BattleZone mame2003 input issue
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@caver01 Excellent! I have it working exactly the way I want. Thanks for the tip on how to enter a <NOT>. It works well. In the end, I settled on left analog up and down, right analog up and down, and right trigger for firing. I left the keyboard options in as well. And you are right, push click just won't work in this game. My trick on my arcade game was to back up a lot while doing little turns to get distance between myself and the other tank to have time to react to their firing. Then go after them, often going past them very close and watching the radar to backup again, turn and fire. The only problem with this strategy is when you are backing up and hit an obstacle just as they fire ;)
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@mediamogul That is exactly the artwork I found and was asking about. I can see positions mapped out in the .art file. I was just confused about the odd resolution
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@mediamogul - Thanks so much for the help. Almost there. Changing the display parameter from 1.25 to 1.0 made it look 4:3 now, but here is my screen with the bezel installed. It is cutting off the right and left, and it is clearly zoomed out too much since it is cutting off the top and bottom. So it looks like it not only is zoomed in, but cutoff for a 4:3 monitor instead of my 16:9
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Changing
display_artwork_crop yes
to 'no' should do the trick. -
I feel 20 again! LOL. Thanks everyone. It is beautiful! Maybe now I'll play with a lot of those other settings like "flicker" to see what happens. I'm happy the way it is now, the rest will be fun just to see if I can get it the way my game used to look in my arcade. There isn't a dynamic option for editing the file in something like the tab menu, is there?
And last item, the game screen has about 1/8" overspill on the left and 1/4" on the right (the mountains and horizon bleed into the bezel). There is 1/2" of black on the right and left sides of the bezel at the monitors edge (so it doesnt' seem to be going edge to edge width wise). So I'm not sure if this is settings in the art file for the bezel or some other positioning sizing thing.
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@flightrisk said in BattleZone mame2003 input issue:
And last item, the game screen has about 1/8" overspill on the left and 1/4" on the right (the mountains and horizon bleed into the bezel). There is 1/2" of black on the right and left sides of the bezel at the monitors edge (so it doesnt' seem to be going edge to edge width wise). So I'm not sure if this is settings in the art file for the bezel or some other positioning sizing thing.
I will have to check my setup to see if there is vector imagery bleeding over the bezel/overlay, but the black on the sides is likely a result of screen size. For example, on my 5:4 display, I don't see nearly as much of the sides of the artwork, as this is pushed completely off the screen if I recall. Widescreen TVs will have more space that might not get covered by the artwork which was built from the actual arcade game during a time when there were no wide screens.
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@flightrisk said in BattleZone mame2003 input issue:
There isn't a dynamic option for editing the file in something like the tab menu
You should be able to invoke the menu using the 'Tab' key. If not, look at your
input_map[ui_configure]
setting to see what key is currently set. Keep in mind that, while convenient, not all options can be set from this menu.the game screen has about 1/8" overspill on the left and 1/4" on the right
I haven't noticed this myself, but it could be intentional to emulate the overscan from the original cabinet. I imagine it's configurable by unzipping the
bzone.zip
art file and adjusting how it's displayed within the bezel, but I've never tried it personally.Edit: If you mean that the vector art is bleeding on top and not behind the bezel then I'm not really sure.
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Thanks. Is this rom setup for free play? I don't see anything referencing "insert coin". And if you want to adjust flicker, scanlines, etc. for just this rom or just vector games, is there a way to do that? MameUI had a feature for slide controls and they would appear at the bottom of the screen and you could adjust phosphor life, bloom, etc.
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@flightrisk said in BattleZone mame2003 input issue:
Is this rom setup for free play?
All games share the same setting for insering a coin. This can be overwritten on a per-game basis, but by default, the universal setting for player one is
input_map[coin1]
in theadvmame.rc
file, or it can be set from the 'Tab' menu.if you want to adjust flicker, scanlines, etc. for just this rom or just vector games, is there a way to do that?
I believe you can do that per game from the 'Tab' menu, but you can set it manually by using the following as an example:
bzone/display_flicker 30
That will set the flicker value to 30 for just 'Battle Zone'.
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@flightrisk said in BattleZone mame2003 input issue:
Thanks. Is this rom setup for free play? I don't see anything referencing "insert coin". And if you want to adjust flicker, scanlines, etc. for just this rom or just vector games, is there a way to do that? MameUI had a feature for slide controls and they would appear at the bottom of the screen and you could adjust phosphor life, bloom, etc.
Unfortunately, we don’t have phosphor or bloom effects in AdvanceMAME. Also, none of the vector settings are accessible through the GUI menus. You have to edit the .rc config file. This post covers the details.
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