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Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

FPS logging

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fpslogretroarch
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  • M
    mitaholo
    last edited by 24 Feb 2018, 18:31

    Is there a way to save a log file of the RetroArch FPS counter? I would like to compare the performance of certain emulator cores on different Raspberry Pi models.

    I've also tried to find a Fraps-like FPS logging tool for Linux, but haven't come across any that would work on the Pi's ARM processor.

    M 1 Reply Last reply 24 Feb 2018, 19:27 Reply Quote 0
    • M
      mitu Global Moderator @mitaholo
      last edited by 24 Feb 2018, 19:27

      @mitaholo RetroArch has the option to show you the FPS on-screen, and if you run it with Verbose Logging (enabled from the Runcommand launch menu) it will print video/audio statistics at the end of the logfile (/dev/shm/runcommand.log).

      M 1 Reply Last reply 24 Feb 2018, 22:11 Reply Quote 2
      • M
        mitaholo @mitu
        last edited by 24 Feb 2018, 22:11

        @mitu
        The only useful stats I get from that is the total amount of frames pushed and dropped. I guess I could log the approximate emulation start and end times with the runcommand scripts and then use that time and the amount of frames to calculate an average FPS.

        D 1 Reply Last reply 24 Feb 2018, 22:58 Reply Quote 0
        • D
          dankcushions Global Moderator @mitaholo
          last edited by dankcushions 24 Feb 2018, 22:58

          @mitaholo you can just measure the percentage of dropped frames. lower percentage = better performance. you don't need to calculate the FPS to measure the performance.

          i started trying to write an automated way of doing this but gave up for now: https://github.com/dankcushions/retropie-auto-testing

          M 1 Reply Last reply 24 Feb 2018, 23:53 Reply Quote 1
          • M
            mitaholo @dankcushions
            last edited by 24 Feb 2018, 23:53

            @dankcushions
            Good point! I was planning to just pick a representative game or two for each system and play them for the first level or so. Maybe repat a few times per game to minimize the effect of random hiccups and player actions.

            1 Reply Last reply Reply Quote 0
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