[Rpi3] Nes - Duck Hunt with mouse
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@edmaul69 so problem solved?
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@chuck_b yup. Thanks.
@mediamogul the vs lightgun games work in lr-fceumm perfect. Better than lr-nestopia
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Very good to know. Looks like it'll be the go-to core for any Zapper title.
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@mediamogul also on my 15” tv thats my “apple iie monitor” which is the only thing i have tested this on, in nestopia with a working mouse left and right doesnt work. With the dolphinbar, the crosshair is way to the right of my actual wiimote and moves a thousand miles an hour. With fceumm my wiimote is perfectly on target and moves at the right speed. Im happy with how it works.
But sadly in the vs duck hunt shooting the dog the gun didnt even shoot at all.
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So you're saying light gun support doesn't work at all in that title?
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@mediamogul no. Lightgun works great. You just cant shoot the dog.
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@mediamogul maybe i am confused. In a video i watched it showed the dog jumping around. I never saw that. I assumed you could shoot him when he was laughing at you.
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Did you make it to the bonus rounds? They're unique to the Vs. version. The dog leaps out of the grass along with the ducks. Shooting him is a factor that'll end the round, but it's still somewhat satisfying to see him hobble out afterwards after all the times he's laughed at you in the home version.
Edit: I believe he can also be shot in 'Barker Bill's Trick Shooting', but I don't remember the circumstances.
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@mediamogul just missed my last post. Yeah i didnt know about that. Good to know. So yes it works fine then
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Man, all this talk of the improved Zapper support has me cheesed that I don't have my Dolphinbar.
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@mediamogul suck be you. 😁 Im super excited that i can finally play duck hunt and good. Now i need to find if i can disable the crosshair to test it without it.
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I've tried it before on my Wii and it never turns out well. Most arcade games and some SegaCD games have calibration menus that allow it to work pretty well though. 'Snatcher' is one that comes to mind.
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@mediamogul now if you can just buy you a pair of atari paddles....
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They're on their way here as we speak. I even accidentally soldered my watch to my workbench as practice for the mod. I mean, rather than get upset, I'm calling it practice. Regardless, it's stuck pretty good.
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@mediamogul lol...
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wertz from libretro really actively maintains fceumm and has been keeping up with the lightgun improvements.
casdevel and I had originally tested all of the new code with Area 51 / MAME 2003 and Chiller / Nestopia but since then it sounds like some bugs have crept into Nestopia. It would be good to file a bug report with logs if you have a chance.
I haven't seen any new commits for the lightgun api in weeks, so things might be settled down. . If the current lightgun docs turn out to be out of date, tag me into any discussion about it. There's also a pretty awesome libretro-docs crew that would probably pitch in given the chance.
If we undertake to update the docs I'll make sure the libretro devs know so efforts can coordinated with them in case there are future updates planned.
At any rate you see where I'm going. Let me know if we need docs.
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@edmaul69 so you are using the dolphinbar and what else? A generic airmouse, a wiimote or what?
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@chuck_b wiimote. Nice thing about the dolphinbar is the wiimotes sync to it with a pust of the sync button on the wiimote and the dolphinbar. I use the wiimotes with wii, nes, and snes classic controllersand several other controllers i modded to work like a classic controller.
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@edmaul69 Bit offtopic, but does the dolphin bar with wiimote work with lr-pcsx and mame2003? I'd love to play Elemental Gearbolt on ps1 and Revolution X on mame2003.
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@darksavior i use a wiimote with a classic controller plugged in. I also have a ps1/2 controller to wiimote adapter. The only problem is there is no l3 and r3 on the analogs. I do use the madcatz fightstick for the wii on mame. I think the mayflash dolphinbar was one of the best things i bought for the pi.
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