine now.

                      My "Bubble Bobble" Themed Bartop Arcade
                      My Gameboy

                      DarksaviorD arcadez2003A 2 Replies Last reply Reply Quote 0
                      • DarksaviorD
                        Darksavior @AndersHP
                        last edited by Darksavior

                        @andershp Since batrider runs flawlessly for me, i'd say you still have a config problem. Retropie is already optimized for input lag so anything you modify you're on your own..

                        As I already said, fba is best with batrider. With the mame2003 binary I got like a .3 fps drop at best, with source like .2-.1 drop in areas where there's a lot happening. If I didn't have the fps counter on then I wouldn't notice.

                        AndersHPA 1 Reply Last reply Reply Quote 0
                        • AndersHPA
                          AndersHP @Darksavior
                          last edited by AndersHP

                          @darksavior How sensitive are you personally to input lag? Because I'm not sure any of my friends would notice. I'm not talking about framerate drops for Batrider after I reset the cfg, but just input lag - this felt better in Retroarch 1.6.7 with threaded video = false and video_frame_delay = 5 , close to no input lag, and with 1.6.9 and no lag reducing settings I would say it feels like 200-300 msecs (no scientific investigation done, just a feeling), and WAY more than e.g. Dodonpachi or Fangun Feveron.

                          Tested Batrider with both fba and MAME2003 (binary), actually the latter ran better, but that could just be me. I did nothing to reduce input lag in the new cfg file and I do not run emulator-specific cfg files. Both FBA emulator and rom is 0.2.97.42.

                          Is there any other than the opt/retropie/configs/all/retroarch.cfg that needs resetting...?

                          My "Bubble Bobble" Themed Bartop Arcade
                          My Gameboy

                          DarksaviorD 1 Reply Last reply Reply Quote 0
                          • DarksaviorD
                            Darksavior @AndersHP
                            last edited by Darksavior

                            @andershp

                            @andershp said in Retroarch 1.6.9 update slowing emulations down?:

                            @darksavior How sensitive are you personally to input lag? Because I'm not sure any of my friends would notice.

                            I don't think I'm very sensitive to input lag. I've adjusted nothing but the tv's game mode (26ms according to rtings), because I did notice input lag without it. I can play mario and other platformers just fine. My tv's pc mode's (44ms) input lag seems fine for pc and console gaming but I really notice it on retropie.

                            Is there any other than the opt/retropie/configs/all/retroarch.cfg that needs resetting...?

                            I believe that's all you need to do. As I said, I just uninstall the emulator to empty the folder, then reinstall.

                            The sensitive people tend to swear by the dispmanx driver, but I don't believe it's supported anymore. I tested it against mike tyson himself, and I didn't notice a difference. I can't use shaders so that's a deal breaker. Maybe the input lag can improve whenever retropie is updated to stretch.

                            1 Reply Last reply Reply Quote 0
                            • S
                              Slimy @AndersHP
                              last edited by

                              @andershp
                              Deleting the cfg files then reinstalling, (in my case, that included emulator-specific cfg files,) did the trick. You've bailed me out of having to redo everything, thanks.

                              AndersHPA 1 Reply Last reply Reply Quote 0
                              • AndersHPA
                                AndersHP @Slimy
                                last edited by AndersHP

                                @slimy said in Retroarch 1.6.9 update slowing emulations down?:

                                @andershp
                                You've bailed me out of having to redo everything, thanks.

                                @slimy forwarding this greeting to @dankcushions and @Darksavior :-)
                                Have you tried Armed Police Batrider, just for fun? See above correspondence.

                                My "Bubble Bobble" Themed Bartop Arcade
                                My Gameboy

                                1 Reply Last reply Reply Quote 0
                                • arcadez2003A
                                  arcadez2003 @AndersHP
                                  last edited by arcadez2003

                                  @andershp said in Retroarch 1.6.9 update slowing emulations down?:

                                  @darksavior I did and it seems like it worked. My go-to point for latency testing has always been Batrider though, and this surely plays slower (=input laggier) than it did before. But I have not tried updating MAME2003 from source, will do this soon.

                                  Maybe Batrider is generally just a game that's on the limit of the pi.. I tested a bunch of shooters and fighters yesterday and they all seem fine now.

                                  You really should use FBA for certain Toaplan and Eighting / Raizing games, firstly due to the performance being better and with regards to
                                  some games the Emulation of the sound and music is 100%............

                                  I use FBA for all these for the above reasons

                                  Armed Police Batrider
                                  Batsugun
                                  Battle Bakraid
                                  Battle Garrega
                                  Dogyuun
                                  Fire Shark
                                  FixEight
                                  Ghox (Next FBA release will have sound)
                                  Kingdom GP
                                  Knuckle Bash
                                  Out Zone
                                  Rally Bike
                                  Sky Shark
                                  Sorcer Striker
                                  Truxton
                                  V-Five
                                  Vimana

                                  Arcade Addict

                                  1 Reply Last reply Reply Quote 0
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