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    [SOLVED] how can I get the connected joypad names?

    Scheduled Pinned Locked Moved Ideas and Development
    retroarchcontrollerinput
    26 Posts 5 Posters 13.1k Views
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    • meleuM
      meleu
      last edited by meleu

      This post is deleted!
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      • meleuM
        meleu
        last edited by

        Hey guys! I think I did it! Or, at least, started it!

        Let's talk about it at a proper thread:
        https://retropie.org.uk/forum/topic/1167/here-is-a-way-to-select-input-for-retroarch-players-1-4

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        • BuZzB
          BuZz administrators
          last edited by

          from shell

          for js in /dev/input/js*; do path=$(udevadm info --name=$js | grep DEVPATH | cut -d= -f2); name=$(</$(dirname sys$path)/name); echo $name; done
          

          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

          meleuM 1 Reply Last reply Reply Quote 0
          • meleuM
            meleu @BuZz
            last edited by meleu

            @BuZz said in [SOLVED] how can I get the connected joypad names?:

            from shell

            for js in /dev/input/js*; do path=$(udevadm info --name=$js | grep DEVPATH | cut -d= -f2); name=$(</$(dirname sys$path)/name); echo $name; done
            

            pretty awesome! :)

            It perfectly answer the topic question. But another problem arises for my application...

            The problem is how to find out the proper SDL2/RetroArch index. The SDL2 gives to my jslist.c the correct index, and it doesn't always happen to be the same number after the /dev/input/js.

            Example: I have 3 usb controllers (as js0, js1 and js2) and one bluetooth controller as js3. The js-RetroArch equivalence is:
            js0 = 0
            js1 = 1
            js2 = 2
            js3 = 3

            Then I unplug the second usb controller. Now the the relation is:
            js0 = 0
            js2 = 1
            js3 = 2

            I think it's hard to find the proper index with "pure" shell script.

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            • BuZzB
              BuZz administrators
              last edited by

              thats ok, you just go through them and increment the index in the loop.

              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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              • BuZzB
                BuZz administrators
                last edited by BuZz

                i=0; for dev in $(find /dev/input -name "js*" | sort); do path=$(udevadm info --name=$dev | grep DEVPATH | cut -d= -f2); name=$(</$(dirname sys$path)/name); echo $dev $i $name; ((i++)); done

                /dev/input/js0 0 USB,2-axis 8-button gamepad
                /dev/input/js1 1 8Bitdo SFC30 GamePad Joystick
                

                then unplugging the USB

                /dev/input/js1 0 8Bitdo SFC30 GamePad Joystick
                

                (switched to find to avoid an error if no joysticks connected, but just for this quick one line example)

                To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                meleuM 1 Reply Last reply Reply Quote 0
                • meleuM
                  meleu @BuZz
                  last edited by meleu

                  @BuZz
                  Initially I was excited with this solution and went for the tests...

                  Then I realized that the SDL algorithm index assignment isn't that simple...

                  The scenario: 4 usb joysticks (js0, js1, js2 and js3) and one bluetooth controller (js4). And then I disconnected the 1st and 2nd usb joysticks (js0 and js1), and the bluetooth controller also. Several minutes later I reconnected the bluetooth controller and it took the js0 "slot". Look at the output differences:

                  [prompt]$ jslist 
                  0:Twin USB Joystick
                  1:Twin USB Joystick
                  2:8Bitdo Zero GamePad
                  [prompt]$ bash buzz-jslist.sh
                  /dev/input/js0 0 8Bitdo Zero GamePad
                  /dev/input/js2 1 Twin USB Joystick
                  /dev/input/js3 2 Twin USB Joystick
                  
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                  • meleuM
                    meleu
                    last edited by

                    I think my current dilema is: C or Python?

                    The C solution is great because the SDL2 is installed by default in RetroPie. The only doubt I have is "where to put the binary?". Maybe /opt/retropie/supplementary?

                    The Python solution requires the installation of python-pygame. It means 15.2 MB of additional disk space just to list the available joysticks.

                    For the moment I think the C approach is the winner.

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                    • meleuM
                      meleu
                      last edited by meleu

                      Hey @BuZz , I've just realized that your method can be used to let the user choose which controller to use in runcommand.
                      I saw this line in runcommand.sh and it seems to always get the first /dev/input/js*.
                      (no need for that sermon about your priorities. :-) It's just an enhancement idea, ok...)

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                      • BuZzB
                        BuZz administrators
                        last edited by

                        The smiley doesn't make that line funny.

                        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                        meleuM 1 Reply Last reply Reply Quote 0
                        • meleuM
                          meleu @BuZz
                          last edited by

                          @BuZz it represents the effect, not the cause

                          1 Reply Last reply Reply Quote 0
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