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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    BattleZone mame2003 input issue

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    • mediamogulM
      mediamogul Global Moderator @FlightRisk
      last edited by

      @flightrisk said in BattleZone mame2003 input issue:

      Which emulator is best for BZ on a Pi3B?

      There are several options that will simply run the game just fine. However, AdvanceMAME is currently the only option for HD vector rendering, which makes the vector art look very close to how it would on an actual vector monitor. The bezel artwork for AdvanceMAME and lr-mame2003 are not directly compatible. With a little work you could probably adapt the bezel to work in RetroArch, or even find one that's already been created. The artwork file seen above that's compatible with the MAME 0.106 (AdvanceMAME) can usually be found with the ROM set itself.

      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

      1 Reply Last reply Reply Quote 1
      • FlightRiskF
        FlightRisk
        last edited by

        Is AvanceMAME3 AdvanceMAME 3.6? I was adding cores just now and saw advmame.94, .104 and then just plain advmame. When installed the third one with no number after it, I watched to see what it installed and it said 3.6. Also, on 104 and 3.6, I noticed at the end of the install it had 10 or so errors that it failed to make symlinks. It flashed by quickly, but looked like it was for all the subfolders under the emulator path. Hope I can ignore that ;)

        Also, will I need to find .106 versions of vector roms? I am using .78 on the Pi3 and much later versions on a PC, but have no intermediate roms.

        Lastly, do I take the artwork out of the zip, or does advmame have a feature that finds it in there? I have all my arcade roms in an arcade folder. So currently am using this path since I have experimented with Retropie bezels only in Retroarch and the classic arcade roms in the arcade folder:

        roms: /home/pi/RetroPie/roms/arcade
        bezels: /opt/retropie/emulators/retroarch/overlays/

        I'm assuming since AdvanceMAME isn't a libretro core, I will have to put things in different places. GitHub lists these paths, but not sure where the bezels would go and how to configure them yet since I have used Retroarch for all that:

        Roms Dir: /home/pi/RetroPie/roms/mame-advmame
        Binary Dir: /opt/retropie/emulators/advmame/bin
        Config Dir: /opt/retropie/configs/mame-advmame

        mediamogulM 1 Reply Last reply Reply Quote 0
        • mediamogulM
          mediamogul Global Moderator @FlightRisk
          last edited by

          @flightrisk said in BattleZone mame2003 input issue:

          Is AvanceMAME3 AdvanceMAME 3.6?

          It is indeed.

          will I need to find .106 versions of vector roms?

          Yes. Each version of MAME/AdvanceMAME/FBA requires a specific ROM set to match it.

          do I take the artwork out of the zip, or does advmame have a feature that finds it in there?

          You just leave them zipped and place them at /home/pi/RetroPie/roms/mame-advmame/artwork

          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

          1 Reply Last reply Reply Quote 0
          • FlightRiskF
            FlightRisk
            last edited by

            Also, AdvanceMAME is stretching roms like battlezone to almost full screen. So I am trying to track that down. I see some people saying there is/was an issue with 3.x versions of advmame doing this, but hopefully there is an aspect ratio or X/Y resolution setting somewhere.

            mediamogulM 1 Reply Last reply Reply Quote 0
            • mediamogulM
              mediamogul Global Moderator @FlightRisk
              last edited by mediamogul

              @flightrisk said in BattleZone mame2003 input issue:

              AdvanceMAME is stretching roms like battlezone to almost full screen.

              It doesn't do that on mine and it shouldn't be the default behavior. Post the contents of /opt/retropie/configs/mame-advmame/advmame.rc and we'll take a look.

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

              FlightRiskF 1 Reply Last reply Reply Quote 0
              • caver01C
                caver01 @Alturis
                last edited by caver01

                @alturis The default exit key is ESC, but you can edit the binding unsing the TAB menu inside AdvanceMAME. Select general controls for all games and edit the UI Cancel binding. You could even set this to START and SELECT simultaneously if you want it to match libretro hotkey exit.

                I also recommend mapping this game’s controls to use a virtual “tank stick” so you can steer the tank with a single joystick leaving your other hand free to press the fire button:

                Game Control	Mapped to
                
                Right/Up	Up NOT Right or Left NOT Down
                Right/DownD	Down NOT Right or Right NOT Up NOT Down
                Left/Up	        Up NOT Left or Right NOT Down
                Left/Down	Down NOT Left or Left NOT Up NOT Down
                

                My 4-player cocktail style cabinet built as a custom "roadcase"

                AlturisA FlightRiskF 2 Replies Last reply Reply Quote 1
                • AlturisA
                  Alturis @caver01
                  last edited by

                  @caver01 Awesome thank you for the tip! Might have to give that control setup a try for it. But to me, the feel of driving it like a two-stick tank as the original arcade was outweighed the difficulty of having to use my pinky to fire.

                  RP 4.7.1 • Pi4 4Gig • CanaKit Aluminum • 64GB microSD • 1920x1080 BarTop [2 Sanwa sticks]

                  1 Reply Last reply Reply Quote 0
                  • FlightRiskF
                    FlightRisk @mediamogul
                    last edited by

                    @mediamogul Thanks, here is my advmame.rc

                    debug_crash no
                    debug_rawsound no
                    debug_speedmark no
                    device_alsa_device default
                    device_alsa_mixer channel
                    device_color_bgr15 yes
                    device_color_bgr16 yes
                    device_color_bgr24 yes
                    device_color_bgr32 yes
                    device_color_bgr8 yes
                    device_color_palette8 yes
                    device_color_yuy2 yes
                    device_dpi_pclock_low 31250000
                    device_hdmi_pclock_low 0
                    device_joystick auto
                    device_keyboard raw
                    device_mouse auto
                    device_raw_firstkeyhack no
                    device_raw_mousedev[0] auto
                    device_raw_mousedev[1] auto
                    device_raw_mousedev[2] auto
                    device_raw_mousedev[3] auto
                    device_raw_mousetype[0] pnp
                    device_raw_mousetype[1] pnp
                    device_raw_mousetype[2] pnp
                    device_raw_mousetype[3] pnp
                    device_sdl_samples 512
                    device_sound alsa
                    device_video fb
                    device_video_cursor off
                    device_video_doublescan yes
                    device_video_fastchange no
                    device_video_interlace yes
                    device_video_output auto
                    device_video_overlaysize auto
                    device_video_singlescan yes
                    dir_artwork /home/pi/RetroPie/roms/mame-advmame/artwork
                    dir_diff /home/pi/RetroPie/roms/mame-advmame/diff
                    dir_hi /home/pi/RetroPie/roms/mame-advmame/hi
                    dir_image /home/pi/RetroPie/roms/mame-advmame
                    dir_inp /home/pi/RetroPie/roms/mame-advmame/inp
                    dir_memcard /home/pi/RetroPie/roms/mame-advmame/memcard
                    dir_nvram /home/pi/RetroPie/roms/mame-advmame/nvram
                    dir_rom /home/pi/RetroPie/roms/mame-advmame:/home/pi/RetroPie/roms/arcade
                    dir_sample /home/pi/RetroPie/roms/mame-advmame/samples
                    dir_snap /home/pi/RetroPie/roms/mame-advmame/snap
                    dir_sta /home/pi/RetroPie/roms/mame-advmame/nvram
                    display_adjust none
                    display_antialias yes
                    display_artwork_backdrop yes
                    display_artwork_bezel no
                    display_artwork_crop yes
                    display_artwork_overlay yes
                    display_aspect auto
                    display_beam 1
                    display_brightness 1
                    display_buffer no
                    display_color auto
                    display_expand 1.25
                    display_flicker 0
                    display_flipx no
                    display_flipy no
                    display_frameskip auto
                    display_gamma 1
                    display_intensity 1.5
                    display_interlaceeffect none
                    display_magnify 1
                    display_magnifysize 640
                    display_mode auto
                    display_pausebrightness 1
                    display_resize integer
                    display_resizeeffect none
                    display_restore yes
                    display_rgbeffect none
                    display_rol no
                    display_ror no
                    display_scanlines no
                    display_skipcolumns auto
                    display_skiplines auto
                    display_translucency yes
                    display_vsync no
                    include 
                    input_hotkey yes
                    input_idleexit 0
                    input_map[event10] auto
                    input_map[event11] auto
                    input_map[event12] auto
                    input_map[event13] auto
                    input_map[event14] auto
                    input_map[event1] auto
                    input_map[event2] auto
                    input_map[event3] auto
                    input_map[event4] auto
                    input_map[event5] auto
                    input_map[event6] auto
                    input_map[event7] auto
                    input_map[event8] auto
                    input_map[event9] auto
                    input_map[p1_dialx] auto
                    input_map[p1_dialy] auto
                    input_map[p1_lightgunx] auto
                    input_map[p1_lightguny] auto
                    input_map[p1_mousex] auto
                    input_map[p1_mousey] auto
                    input_map[p1_paddlex] auto
                    input_map[p1_paddley] auto
                    input_map[p1_pedalbrake] auto
                    input_map[p1_pedalgas] auto
                    input_map[p1_pedalother] auto
                    input_map[p1_stickx] auto
                    input_map[p1_sticky] auto
                    input_map[p1_stickz] auto
                    input_map[p1_trackballx] auto
                    input_map[p1_trackbally] auto
                    input_map[p2_dialx] auto
                    input_map[p2_dialy] auto
                    input_map[p2_lightgunx] auto
                    input_map[p2_lightguny] auto
                    input_map[p2_mousex] auto
                    input_map[p2_mousey] auto
                    input_map[p2_paddlex] auto
                    input_map[p2_paddley] auto
                    input_map[p2_pedalbrake] auto
                    input_map[p2_pedalgas] auto
                    input_map[p2_pedalother] auto
                    input_map[p2_stickx] auto
                    input_map[p2_sticky] auto
                    input_map[p2_stickz] auto
                    input_map[p2_trackballx] auto
                    input_map[p2_trackbally] auto
                    input_map[p3_dialx] auto
                    input_map[p3_dialy] auto
                    input_map[p3_lightgunx] auto
                    input_map[p3_lightguny] auto
                    input_map[p3_mahjong_a] auto
                    input_map[p3_mahjong_b] auto
                    input_map[p3_mahjong_bet] auto
                    input_map[p3_mahjong_c] auto
                    input_map[p3_mahjong_chance] auto
                    input_map[p3_mahjong_chi] auto
                    input_map[p3_mahjong_d] auto
                    input_map[p3_mahjong_double_up] auto
                    input_map[p3_mahjong_e] auto
                    input_map[p3_mahjong_f] auto
                    input_map[p3_mahjong_flip_flop] auto
                    input_map[p3_mahjong_g] auto
                    input_map[p3_mahjong_h] auto
                    input_map[p3_mahjong_i] auto
                    input_map[p3_mahjong_j] auto
                    input_map[p3_mahjong_k] auto
                    input_map[p3_mahjong_kan] auto
                    input_map[p3_mahjong_l] auto
                    input_map[p3_mahjong_m] auto
                    input_map[p3_mahjong_n] auto
                    input_map[p3_mahjong_pon] auto
                    input_map[p3_mahjong_reach] auto
                    input_map[p3_mahjong_ron] auto
                    input_map[p3_mahjong_score] auto
                    input_map[p3_mousex] auto
                    input_map[p3_mousey] auto
                    input_map[p3_paddlex] auto
                    input_map[p3_paddley] auto
                    input_map[p3_pedalbrake] auto
                    input_map[p3_pedalgas] auto
                    input_map[p3_pedalother] auto
                    input_map[p3_stickx] auto
                    input_map[p3_sticky] auto
                    input_map[p3_stickz] auto
                    input_map[p3_trackballx] auto
                    input_map[p3_trackbally] auto
                    input_map[p4_dialx] auto
                    input_map[p4_dialy] auto
                    input_map[p4_lightgunx] auto
                    input_map[p4_lightguny] auto
                    input_map[p4_mahjong_a] auto
                    input_map[p4_mahjong_b] auto
                    input_map[p4_mahjong_bet] auto
                    input_map[p4_mahjong_c] auto
                    input_map[p4_mahjong_chance] auto
                    input_map[p4_mahjong_chi] auto
                    input_map[p4_mahjong_d] auto
                    input_map[p4_mahjong_double_up] auto
                    input_map[p4_mahjong_e] auto
                    input_map[p4_mahjong_f] auto
                    input_map[p4_mahjong_flip_flop] auto
                    input_map[p4_mahjong_g] auto
                    input_map[p4_mahjong_h] auto
                    input_map[p4_mahjong_i] auto
                    input_map[p4_mahjong_j] auto
                    input_map[p4_mahjong_k] auto
                    input_map[p4_mahjong_kan] auto
                    input_map[p4_mahjong_l] auto
                    input_map[p4_mahjong_m] auto
                    input_map[p4_mahjong_n] auto
                    input_map[p4_mahjong_pon] auto
                    input_map[p4_mahjong_reach] auto
                    input_map[p4_mahjong_ron] auto
                    input_map[p4_mahjong_score] auto
                    input_map[p4_mousex] auto
                    input_map[p4_mousey] auto
                    input_map[p4_paddlex] auto
                    input_map[p4_paddley] auto
                    input_map[p4_pedalbrake] auto
                    input_map[p4_pedalgas] auto
                    input_map[p4_pedalother] auto
                    input_map[p4_stickx] auto
                    input_map[p4_sticky] auto
                    input_map[p4_stickz] auto
                    input_map[p4_trackballx] auto
                    input_map[p4_trackbally] auto
                    input_map[p5_dialx] auto
                    input_map[p5_dialy] auto
                    input_map[p5_lightgunx] auto
                    input_map[p5_lightguny] auto
                    input_map[p5_mahjong_a] auto
                    input_map[p5_mahjong_b] auto
                    input_map[p5_mahjong_bet] auto
                    input_map[p5_mahjong_c] auto
                    input_map[p5_mahjong_chance] auto
                    input_map[p5_mahjong_chi] auto
                    input_map[p5_mahjong_d] auto
                    input_map[p5_mahjong_double_up] auto
                    input_map[p5_mahjong_e] auto
                    input_map[p5_mahjong_f] auto
                    input_map[p5_mahjong_flip_flop] auto
                    input_map[p5_mahjong_g] auto
                    input_map[p5_mahjong_h] auto
                    input_map[p5_mahjong_i] auto
                    input_map[p5_mahjong_j] auto
                    input_map[p5_mahjong_k] auto
                    input_map[p5_mahjong_kan] auto
                    input_map[p5_mahjong_l] auto
                    input_map[p5_mahjong_m] auto
                    input_map[p5_mahjong_n] auto
                    input_map[p5_mahjong_pon] auto
                    input_map[p5_mahjong_reach] auto
                    input_map[p5_mahjong_ron] auto
                    input_map[p5_mahjong_score] auto
                    input_map[p5_mousex] auto
                    input_map[p5_mousey] auto
                    input_map[p5_paddlex] auto
                    input_map[p5_paddley] auto
                    input_map[p5_pedalbrake] auto
                    input_map[p5_pedalgas] auto
                    input_map[p5_pedalother] auto
                    input_map[p5_stickx] auto
                    input_map[p5_sticky] auto
                    input_map[p5_stickz] auto
                    input_map[p5_trackballx] auto
                    input_map[p5_trackbally] auto
                    input_map[p6_dialx] auto
                    input_map[p6_dialy] auto
                    input_map[p6_lightgunx] auto
                    input_map[p6_lightguny] auto
                    input_map[p6_mahjong_a] auto
                    input_map[p6_mahjong_b] auto
                    input_map[p6_mahjong_bet] auto
                    input_map[p6_mahjong_c] auto
                    input_map[p6_mahjong_chance] auto
                    input_map[p6_mahjong_chi] auto
                    input_map[p6_mahjong_d] auto
                    input_map[p6_mahjong_double_up] auto
                    input_map[p6_mahjong_e] auto
                    input_map[p6_mahjong_f] auto
                    input_map[p6_mahjong_flip_flop] auto
                    input_map[p6_mahjong_g] auto
                    input_map[p6_mahjong_h] auto
                    input_map[p6_mahjong_i] auto
                    input_map[p6_mahjong_j] auto
                    input_map[p6_mahjong_k] auto
                    input_map[p6_mahjong_kan] auto
                    input_map[p6_mahjong_l] auto
                    input_map[p6_mahjong_m] auto
                    input_map[p6_mahjong_n] auto
                    input_map[p6_mahjong_pon] auto
                    input_map[p6_mahjong_reach] auto
                    input_map[p6_mahjong_ron] auto
                    input_map[p6_mahjong_score] auto
                    input_map[p6_mousex] auto
                    input_map[p6_mousey] auto
                    input_map[p6_paddlex] auto
                    input_map[p6_paddley] auto
                    input_map[p6_pedalbrake] auto
                    input_map[p6_pedalgas] auto
                    input_map[p6_pedalother] auto
                    input_map[p6_stickx] auto
                    input_map[p6_sticky] auto
                    input_map[p6_stickz] auto
                    input_map[p6_trackballx] auto
                    input_map[p6_trackbally] auto
                    input_map[p7_dialx] auto
                    input_map[p7_dialy] auto
                    input_map[p7_lightgunx] auto
                    input_map[p7_lightguny] auto
                    input_map[p7_mahjong_a] auto
                    input_map[p7_mahjong_b] auto
                    input_map[p7_mahjong_bet] auto
                    input_map[p7_mahjong_c] auto
                    input_map[p7_mahjong_chance] auto
                    input_map[p7_mahjong_chi] auto
                    input_map[p7_mahjong_d] auto
                    input_map[p7_mahjong_double_up] auto
                    input_map[p7_mahjong_e] auto
                    input_map[p7_mahjong_f] auto
                    input_map[p7_mahjong_flip_flop] auto
                    input_map[p7_mahjong_g] auto
                    input_map[p7_mahjong_h] auto
                    input_map[p7_mahjong_i] auto
                    input_map[p7_mahjong_j] auto
                    input_map[p7_mahjong_k] auto
                    input_map[p7_mahjong_kan] auto
                    input_map[p7_mahjong_l] auto
                    input_map[p7_mahjong_m] auto
                    input_map[p7_mahjong_n] auto
                    input_map[p7_mahjong_pon] auto
                    input_map[p7_mahjong_reach] auto
                    input_map[p7_mahjong_ron] auto
                    input_map[p7_mahjong_score] auto
                    input_map[p7_mousex] auto
                    input_map[p7_mousey] auto
                    input_map[p7_paddlex] auto
                    input_map[p7_paddley] auto
                    input_map[p7_pedalbrake] auto
                    input_map[p7_pedalgas] auto
                    input_map[p7_pedalother] auto
                    input_map[p7_stickx] auto
                    input_map[p7_sticky] auto
                    input_map[p7_stickz] auto
                    input_map[p7_trackballx] auto
                    input_map[p7_trackbally] auto
                    input_map[p8_dialx] auto
                    input_map[p8_dialy] auto
                    input_map[p8_lightgunx] auto
                    input_map[p8_lightguny] auto
                    input_map[p8_mahjong_a] auto
                    input_map[p8_mahjong_b] auto
                    input_map[p8_mahjong_bet] auto
                    input_map[p8_mahjong_c] auto
                    input_map[p8_mahjong_chance] auto
                    input_map[p8_mahjong_chi] auto
                    input_map[p8_mahjong_d] auto
                    input_map[p8_mahjong_double_up] auto
                    input_map[p8_mahjong_e] auto
                    input_map[p8_mahjong_f] auto
                    input_map[p8_mahjong_flip_flop] auto
                    input_map[p8_mahjong_g] auto
                    input_map[p8_mahjong_h] auto
                    input_map[p8_mahjong_i] auto
                    input_map[p8_mahjong_j] auto
                    input_map[p8_mahjong_k] auto
                    input_map[p8_mahjong_kan] auto
                    input_map[p8_mahjong_l] auto
                    input_map[p8_mahjong_m] auto
                    input_map[p8_mahjong_n] auto
                    input_map[p8_mahjong_pon] auto
                    input_map[p8_mahjong_reach] auto
                    input_map[p8_mahjong_ron] auto
                    input_map[p8_mahjong_score] auto
                    input_map[p8_mousex] auto
                    input_map[p8_mousey] auto
                    input_map[p8_paddlex] auto
                    input_map[p8_paddley] auto
                    input_map[p8_pedalbrake] auto
                    input_map[p8_pedalgas] auto
                    input_map[p8_pedalother] auto
                    input_map[p8_stickx] auto
                    input_map[p8_sticky] auto
                    input_map[p8_stickz] auto
                    input_map[p8_trackballx] auto
                    input_map[p8_trackbally] auto
                    input_map[safequit] auto
                    input_map[service_coin5] auto
                    input_map[service_coin6] auto
                    input_map[service_coin7] auto
                    input_map[service_coin8] auto
                    input_map[ui_toggle_ui] auto
                    input_steadykey no
                    lcd_server none
                    lcd_speed 4
                    lcd_timeout 500
                    misc_bios default
                    misc_cheat no
                    misc_cheatfile cheat.dat
                    misc_difficulty none
                    misc_eventdebug no
                    misc_eventfile event.dat
                    misc_freeplay no
                    misc_hiscorefile hiscore.dat
                    misc_lang none
                    misc_languagefile english.lng
                    misc_mutedemo no
                    misc_quiet yes
                    misc_safequit yes
                    misc_smp yes
                    misc_timetorun 0
                    record_sound yes
                    record_sound_time 15
                    record_video yes
                    record_video_interleave 2
                    record_video_time 15
                    script_coin1 
                    script_coin2 
                    script_coin3 
                    script_coin4 
                    script_emulation 
                    script_event1 
                    script_event10 
                    script_event11 
                    script_event12 
                    script_event13 
                    script_event14 
                    script_event2 
                    script_event3 
                    script_event4 
                    script_event5 
                    script_event6 
                    script_event7 
                    script_event8 
                    script_event9 
                    script_knocker on(kdb, 0b100); wait(!event()); off(kdb, 0b100);
                    script_led1 on(kdb, 0b1); wait(!event()); off(kdb, 0b1);
                    script_led2 on(kdb, 0b10); wait(!event()); off(kdb, 0b10);
                    script_led3 
                    script_play 
                    script_safequit 
                    script_start1 
                    script_start2 
                    script_start3 
                    script_start4 
                    script_turbo while (event()) { toggle(kdb, 0b100); delay(100); } off(kdb, 0b100);
                    script_video wait(!event()); set(kdb, 0);
                    sound_adjust auto
                    sound_equalizer_highvolume 0
                    sound_equalizer_lowvolume 0
                    sound_equalizer_midvolume 0
                    sound_latency 0.05
                    sound_mode auto
                    sound_normalize no
                    sound_samplerate 44100
                    sound_samples yes
                    sound_volume -3
                    sync_fps auto
                    sync_resample auto
                    sync_speed 1
                    sync_startuptime auto
                    sync_turbospeed 3
                    ui_color[help_other] 000000 808080
                    ui_color[help_p1] 000000 ffff00
                    ui_color[help_p2] 000000 00ff00
                    ui_color[help_p3] 000000 ff0000
                    ui_color[help_p4] 000000 00ffff
                    ui_color[interface] 000000 ffffff
                    ui_color[select] 000000 afffff
                    ui_color[tag] 247ef0 ffffff
                    ui_font auto
                    ui_fontsize auto
                    ui_helpimage auto
                    ui_translucency 0.8
                    
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                    • FlightRiskF
                      FlightRisk @caver01
                      last edited by

                      @caver01 What about mapping an xbox 360 usb controller with 2 sticks and using the push to click feature on the right stick to fire? Not sure if that would cause you to maybe move the stick while trying to press it and throw off your aim. In that case, the right trigger would probably work great. Do you know how I would try that? Is it like retroarch where I just go in and move the sticks and press them as I go through options, or do I need to edit a text file? Your example above of mapping a "tank stick", is that just moving the stick around or typing those word in?

                      caver01C 1 Reply Last reply Reply Quote 0
                      • FlightRiskF
                        FlightRisk @mediamogul
                        last edited by

                        @mediamogul I found the same bezel you show in your post for battlezone. It is a .png with dimensions of 1647x955. Very odd size. It that what I want and advmame takes care of sizing, or should I pull it into photoshop/gimp and resample it to my monitors native 1920x1080? Things might be off a bit since these are different aspect ratios. 1.7246 vs. 1.7777

                        caver01C 1 Reply Last reply Reply Quote 0
                        • mediamogulM
                          mediamogul Global Moderator @FlightRisk
                          last edited by

                          @flightrisk

                          Thanks, here is my advmame.rc

                          Try changing display_expand 1.25 to display_expand 1.0

                          I found the same bezel you show in your post for battlezone... It that what I want... ?

                          If you plan on using AdvanceMAME, you need to use an artwork file specifically formatted for it. Try using the bzone.zip artwork file located here.

                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                          • caver01C
                            caver01 @FlightRisk
                            last edited by

                            @flightrisk said in BattleZone mame2003 input issue:

                            What about mapping an xbox 360 usb controller with 2 sticks and using the push to click feature on the right stick to fire?

                            If you have triggers that are easier, I would recommend that over the push-click, but that is just me. I think push-click is hard to execute while keeping the stick in a specific position.

                            Do you know how I would try that?

                            Editing digital inputs for AdvanceMAME is best done from within MAME itself by pressing TAB on a keyboard. This will bring up a pop up menu and you can navigate to the controls configuration menu choices. When you select an input to map, you should be able to press buttons on a controller to map them.

                            Your example above of mapping a "tank stick", is that just moving the stick around or typing those word in?

                            To do this mapping, you are moving the stick or pressing D-pad. To do a <NOT> entry, you have to double-tap in the given direction. To make the inputs <AND> together you do them at the same time, or right after each other (but before the input is accepted). To <OR> them together, you do one input, let it accept, then immediately do another on the same line. I if you move to a new line and back, it will overwrite the whole entry instead.

                            Analog sticks introduces a potential new issue that I have not tested. If these movements are not accepted, you may need to define these manually by setting up analog inputs in the .rc file. For this you would need to know the indexes of your sticks. This is not a trivial process, as you would probably want to use the advj utility to test. You can read about the details here.

                            My 4-player cocktail style cabinet built as a custom "roadcase"

                            FlightRiskF 1 Reply Last reply Reply Quote 1
                            • caver01C
                              caver01 @FlightRisk
                              last edited by

                              @flightrisk Regarding artwork, bezels etc, you really cannot just use a .png file. You have to use the MAME .106 artwork format as mediamogul mentioned. The zip files for this old menthod will contain overlays, bezels and background files alongside a .art text file that describes exactly how this version of MAME should apply them. When you download an appropriate .zip for the rom in question, most of these details will have been already worked out.

                              My 4-player cocktail style cabinet built as a custom "roadcase"

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                              • FlightRiskF
                                FlightRisk @caver01
                                last edited by

                                @caver01 Excellent! I have it working exactly the way I want. Thanks for the tip on how to enter a <NOT>. It works well. In the end, I settled on left analog up and down, right analog up and down, and right trigger for firing. I left the keyboard options in as well. And you are right, push click just won't work in this game. My trick on my arcade game was to back up a lot while doing little turns to get distance between myself and the other tank to have time to react to their firing. Then go after them, often going past them very close and watching the radar to backup again, turn and fire. The only problem with this strategy is when you are backing up and hit an obstacle just as they fire ;)

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                                • FlightRiskF
                                  FlightRisk @mediamogul
                                  last edited by

                                  @mediamogul That is exactly the artwork I found and was asking about. I can see positions mapped out in the .art file. I was just confused about the odd resolution

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                                  • FlightRiskF
                                    FlightRisk @mediamogul
                                    last edited by

                                    @mediamogul - Thanks so much for the help. Almost there. Changing the display parameter from 1.25 to 1.0 made it look 4:3 now, but here is my screen with the bezel installed. It is cutting off the right and left, and it is clearly zoomed out too much since it is cutting off the top and bottom. So it looks like it not only is zoomed in, but cutoff for a 4:3 monitor instead of my 16:9

                                    0_1520543452262_bzone2.jpg

                                    mediamogulM 1 Reply Last reply Reply Quote 0
                                    • mediamogulM
                                      mediamogul Global Moderator @FlightRisk
                                      last edited by

                                      @flightrisk

                                      Changing display_artwork_crop yes to 'no' should do the trick.

                                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                      • FlightRiskF
                                        FlightRisk
                                        last edited by

                                        I feel 20 again! LOL. Thanks everyone. It is beautiful! Maybe now I'll play with a lot of those other settings like "flicker" to see what happens. I'm happy the way it is now, the rest will be fun just to see if I can get it the way my game used to look in my arcade. There isn't a dynamic option for editing the file in something like the tab menu, is there?

                                        And last item, the game screen has about 1/8" overspill on the left and 1/4" on the right (the mountains and horizon bleed into the bezel). There is 1/2" of black on the right and left sides of the bezel at the monitors edge (so it doesnt' seem to be going edge to edge width wise). So I'm not sure if this is settings in the art file for the bezel or some other positioning sizing thing.

                                        caver01C mediamogulM 2 Replies Last reply Reply Quote 0
                                        • caver01C
                                          caver01 @FlightRisk
                                          last edited by

                                          @flightrisk said in BattleZone mame2003 input issue:

                                          And last item, the game screen has about 1/8" overspill on the left and 1/4" on the right (the mountains and horizon bleed into the bezel). There is 1/2" of black on the right and left sides of the bezel at the monitors edge (so it doesnt' seem to be going edge to edge width wise). So I'm not sure if this is settings in the art file for the bezel or some other positioning sizing thing.

                                          I will have to check my setup to see if there is vector imagery bleeding over the bezel/overlay, but the black on the sides is likely a result of screen size. For example, on my 5:4 display, I don't see nearly as much of the sides of the artwork, as this is pushed completely off the screen if I recall. Widescreen TVs will have more space that might not get covered by the artwork which was built from the actual arcade game during a time when there were no wide screens.

                                          My 4-player cocktail style cabinet built as a custom "roadcase"

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                                          • mediamogulM
                                            mediamogul Global Moderator @FlightRisk
                                            last edited by mediamogul

                                            @flightrisk said in BattleZone mame2003 input issue:

                                            There isn't a dynamic option for editing the file in something like the tab menu

                                            You should be able to invoke the menu using the 'Tab' key. If not, look at your input_map[ui_configure] setting to see what key is currently set. Keep in mind that, while convenient, not all options can be set from this menu.

                                            the game screen has about 1/8" overspill on the left and 1/4" on the right

                                            I haven't noticed this myself, but it could be intentional to emulate the overscan from the original cabinet. I imagine it's configurable by unzipping the bzone.zip art file and adjusting how it's displayed within the bezel, but I've never tried it personally.

                                            Edit: If you mean that the vector art is bleeding on top and not behind the bezel then I'm not really sure.

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