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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Guide: Advanced Controller Mappings

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    joystickcontrollermappingxboxdrvscummvm
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    • S
      spaceman1980
      last edited by

      how would i go about making my dpad a mouse? I'm using the Loverpi snes controller and zdoom, and i would like to utilize the menus. thanks

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      • mediamogulM
        mediamogul Global Moderator @spaceman1980
        last edited by

        @spaceman1980

        how would i go about making my dpad a mouse?

        So long as your DPad identifies as ABS events and not BTN, you would just use the same set of steps for mapping mouse movement to a joystick.

        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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        • S
          spud11 @mediamogul
          last edited by

          @mediamogul Hi. I'm currently using xboxdrv and moonlight together and trying both to quit a game and terminate the stream with the one key press.

          Occasionally, I'm finding that if I quit a game, the stream continues. Built into Moonlight, you can quit a game with the ESC key and also quit the stream by holding down Shift-Control-Alt+Q.

          By pressing the back + right trigger keys, I'm trying to get xboxdrv, first, to send the ESC key and, second, to send Shift-Control-Alt+Q, but cannot get it to work.

          I've tried setting up a macro but the macro seems only to allow one key press at a time (eg press ESC, then press Shift etc) eg the following won't work:

          send KEY_ESC 1
          wait 100
          send KEY_LEFTCTRL+KEY_LEFTSHIFT+KEY_LEFTALT+KEY_Q 1
          

          I've also tried --ui-buttonmap back+rt=KEY_ESC+KEY_LEFTCTRL+KEY_LEFTSHIFT+KEY_LEFTALT+KEY_Q \, but that doesn't work.

          I've tried having both --ui-buttonmap back+rt=KEY_ESC \ and --ui-buttonmap back+rt=KEY_LEFTCTRL+KEY_LEFTSHIFT+KEY_LEFTALT+KEY_Q \ in the one script. That doesn't work.

          I see that you've previously set up key-cycles via xboxdrv and xboxdrv seems to allow key-sequences, but not sure how that works.

          So at the moment I've got back+rt sending the Escape key and rt+back sending the Shift-Control-Alt+Q and I quickly press one after the other which works. It would just be nice to have back+rt do both with the one key press.

          Would you have any insight please?

          RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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          • mediamogulM
            mediamogul Global Moderator @spud11
            last edited by mediamogul

            @spud11
            Sorry it's taken me a while to get back to you, but I knew I was going to have to re-familiarize myself with a few things first. To tell you the truth, your current working arrangement is one I've settled on myself for a few tricky situations like this and there aren't a lot of alternatives. However, your key-cycle suggestion might just work to consolidate the commands to one button, albeit with two button presses. The cycle would look something like:

            --ui-buttonmap back+rt=cycle-key:KEY_ESC:KEY_LEFTCTRL+KEY_LEFTSHIFT+KEY_LEFTALT+KEY_Q
            

            Just like what you've tried already, it's possible that combinations can't be used in the cycle, but if it works, you should be able to press the button once for 'Escape' and again for 'CTRL+Shift+Q'.

            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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            • S
              spud11 @mediamogul
              last edited by spud11

              @mediamogul Thanks, mediamogul, for taking the time. I can confirm that that worked - by pressing twice you get the Escape key followed by Shift-Ctrl-Alt Q.

              One other possibility I was thinking of but not sure whether it's actually possible: bind another key eg the 'A' key to Shift-Ctrl-Alt Q, then in a macro have:

              send KEY_ESC 1
              wait 100
              send KEY_A 1
              

              (Something I regularly do using Autohotkey on Windows 7.)

              RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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              • mediamogulM
                mediamogul Global Moderator @spud11
                last edited by

                @spud11 said in Guide: Advanced Controller Mappings:

                One other possibility I was thinking...

                I'm almost certain xboxdrv can't bind keyboard keys with other keys/key combinations, but if you could find an outside solution to handle that part, it should work well.

                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                • mediamogulM
                  mediamogul Global Moderator
                  last edited by mediamogul

                  Something that's always bothered me about launching xboxdrv using runcommand-onstart.sh is that it makes using the Runcommand menu itself somewhat impossible. This is because the xboxdrv mapping is made active before the Runcommand menu appears, therefore interfering with the expected control scheme. Over the weekend, I've been experimenting with some ways around this.

                  First, I tried scripting the xboxdrv command not to launch until it detected that the intended emulator/port had launched. This worked well, except the script needed the specific executable name for the software it was looking for, making everything a little more laborous to set up than I felt it needed to be. I was prepared to live with it, until I noticed that AdvanceMame refused to recognized an xboxdrv simulated mouse event unless it was present before it launched. Seeing as how I play many games that rely on analog controls, it was important enough for me to rethink the approach.

                  What I needed was something that could be discovered from the runcommand-onstart.sh script that signals the launch of the Runcommand menu, yet yet also signals it's closing before the emulator/port software is launched. After taking a look at /opt/retropie/supplementary/runcommand/runcommand.sh, it looked as though it invoked and exited joy2key.py in exactly the way I needed. With a little more experimenting, I came up with the following that uses the xboxdrv example from the first section of my guide.

                  if [ "$2" = "advmame" ]; then
                  sudo killall > /dev/null 2>&1 xboxdrv
                  j2kpid="0"
                  until [ "$j2kpid" -gt "0" ]; do
                  j2kpid=$(pgrep -f joy2key.py)
                  sleep 1
                  done
                  while s=$(ps -p "$j2kpid" -o s=) && [ "$s" ] && [ "$s" != 'Z' ]; do
                  sleep 1
                  done
                  /opt/retropie/supplementary/xboxdrv/bin/xboxdrv > /dev/null 2>&1 \
                  	--evdev /dev/input/by-id/[•] \
                  	--silent \
                  	--detach-kernel-driver \
                  	--force-feedback \
                  	--deadzone-trigger 15% \
                  	--deadzone 4000 \
                  	--mimic-xpad \
                  	--evdev-absmap ABS_[•]=x1,ABS_[•]=y1,ABS_[•]=x2,ABS_[•]=y2,ABS_[•]=lt,ABS_[•]=rt,ABS_[•]=dpad_x,ABS_[•]=dpad_y \
                  	--evdev-keymap BTN_[•]=a,BTN_[•]=b,BTN_[•]=x,BTN_[•]=y,BTN_[•]=lb,BTN_[•]=rb,BTN_[•]=tl,BTN_[•]=tr,BTN_[•]=guide,BTN_[•]=back,BTN_[•]=start
                  fi &
                  
                  

                  This waits for joy2key.py to launch, gets it's PID and then waits for it to end before launching whatever emulator/port is being launched (advmame in this example). So, in effect, you can now launch a game, use the Runcommand window as intended if needed and xboxdrv will launch afterwards.

                  I've talked with so many people about xboxdrv on here that, unfortunately, a lot of it runs together. However, I do remember a few interested parties looking for a way to accomplish this, so I hope it helps. Granted there might be an easier, more effective way, so if anything comes to mind, please feel free to share.

                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                  • mediamogulM
                    mediamogul Global Moderator
                    last edited by mediamogul

                    I'm very stoked to say that I finally got the exec: argument to work in xboxdrv. This opens up a world of possibilities, as it allows any bash script to run at the press of a button, or button combo.

                    It's important that the script reside somewhere on the SD card Linux volume and at least have the common 755 user permissions. Also, since xboxdrv is normally running as root, it's a probably a good idea to preface any of the commands in the script with sudo --user=pi.

                    Below is an example that takes a screenshot using raspi2png by pressing 'Select' (Back) and the 'Y' button. This could be added to compliment any emulator, port, or system app that normally doesn't have a screenshot function.

                    Additional line to any xboxdrv command:

                    --ui-buttonmap back+y=exec:/home/pi/raspi2png.sh
                    

                    raspi2png.sh (The script that is called above)

                    #!/bin/bash
                    
                    DATE=$(date +%Y%m%d%H%M%S)
                    sudo --user=pi raspi2png -p "/home/pi/""$DATE"".png"
                    
                    

                    This creates screenshot in the home directory named using the current time. The timestamp naming allows each image to have a unique name, preventing them from overwriting each other.

                    This is just one example and the ability to run scripts from within any environment from the controller opens up a ton of possibilities. It was too involved to use as an example, but I was able to duplicate the multiple save state functionality found in RetroArch from within AdvanceMAME. Keen stuff!

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                    • S
                      spud11 @mediamogul
                      last edited by

                      @mediamogul That is very useful information indeed. It makes the whole runcommand scenario so much more flexible. No need to reserve runcommand-onstart purely for xboxdrv any longer.

                      RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                      • mediamogulM
                        mediamogul Global Moderator @spud11
                        last edited by mediamogul

                        @spud11

                        Another nice use case that I'm really liking is invoking a script that kills the current map and launches another. This is particularly useful for having a universal map for a game system that can switch on the fly between digital, analog and four-way restricted controls.

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                        • S
                          spud11 @mediamogul
                          last edited by

                          @mediamogul That's interesting. When and for what emulator do you use this? Could you please show an example?

                          RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                          • mediamogulM
                            mediamogul Global Moderator @spud11
                            last edited by mediamogul

                            @spud11 said in Guide: Advanced Controller Mappings:

                            When and for what emulator do you use this?

                            Almost any emulator could benefit from it, as a surprising amount of retro games play so much more smoothly with 4-way restricted controls, so the ability to toggle it on and off through the use of multiple maps is a great advantage. One unfortunate exception is AdvanceMAME, due to it only recognizing input that was available at launch. Amiberry has this same requirement, so it's out as well, but everything else I've tried so far works very well.

                            Could you please show an example?

                            Sure. Below is my Atari 2600 map for Stella that now has the following features combined.

                            • 8-way digital directional control (Dpad/Left Thumb)
                            • 4-way digital directional control (Dpad/Left Thumb)
                            • Full analog directional control (Left Thumb with Modifier Toggle)
                            • Full Atari Keypad control (Right Thumb with Modifier buttons)
                            • Atari BoosterGrip control ('X' and 'A' buttons)
                            • One button cycled difficulty switch for two players ('LB' and 'RB')
                            • Stella user interface Control ('RT' Modifier)

                            default.sh Initial launch map:

                            #!/bin/bash
                            
                            sudo killall xboxdrv
                            sleep 1
                            sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                            	--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2:1.0-event-joystick \
                            	--detach-kernel-driver \
                            	--force-feedback \
                            	--dpad-as-button \
                            	--trigger-as-button \
                            	--deadzone-trigger 15% \
                            	--deadzone 4000 \
                            	--device-name "Logitech Rumblepad 2 (xboxdrv)" \
                            	--silent \
                            	--axismap -Y1=Y1,-Y2=Y2 \
                            	--buttonmap tl^toggle=tl \
                            	--buttonmap tr^toggle=tr \
                            	--evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                            	--evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                            	--ui-axismap X1=KEY_LEFT:KEY_RIGHT,Y1=KEY_UP:KEY_DOWN \
                            	--ui-axismap X2=KEY_1:KEY_2,Y2=KEY_3:KEY_Q,lt+X2=KEY_W:KEY_E,lt+Y2=KEY_A:KEY_S,rt+X2=KEY_D:KEY_X,rt+Y2=KEY_Z:KEY_C \
                            	--ui-buttonmap a=KEY_LEFTBRACE,b=KEY_B,x=KEY_RIGHTBRACE,y=KEY_Y,lt=KEY_UNKNOWN,rt=KEY_UNKNOWN,tl=KEY_UNKNOWN,tr=KEY_UNKNOWN,du=KEY_UP,dd=KEY_DOWN,dl=KEY_LEFT,dr=KEY_RIGHT,start=KEY_T,back^delay:325=KEY_U \
                            	--ui-buttonmap lb=cycle-key:KEY_GRAVE:KEY_R,rb=cycle-key:KEY_5:KEY_6 \
                            	--ui-axismap tl+x1=REL_X:15,tl+y1=REL_Y:15 \
                            	--ui-buttonmap tr+b=BTN_LEFT,tr+a=BTN_RIGHT \
                            	--ui-buttonmap back+start=KEY_ESC,back+x=KEY_TAB,back+lb=KEY_F11,back+rb=KEY_F9,back+dr=KEY_F10,back+b=KEY_LEFTCTRL+KEY_R,back+a=KEY_PAUSE \
                            	--ui-buttonmap back+y=exec:/opt/retropie/configs/all/xboxdrv/script-functions/shared/raspi2png.sh \
                            	--ui-buttonmap lt+rt=exec:/opt/retropie/configs/all/xboxdrv/script-functions/emulators/stella/4waystrict.sh \
                            	--ui-buttonmap rt+a=KEY_ENTER,rt+b=KEY_ESC,rt+du=KEY_UP,rt+dd=KEY_DOWN,rt+dl=KEY_LEFT,rt+dr=KEY_RIGHT,rt+y=KEY_LEFTSHIFT+KEY_TAB,rt+x=KEY_TAB,rt+lb=KEY_LEFTSHIFT+KEY_LEFT,rt+rb=KEY_LEFTSHIFT+KEY_RIGHT \
                            	--ui-buttonmap guide=void \
                            	&
                            

                            4waystrict.sh called from initial map by pressing 'LT+RT':

                            #!/bin/bash
                            
                            sudo killall xboxdrv
                            sleep 1
                            sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                            	--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2:1.0-event-joystick \
                            	--detach-kernel-driver \
                            	--force-feedback \
                            	--dpad-as-button \
                            	--trigger-as-button \
                            	--deadzone-trigger 15% \
                            	--deadzone 4000 \
                            	--device-name "Logitech Rumblepad 2 (xboxdrv)" \
                            	--silent \
                            	--four-way-restrictor \
                            	--axismap -Y1=Y1,-Y2=Y2 \
                            	--buttonmap tl^toggle=tl \
                            	--buttonmap tr^toggle=tr \
                            	--evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                            	--evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                            	--ui-axismap X1=KEY_LEFT:KEY_RIGHT,Y1=KEY_UP:KEY_DOWN \
                            	--ui-axismap X2=KEY_1:KEY_2,Y2=KEY_3:KEY_Q,lt+X2=KEY_W:KEY_E,lt+Y2=KEY_A:KEY_S,rt+X2=KEY_D:KEY_X,rt+Y2=KEY_Z:KEY_C \
                            	--ui-buttonmap a=KEY_LEFTBRACE,b=KEY_B,x=KEY_RIGHTBRACE,y=KEY_Y,lt=KEY_UNKNOWN,rt=KEY_UNKNOWN,tl=KEY_UNKNOWN,tr=KEY_UNKNOWN,du=KEY_UP,dd=KEY_DOWN,dl=KEY_LEFT,dr=KEY_RIGHT,start=KEY_T,back^delay:325=KEY_U \
                            	--ui-buttonmap lb=cycle-key:KEY_GRAVE:KEY_R,rb=cycle-key:KEY_5:KEY_6 \
                            	--ui-axismap tl+x1=REL_X:15,tl+y1=REL_Y:15 \
                            	--ui-buttonmap tr+b=BTN_LEFT,tr+a=BTN_RIGHT \
                            	--ui-buttonmap back+start=KEY_ESC,back+x=KEY_TAB,back+lb=KEY_F11,back+rb=KEY_F9,back+dr=KEY_F10,back+b=KEY_LEFTCTRL+KEY_R,back+a=KEY_PAUSE \
                            	--ui-buttonmap back+y=exec:/opt/retropie/configs/all/xboxdrv/script-functions/shared/raspi2png.sh \
                            	--ui-buttonmap lt+rt=exec:/opt/retropie/configs/all/xboxdrv/script-functions/emulators/stella/default.sh \
                            	--ui-buttonmap rt+a=KEY_ENTER,rt+b=KEY_ESC,rt+du=KEY_UP,rt+dd=KEY_DOWN,rt+dl=KEY_LEFT,rt+dr=KEY_RIGHT,rt+y=KEY_LEFTSHIFT+KEY_TAB,rt+x=KEY_TAB,rt+lb=KEY_LEFTSHIFT+KEY_LEFT,rt+rb=KEY_LEFTSHIFT+KEY_RIGHT \
                            	--ui-buttonmap guide=void \
                            	&
                            

                            Notice that the default map can then be called back in 4-way restricted, completing the toggle. The only actual difference between the two maps is the addition of --four-way-restrictor and calling the alternate script.

                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                            • J
                              javisousa20
                              last edited by

                              Hello, first of all, thank you very much for the work you do in this forum. I've been here a short time and there are always doubts that I can solve thanks to you. I'm new and I still have a lot to learn. I have a Rpi3 with the last versión of retropie.
                              I would like to ask you about a problem with a controller that I currently have. Recently I bought this keyboard:
                              0_1523118432741_61cBQMBrTpL.SL1001.jpg
                              https://www.amazon.com/dp/B077MDCSFQ/ref=twister_B07BSBJCBY?_encoding=UTF8&psc=1
                              As you can see, it has two buttons like LR but they are not part of the key map of the keyboard (event0), but of the mouse (event1), as well as the reproduction and volume buttons, and retropie and retroarch can't read it.
                              Looking for a long time I found xboxdrv and I think it is the only solution that can help me.
                              My goal is to be able to use the LR buttons and the playback buttons as if they were part of an xbox360 controller, and to configure the keymap of emulators SNES or PS together with the keyboard. Also maybe be able to use the touchpad as a joystick. The L and R keys of the keyboard are working like left and right click of the mouse.
                              I have found questions and answers about joypad as a mouse, but not the other way around. I have tried to configure following the guide but I have not managed to make it work.
                              I would like to get some help or experience, a way or a guide, to be able to get it. I can show you the logs or events if necesary. Thank you very much, and sorry if I can´t explain myself as well as you do, I still don't know about programming this tool.

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                              • mediamogulM
                                mediamogul Global Moderator @javisousa20
                                last edited by mediamogul

                                @javisousa20

                                What you're looking to do is very unique, even for xboxdrv. Also, in my opinion, this device will never make a great controller, or at least one that will be worth the effort it'll take to make it work. However, I believe it would be possible to achieve both objectives in theory. However, I'm not completely sure they can be combined into one functional control scheme, as I've never attempted anything like this. First the touchpad as joystick. The map for such a thing would look something like:

                                /opt/retropie/supplementary/xboxdrv/bin/xboxdrv --evdev /dev/input/your-mouse-event-here \
                                    --evdev-keymap BTN_LEFT=KEY_PICKONE,BTN_RIGHT=KEY_PICKONE \
                                    --ui-axismap x1=REL_X,y1=REL_Y \
                                    --mimic-xpad \
                                    --silent
                                

                                Make sure to map two mouse buttons to keys that don't already exist on the mini keyboard. At that point you would technically have two keyboards, but RetroArch will make use of them as if they were one. To find two keys that don't exist on the mini keyboard, type

                                /opt/retropie/supplementary/xboxdrv/bin/xboxdrv --help-key
                                

                                into the command line and look for two that might work. After that, you'll need to of course map the keyboard keys you want to use in RetroArch, as well as create the udev rule mentioned in the guide at the end of section 3A. Finally, the joystick from the virtual controller will need to be mapped to the analog joystick of player one in RetroArch as well. When it's all said and done, you'll hopefully have two keyboards and a virtual XBox controller acting in tandem to control the player one events. This is a complete Frankenstein method that I believe should work, but again, I'm not positive. All in all, I'd recommend against it, as I don't think it's a great solution, but if you're really set on using this keyboard as a controller, it may be worth a shot.

                                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                • J
                                  javisousa20 @mediamogul
                                  last edited by

                                  @mediamogul
                                  Thanks for de reply. Of course I know the difficulties of creating something like that, and I know that it isn't the best controller, but I want to use it to travel or occasional plays.
                                  I've tried to follow your last message without success, I used the following code:

                                  sudo killall xboxdrv
                                  
                                  sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                                   --evdev /dev/input/event1 \
                                   --silent \
                                   --mimic-xpad \
                                   --evdev-keymap BTN_LEFT=rb,BTN_RIGHT=lb \
                                   --ui-axismap x1=REL_X,y1=REL_Y \
                                  

                                  I tried again more times with different configurations but I can not find the problem so that Retropie recognizes the right and left buttons, the axis of the joystick does not seem to work either.
                                  I used trigger-as-button iterating configurations and I thought it worked because it showed the name (end of section 3A of the guide), but at the time of mapping, it didn't recognize the same buttons either.
                                  Although I do not expect to get it, thanks for the help!

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                                  • mediamogulM
                                    mediamogul Global Moderator @javisousa20
                                    last edited by

                                    @javisousa20

                                    Try and see if all the buttons and axis are registering in the newly created joystick with jstest. The command would be:

                                    jstest /dev/input/jsX
                                    

                                    Where 'X' is the number of the xboxdrv-created controller.

                                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                    • J
                                      javisousa20 @mediamogul
                                      last edited by

                                      @mediamogul
                                      It give me this back

                                      Joystick (Xbox Gamepad (userspace driver)) has 6 axes (X, Y, Rx, Ry, Hat0X, Hat0Y)
                                      and 13 buttons (BtnX, BtnY, BtnTL, BtnTR, BtnTR2, BtnSelect, BtnStart, BtnMode, BtnThumbL, BtnThumbR, ?, ?, ?).
                                      Testing ... (interrupt to exit)
                                      Axes:  0:     0  1:     0  2:     0  3:     0  4:     0  5:     0 
                                      Buttons:  0:off  1:off  2:off  3:off  4:off  5:off  6:off  7:off  8:off  9:off 10:off 11:off 12:off
                                      

                                      And nothing testing, neither evtest.
                                      What that it means?

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                                      • mediamogulM
                                        mediamogul Global Moderator @javisousa20
                                        last edited by mediamogul

                                        @javisousa20

                                        So, while the testing interface was up, you didn't get any response from using the touchpad, or from pressing the buttons?

                                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                          javisousa20 @mediamogul
                                          last edited by

                                          @mediamogul
                                          Exactly, I don't get any reponse. I have tested with all the controllers that enable xboxdrv without success.

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                                          • mediamogulM
                                            mediamogul Global Moderator @javisousa20
                                            last edited by

                                            @javisousa20

                                            I'm afraid that may mean it's not going to work. Usually, if there's an issue, xboxdrv will simply refuse to create the virtual controller and throw an error. The fact that it is created, but has no response likely means there's nothing to troubleshoot and that the two are just not compatible.

                                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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