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    Carousel Enhancements

    Scheduled Pinned Locked Moved Ideas and Development
    emulationstatiocarousel
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    • R
      Retroboy69 @jdrassa
      last edited by

      @jdrassa Have you ever considered creating conveyor/escalator type code. That would be cool.

      ruckageR 1 Reply Last reply Reply Quote 0
      • ruckageR
        ruckage @Retroboy69
        last edited by

        @retroboy69 said in Carousel Enhancements:

        @jdrassa Have you ever considered creating conveyor/escalator type code. That would be cool.

        I'm curious - what do you mean as that's very vague. Can you link to a video showing an example?

        SNES mini/Nes mini/Famicom mini theme developer.

        If you'd like to support my work you can donate here: Donate

        CapemanC 1 Reply Last reply Reply Quote 0
        • CapemanC
          Capeman @ruckage
          last edited by

          @retroboy69

          @jdrassa Have you ever considered creating conveyor/escalator type code. That would be cool.

          @ruckage

          I'm curious - what do you mean as that's very vague. Can you link to a video showing an example?

          I think he means like the opening story roll from Star Wars. Amiright?
          0_1504123849380_ESBOpeningCrawl.png

          Vector Artist, Designer and Maker of Stuff: Laser Cut Atari / Pixel Theme Bartop

          1 Reply Last reply Reply Quote 0
          • D
            dmmarti
            last edited by

            Quick question - trying to make the curvature of the vertical wheel reversed.

            By default....the new carousel option code...

              <carousel name="systemcarousel">
                <type>vertical_wheel</type>
                <pos>0.5 0.0</pos>
                <size>0.5 1</size>
                <logoScale>1.125</logoScale>
                <logoSize>0.2 0.2</logoSize>
                <color>00000000</color>
                <maxLogoCount>5</maxLogoCount>
                <logoRotation>7.5</logoRotation>
            <logoRotationOrigin>-5 0.5</logoRotationOrigin>
            <logoAlignment>right</logoAlignment>        
              </carousel>
            

            However, if we change the logoRotationOrigin from negative to positive...

              <carousel name="systemcarousel">
                <type>vertical_wheel</type>
                <pos>0.5 0.0</pos>
                <size>0.5 1</size>
                <logoScale>1.125</logoScale>
                <logoSize>0.2 0.2</logoSize>
                <color>00000000</color>
                <maxLogoCount>5</maxLogoCount>
                <logoRotation>7.5</logoRotation>
            <logoRotationOrigin>5 0.5</logoRotationOrigin>
            <logoAlignment>right</logoAlignment>        
              </carousel>
            

            This switches the curvature of the vertical wheel (now bends to right instead of bending to the left)...however, that leads to a different behavior with the up/down buttons.

            I see this referenced above (using up/down on a horizontal menu) ... but was curious if any updates were done to swap the behavior when the have a positive logoRotationOrigin value.

            Thanks!

            J 1 Reply Last reply Reply Quote 0
            • J
              jdrassa @dmmarti
              last edited by jdrassa

              @dmmarti You should be able to fix this by making logoRotation negative.

              Get latest build of EmulationStation for Windows here

              D 1 Reply Last reply Reply Quote 1
              • D
                dmmarti @jdrassa
                last edited by

                @jdrassa - works like a charm now!

                I didn't even think about making that a negative number..haha....I played with the others, but not that one.

                Thanks again!

                1 Reply Last reply Reply Quote 0
                • J
                  jdrassa @EctoOne
                  last edited by

                  @ectoone said in Carousel Enhancements:

                  Am I stupid or is horizontal_view not an option!? Because it's kinda confusing to use Up/Down while browsing on this carousel.
                  alt text

                  It took a little bit longer than I had hoped, but I finally implemented support for 'horizontal_wheel'. It should be available now if you use the emulationstation-dev module.

                  Get latest build of EmulationStation for Windows here

                  herb_fargusH E 2 Replies Last reply Reply Quote 5
                  • herb_fargusH
                    herb_fargus administrators @jdrassa
                    last edited by

                    @jdrassa I hate it. But good work ;)

                    If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                    Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

                    1 Reply Last reply Reply Quote 1
                    • paffleyP
                      paffley
                      last edited by

                      Love it, great work @jdrassa

                      1 Reply Last reply Reply Quote 0
                      • E
                        EctoOne @jdrassa
                        last edited by

                        @jdrassa Wow, I thought that it was added a long time ago. I stopped tinkering with it because I ran out of ideas for a matching detailed view for the Metroid carousel I made.

                        1 Reply Last reply Reply Quote 0
                        • zerobyzeroZ
                          zerobyzero
                          last edited by

                          Was the color/transparency selection for the selected/unselected elements of the carousel implemented in the end?

                          Regards

                          1 Reply Last reply Reply Quote 0
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