Announcing Pegasus Frontend
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@halfmanhalfcake wouldn't that be a completely different theme then? :)
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@fluffypillow I guess it would be :)
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Excited for the Pegasus Frontend! I was using the instructions to use the repository in Ubuntu and during apt install, it threw the error below. Potentially the underscore in the version string?
"dpkg: error processing archive /var/cache/apt/archives/pegasus-frontend_6ec6b57% 5fx11-static_amd64.deb (--unpack):
parsing file '/var/lib/dpkg/tmp.ci/control' near line 2 package 'pegasus-fronte nd':
error in 'Version' field string '6ec6b57_x11-static': invalid character in vers ion number
Errors were encountered while processing:
/var/cache/apt/archives/pegasus-frontend_6ec6b57%5fx11-static_amd64.deb
E: Sub-process /usr/bin/dpkg returned an error code (1)" -
@praetorian55 Ah, I've forgot to bump the version number yesterday. Should be fixed now, thanks!
EDIT: It's still failing, let's see if I can remove the old package somehow...
EDIT2: Ok, it's really fixed now. -
Definitely fixed! I'm taking it through its paces - looks good so fsr!
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@fluffypillow said in Announcing Pegasus Frontend:
@Clyde you mean a hotkey for toggling the Favorites checkbox on-off in the filter panel? I think that's quite quick already. I could probably make the panel remember which row it was focused on instead.
After further testing and some quiet contemplation, I agree that the filter menu is fast enough. :)
As for the menu itself, an option to add custom filters via GUI or config file would be nice. Do you know the highly customisable filter function of the front-end Attract Mode? That would my dream, but I guess it requires a lot of programming effort behind the curtain.
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@clyde this custom filter thing actually sound really nice, it'd extend the current implementation nicely and isn't that hard to add. Will take a look on it.
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@fluffypillow That would be great! Here are some examples from AM's author:
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So this week I wanted to improve and experiment with the Android, Windows and Mac releases a bit, but due to the horribly long build times and bugs in third party code this ended up taking the whole week. But in the end, I've managed to create a faster, single-exe release for Windows, and set up automatic Android builds too. Will set up releasing them in the next days.
Also I've fixed the the screenshots, they were indeed causing some slowness (@Darksavior).
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@fluffypillow said in Announcing Pegasus Frontend:
I've managed to create a faster, single-exe release for Windows
Is theme building pretty seamless between the linux versions and Windows version? If I built my theme on my Windows desktop, are the file pathways about the only thing that would need to be changed moving between the two?
I've been looking for an opening to really sink my teeth in without changing my whole build/re-imaging my SD often if I goof something up.
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@hooperre Yes, themes should work and look the same on all platform. You can also store them under
[directory of Pegasus]/themes/
, which is checked on all platforms too. -
@fluffypillow Builds have been unavailable since I tried to update yesterday via retropie-setup. Maybe @BuZz can add two builds to the pegasus section so we can fall back on: The latest alpha build and the bleeding edge "continuous build".
Error msg:
Available releases: https://github.com/mmatyas/pegasus-frontend/releases/download/continuous/pegasus-fe_alpha7-13-g082b64d-debug.apk https://github.com/mmatyas/pegasus-frontend/releases/download/continuous/pegasus-fe_alpha7-13-g082b64d_win-mingw-static.zip Package platform: rpi2 Looks like the latest Pegasus release is not yet available for this platform. This happens when the build is so fresh it's being uploaded right now, or when there's a technical problem on the download server. Either way, this is a temporary problem, so please try again in 1-2 minutes. If the problem persists, consider reporting it on the forum!
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@darksavior Ah, looks like last night's build failed to upload. Should be fixed now, thanks.
Yeah, I should really set up a fallback build (or stable/latest channels eventually). The alpha release might be a bit too far back, I'll see if I can make a "last successful build" kind of thing. -
@fluffypillow I just registered to tell you I'm so excited about the Android port,please keep this great work up!
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@yabuato Thanks! :)
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Hi !
I took a look at this project a while ago, and it has grown so much since then, it doesn't even look like the same project. It's very promising, and I hope it will soon enter a state advanced enough to replace EmulationStation with all its problems.
How can I help ? Test, code, whatever ?
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@cosmo0 Thanks :) Yeah, testing would be good, especially on multiple platforms (eg. Windows 8/10, Mac, Android) or trying different devices (gamepads often seem to have troubles). If you speak in a few languages, you could help with adding new translations. You could also try creating new themes - it's a bit complex and involves some programming, so having more examples and tutorials wouldn't hurt.
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As for this week's progress,
- Continuing from last week, better Windows builds (named
win-mingw-static
) and experimental Android builds are now available- the Android version doesn't support finger gestures yet, but in theory it may work using a connected USB mouse or gamepad
- fixed the Android version having incorrect icon, name and permissions
- Portable mode
- there's a new
--portable
option; if you launch Pegasus with that, it will use[program dir]/config
as a config directory and will not read or write any config files (general settings, themes, scripts) from/to the system (eg. from under~/.config/
) - this only affects config files, game detection is unchanged
- note that cache files may still appear on the system
- a known issue is that the gamepad mapping config may still be stored on the system; this will get fixed later
- there's a new
- Fixed Steam metadata download failing due to some recent changes on Steam's side
- Continuing from last week, better Windows builds (named
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@fluffypillow said in Announcing Pegasus Frontend:
@cosmo0 Thanks :) Yeah, testing would be good, especially on multiple platforms (eg. Windows 8/10, Mac, Android) or trying different devices (gamepads often seem to have troubles). If you speak in a few languages, you could help with adding new translations. You could also try creating new themes - it's a bit complex and involves some programming, so having more examples and tutorials wouldn't hurt.
Ok, I'll note these somewhere. I will try to build the frontend on my Mac. I'm French, so I can translate in that language. And I can try to port the ES themes I use.
Not in the next days, maybe a bit later :)
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Hey @fluffypillow !
I tried to launch the app on my Mac tonight. I did the
qmake make
dance (notmake install
), and I got an app that tells me I have no game.
So I opened the docs (great docs by the way, you must have put a LOT of work into it), and in "game collections and metadata files" it tells me to put collection files in the config directory... which is... ?
The directory is no specified in the log, and I don't know enough C++ to find out where it searches.
Can you help me ? :)I'm not sure whether you prefer that I open an issue on Github or ask my questions here, as long as it's not really a bug or something?
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