Daphne . Arcade joystick orientation wrong.
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@beamquaker said in Daphne . Arcade joystick orientation wrong.:
ect. I us
read what that text says anything with a # is ignored scroll right to the bottom thats where they keys are set i added all that stuff for information
look here
https://github.com/grant2258/daphne-emu/blob/1449/dapinput.ini#L60scroll to the bottom youll see my default settings dont put any # after [KEYBOARD] that will cause problems and if you want to take the other stuff away leave at least one # statement before [KEYBOARD] below is a example take away any key names you dont want to set . If you have any problems ext the emulator post your config and any messages you think are relevant from.
less /dev/shm/runcommand.log
#myconfig
[KEYBOARD]
KEY_START1 = -1 -1 8
KEY_BUTTON1 = -1 -1 0
KEY_BUTTON2 = -1 -1 1
KEY_BUTTON3 = -1 -1 2
KEY_COIN1 = -1 -1 9
KEY_SKILL1 = -1 -1 4
KEY_SKILL2 = -1 -1 5
KEY_SKILL3 = -1 -1 6
KEY_QUIT = -1 -1 7 -
@grant2258 sorry I never read that. You are a genius . It's completely fixed . I mapped them no problem . It moves diagonally to on every direction. Surely the Daphne project will makes this an official update . Thank you so much
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no thank you i never even knew about this emulator and the issue annoyed me so i took it upon myself to fix it
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@grant2258 alot of people are asking about this on you tube videos . So it's clearly a massive problem that you sorted in 8 days . And plus it's the first time you have even used the emulator. I posted on you tube and gave a link to this discussion.
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well retroipe refused the commit the said there is nothing wrong it
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@grant2258 Howdy Friend,
To be fair I am having a tough time understanding exactly what the change is and why it is needed. I promise I am not being ugly here. Really trying to understand.
So you are setting keys you want ignored to negative values?
I assume anything you want mapped to the joystick would need to be jtest value +1
What are the negative values for?
Thanks for your work on this. Mapping does suck for daphne...bigtime. -
@shakz my arcade dragon ryse joystick would not work in Daphne . After grant2258 patched it my joysticks worked perfect and I could map the buttons using the corresponding numbers instead of the +1 . I'm incredibly happy now as I can play dragon's lair 2 and Mach 3 perfectly. When I had this problem I found some comments on the internet of other people having the same problem with the dragon ryse joysticks and Daphne.
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@shakz said in Daphne . Arcade joystick orientation wrong.:
Thanks for your work on this. Mapping
i posted some info on the github page hope that helps im really having with github though i think im getting there. We can talk on github about this i clarify anything you need to know and will make sure the code doesnt mess with the numbering .system. that was just something i wanted to change for myself ans doesnt have to be done
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This post is deleted! -
its all done and fixed all you have to do is accept the pull request. It fixes the analog joystick axis and the extra buttons not getting mapped. i know i see the button 10 buttons thing its intentional i was testing for when you tried to set more buttons that we setup in the code .
pico /home/pi/RetroPie-Setup/scriptmodules/emulators/daphne.sh
change
https://github.com/RetroPie/daphne-emu.git
to
https://github.com/grant2258/daphne-emu.gitjust replace RetroPie with grant2258
then run retropie setup -> manage packages->optional->daphane->update from source if yout having troubles this will get you going
less /dev/shm/runcommand.log
Parameters:
Executing: /opt/retropie/emulators/daphne/daphne.sh "/home/pi/RetroPie/roms/daphne/lair2.daphne"
ls: cannot access /proc/kcore: No such file or directory
--DAPHNE version 1.0.13
--Command line is: /opt/retropie/emulators/daphne/daphne.bin lair2 vldp -nohwaccel -framefile /home/pi/RetroPie/roms/daphne/lair2.daphne/lair2.txt -homedir /opt/retropi
e/emulators/daphne -fullscreen -nocrc -noissues -nolog -noserversend -latency 950 -x 640 -y 480 -blank_searches -min_seek_delay 1000 -seek_frames_per_ms 20
--CPU : UnknownCPU 0 MHz || Mem : 0 megs
--OS : Linux 4.9 || Video : Unknown video
--OpenGL: Compiled In
--RGB2YUV Function: C
--Line Blending Function: C
--Audio Mixing Function: C
Setting alternate home dir:
/opt/retropie/emulators/daphne
Disabling ROM CRC check...
Setting Search Latency to 950 milliseconds
Setting screen width to 640
Setting screen height to 480
Set 640x480 at 32 bpp with flags: 20
Initializing sound system ...
Joystick #0 was successfully opened
Remapping input ...
sorry we only support 10 joystick buttons we could not map button 10 please check your dapinput.ini
button:0 mapped to KEY_BUTTON3
button:1 mapped to KEY_COIN1
button:2 mapped to not set
button:3 mapped to not set
button:4 mapped to KEY_BUTTON1
button:5 mapped to KEY_BUTTON2
button:6 mapped to not set
button:7 mapped to not set
button:8 mapped to KEY_QUIT
button:9 mapped to KEY_START1
Loading compressed ROM image dl2_319.bin...65536 bytes read.
Framefile parse succeeded. Video/Audio directory is: /home/pi/RetroPie/roms/daphne/lair2.daphne/./
YUV overlay is done in software (ie unaccelerated).
NOTE : RAM file /opt/retropie/emulators/daphne/ram/lair2_319.gz was not found (it'll be created)
Play
Booting ROM ...
End of audio stream detected!
WARNING : Unimplemented Sony LDP command received: 0xC
Search to 722 received -
@grant2258 Sorry to resurrect an old thread but I just finished building my machine and I'm having this same problem. I originally set up Daphne with a gamepad and it worked fine. But when I installed my Ultrastick 360 the joystick mapping is wrong. I updated daphne.sh to point to your github and ran the "Update from Source" but the mapping still isn't working. Any suggestions?
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your joysticks probably oriented wrong plug it in windows and test on there in the control panel
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When i change anything in daphne.sh, it dissapears from optional packages - What am doing wrong?
Retropie Stretch 4.4
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Sorry to bring up an old thread again but I'm having issues regarding the DragonRise joysticks that most people are using in my Arcade 1UP.
Here is a rundown of what's happened and where I am at:
I had an issue with the mapping of the controls where up was down and vice versa. Left was right and right didn't do anything at all.
I came across the fix by @grant2258 and applied that. This worked for the up and down and also left and right except for the left and right are reversed.
I have plugged the controller into windows and sure enough the joystick is backwards on both player 1 and 2.
I know that the mapping of the controls in emulation station have no effect on the controls in Daphne.
My question is that how do I 'rotate' the joystick and turn it around so that it fixes the left and right? Surely rotating it will cause up and down to be reversed?
Do I remove the restrictor plate and rotate the PCB 180 degrees?
Thanks for any help. I really want to put this problem to bed as its bugging the shit out of me. -
@pootis-spencer You do have one of these usb encoders, right?
https://www.amazon.co.uk/Quimat-Arcade-Encoder-Joystick-Fighting/dp/B06XCTJ1JP
They ususally register as "DragonRise" controllers in Retropie.
If so, is your joystick connected to the encoder by four wires? Then they should be plugged into the four slots named
AU
,AD
,AR
, andAL
. The second letters stand for up, down, right, and left. Make sure the corresponding microswitches of your joystick are connected to the right slots, and re-configure the joystick in Emulation station (irrelevant for Daphne, but not for the rest of Retropie). -
This is the one I purchased.
https://www.amazon.co.uk/gp/product/B075J882S8/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1
The joystick is a 5 wire single connector. -
I review this post because I believe it is still the only solution to use the daphne with a Dragonrise Encoder on an 8-key Arcade Stick. The problem that I have not yet solved and that I hope someone has already done is that only the first 10 keys are mapped, that is from 1 to 10. If the keys seen by jstest go beyond the 10th, they are not even considered by the daphne for the setting of the dapintput.ini file. How to solve the problem? Thank you!
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The dragon rise controller is in analog mode by default not digital. Im not sure what your saying here are you using a digital only controller encoder or a dragon rise?
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@grant2258 said in Daphne . Arcade joystick orientation wrong.:
The dragon rise controller is in analog mode by default not digital. Im not sure what your saying here are you using a digital only controller encoder or a dragon rise?
First of all, thanks for the reply. I am using an Arcade Stick mapped to a Dragonrise encoder. I think the "problem" is here: src/io/ input.cpp because I understand that only the first 10 keys are mapped, that is from [1] to [10]. Unfortunately many controllers, even if they have less than 10 keys, the first 10 are not necessarily mapped, in fact, in my case, even if I only have 8 keys, if I use jstest the buttons are: 0, 1, 6, 7, 8, 9, 10, 11 which are then translated by the daphne into: 1, 2, 7, 8, 9, 10, 11, 12. Here, buttons 11 and 12 are not considered absolutations from the dapinput.ini file. If you could modify the package to ensure that the system can see at least 12 keys it would be possible to map the controllers that use the dragonrise encoder.
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Well the standalone package has mapping issues I did fix that and it works for the dragon rise on my repo. Like I said before the dragon rise defaults to analog mode and daphne directions work fine. The 10 buttons is plent to map the rest of the keys
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