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    • T

      DolphinBar - NES (Duck Hunt)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support dolphinbar duck hunt wiimote
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      T

      After a fair bit of trial and error, just wondering if anyone has any further pointers - could a fullscreen window (rather than just fullscreen) potentially work for this? I'm envisaging the full screen being the size of the widescreen, with the window being 4:3 - potentially the emulator would still register the hit outside of the displayed screen. I'm struggling with the Retroarch GUI options for this though.

    • D

      Mouse problems in Duck Hunt

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support duck hunt nes lr-fceumm mouse retropie 4.5
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      C

      if what retrowertz suggested doesn't solve your problem try to set mouse index to '0' for every user binds

    • M

      Lightgun games on RetroPie - Time Crisis / Point Blank / Duck Hunt

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming playstation mame lightgun nes duck hunt
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      H

      Hi
      I wanted to know if the lightgun is compatible with LR-FBNeo
      is it possible to have a list of emulators compatible with it present in Retropie? thanks

    • C

      [Rpi3] Nes - Duck Hunt with mouse

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support raspberrypi 3b nes mouse duck hunt zapper
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      proxypunkP

      Hope it helps someone! I tried to get the mouse to work as a Zapper. It just wouldn't work. End of the story: I had to unplug the USB-dongle of my remote control, because it had a mouse functionality. I think it had a conflict with my wireless USB mouse. Afterwards I changed mouse index to 0 in lr-fsceumm under Controller 2 Input and changed the type to Zapper. That's it!

    • D

      How do you disable the Zapper in Nestopia core?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support nestopia zapper disable zapper super mario bro duck hunt
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