[Rpi 3] SuperTuxKart with glshim graphic issues
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is there any way to check if supertuxkart is indeed running through glshim?
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@chuck_b it wouldn't run at all otherwise?
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@herb_fargus honestly I don't know. I'm looking for confermations.
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@chuck_b Uninstall
glshim
, then run the game again - does it still run ? -
@mitu said in [Rpi 3] SuperTuxKart with glshim graphic issues:
Uninstall glshim
When I type sudo apt-get remove glshim it says: E: Unable to locate package glshim
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@chuck_b I don't know if
glshim
is a package, I'm not using it.
You said you installed it yourself, so you should find the packages you installed in the first place and uninstall them, or just undo the configurations you did when installing. -
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@jonnykesh I've just tried.
Still getting: E: Unable to locate package
I'm starting to think that glshim is included in supertuxkart release. -
@chuck_b it's compiled and installed manually as you can see in the script module.
https://github.com/zerojay/RetroPie-Extra/blob/master/scriptmodules/ports/supertuxkart.sh
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ok. so i guess my pi will never be able to run supertuxkart flawlessly
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@chuck_b said in [Rpi 3] SuperTuxKart with glshim graphic issues:
i guess my pi will never be able to run supertuxkart flawlessly
The hardware is probably capable. The software just needs tweaking
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You can compile current STK 0.9.3 with OpenGL ES support for Raspberry Pi 3. It works fine with VC4 drivers. A bit more info in this thread:
https://www.raspberrypi.org/forums/viewtopic.php?t=195612And here is a video that shows how it works:
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@deveee should I unistall the version I already have before compiling it with STK 0.9.3?
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