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mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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  • M
    markwkidd
    last edited by 4 Jun 2018, 13:14

    @Darksavior thank you -- that confirms my overall theory that there is clipping. What is good on my crappy laptop speakers is not a universal default after all. Shocking! LOL.

    I will change the default audio level to something in between the factory default and the current default ASAP.

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    • M
      markwkidd
      last edited by markwkidd 6 May 2018, 16:11 5 Jun 2018, 14:40

      The headline for today is that we have closed out Phase 3 of development on the new input system.

      This is exciting partly because coders can move to Phase 4, where we finish everything off. The other exciting part is that the Phase 3 input system is now on the master branch for public use.

      Three default RetroPad layouts to choose from on a per-player basis

      Now you don't have to set one default for all players. In Phase 4 these per-player control layouts will move to the Controls menu, but for now they're still in Options.

      By default the MAME Remapper is turned off via a new core option.

      This is because:

      1. Using the MAME Remapper makes netplay impossible unless both players keep their .cfg files synchronized. (The way I implemented "Dual Joysticks" has the same drawback -- I didn't understand Netplay as well way back then.)
      2. As of RetroArch 1.7.3 it should be possible to do any mapping via RetroArch that is possible to do with the MAME remapper.

      This is a bold claim and it may turn out that we still need to do some work on the core end to make it true for input devices and games that have't been tested yet. You can turn the MAME Remapper back on, but consider leaving it off to help with testing.

      If you are experienced using the MAME Remapper and would like to try to "port" your mappings to be purely RetroArch then that is something we can chat about in this thread.

      1 Reply Last reply Reply Quote 1
      • G
        grant2258 Banned
        last edited by 5 Jun 2018, 15:06

        I will also be able to give advise to people with drangonwise encoders 6 or 8 button layouts that will work in mame and other cores.

        R 1 Reply Last reply 5 Jun 2018, 15:51 Reply Quote 1
        • R
          robertvb83 @grant2258
          last edited by robertvb83 6 May 2018, 16:51 5 Jun 2018, 15:51

          @markwkidd @grant2258 this is an amazing work i will try to do some testing later.

          is there any controller subtype doing this numbering with my 6 button fighting stick?

          i have retropad configured like this
          YXL
          BAR

          for most games including all neogeo i want
          345
          126
          and i understand that this will be achieved by the 6-button layout subtype

          but for fighting games like sf2 i like to have
          123
          456
          what should i configure there?

          maybe in the end i will end up using
          345
          123
          as my standard so for 3button games i still use only bottom row and for 4 button i will change to snes type yxab
          i would be totally fine setting this manually i just want to hear your advice

          My full size arcade cabinet Robotron vs. Octolyzer

          G 1 Reply Last reply 5 Jun 2018, 16:24 Reply Quote 0
          • G
            grant2258 Banned @robertvb83
            last edited by grant2258 6 May 2018, 17:31 5 Jun 2018, 16:24

            @robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

            @markwkidd @grant2258 this is an amazing work i will try to do some testing later.

            is there any controller subtype doing this numbering with my 6 button fighting stick?

            i have retropad configured like this
            YXL
            BAR

            for most games including all neogeo i want
            345
            126
            and i understand that this will be achieved by the 6-button layout subtype

            but for fighting games like sf2 i like to have
            123
            456
            what should i configure there?

            maybe in the end i will end up using
            345
            123
            as my standard so for 3button games i still use only bottom row and for 4 button i will change to snes type yxab
            i would be totally fine setting this manually i just want to hear your advice

            on a 6 button layout you will achieve
            123
            456
            on an arcade panel

            you dont need to map an arcade panel like a controller if you want different layouts like that for some reason youll need to map per game .

            problem is some games need the order like double dragon 2
            1 < hit this direction
            2 jump
            3 > hit this direction

            the
            123
            456

            is a general setting that woks for most games if want so many configurations there is no choice but map them

            M 2 Replies Last reply 5 Jun 2018, 16:31 Reply Quote 0
            • M
              markwkidd @grant2258
              last edited by 5 Jun 2018, 16:31

              This post is deleted!
              1 Reply Last reply Reply Quote 0
              • M
                markwkidd @grant2258
                last edited by 5 Jun 2018, 16:34

                @grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                @robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                @markwkidd @grant2258 this is an amazing work i will try to do some testing later.

                is there any controller subtype doing this numbering with my 6 button fighting stick?

                i have retropad configured like this
                YXL
                BAR

                for most games including all neogeo i want
                345
                126
                and i understand that this will be achieved by the 6-button layout subtype

                but for fighting games like sf2 i like to have
                123
                456
                what should i configure there?

                maybe in the end i will end up using
                345
                123
                as my standard so for 3button games i still use only bottom row and for 4 button i will change to snes type yxab
                i would be totally fine setting this manually i just want to hear your advice

                on a 6 button layout you will achieve
                123
                456
                on an arcade panel

                you dont need to map an arcade panel like a controller if you want different layouts like that for some reason youll need to map per game .

                problem is some games need the order like double dragon 2
                1 < hit this direction
                2 jump
                3 > hit this direction

                the
                123
                456

                is a general setting that woks for most games if want so many configurations there is no choice but map them

                Grant maybe to restate the obvious, are you suggesting that robertvb83 use 6-Button as the starting point, with per-game overrides for exceptions?

                G 1 Reply Last reply 5 Jun 2018, 16:36 Reply Quote 0
                • G
                  grant2258 Banned @markwkidd
                  last edited by grant2258 6 May 2018, 18:12 5 Jun 2018, 16:36

                  @markwkidd

                  well he wants controller setups on his panel he will have to most people want arcade panel type behavior

                  arcade buttons not all but typical generic are

                  1

                  12

                  123

                  1234

                  1    2 
                    3 
                  4    5
                  

                  123
                  456

                  cover all accept the 4 in a row a 5 like mk

                  we could just do a classic map for the arcade panel if he wants it mapped like a controller though.

                  M 2 Replies Last reply 5 Jun 2018, 16:45 Reply Quote 1
                  • M
                    markwkidd @grant2258
                    last edited by markwkidd 6 May 2018, 17:47 5 Jun 2018, 16:45

                    This post is deleted!
                    1 Reply Last reply Reply Quote 0
                    • M
                      markwkidd @grant2258
                      last edited by markwkidd 6 May 2018, 17:49 5 Jun 2018, 16:48

                      @grant2258 said

                      cover all accept the 4 in a row a 5 like mk

                      we could just do a classic map for the arcade panel if he wants it mapped like a controller though

                      Ah so is what robert needs, in fact The "Classic" map that I hid from the options?

                      G 1 Reply Last reply 5 Jun 2018, 16:49 Reply Quote 1
                      • G
                        grant2258 Banned @markwkidd
                        last edited by grant2258 6 May 2018, 18:56 5 Jun 2018, 16:49

                        @markwkidd

                        well i dont know if it maps exactly like that would probably be best doing in in panel format anyway they arent binded the same as controllers you would need separate ones fro 8 and 6 panel as well. ive never see people wanting arcade panel controls converted to joypads on a arcade panel before though.

                        @robertvb83 you can set retropad per controler now you dont have to worry about your controls pads not mapping right if you choose

                        123
                        456

                        for the arcade sticks like before

                        6 button is the old snes just renamed. I did know this would cause some confusion

                        here is a picture of a negeo panel http://farm4.static.flickr.com/3069/2832457721_de79766d20_b.jpg

                        If you do feel strongly you want a gamepad map added give us the one format you want for the 6 panel. I think everyone should be able to choose a setup we just cant add a million if you know what i mean

                        @robertvb83 for me im using a 8 panel stick my mapping is like this i set it up myself.

                        4 5 6
                        1 2 3 4

                        here is a very quick hackish tip. you can add the button as normal or just wire it up to the button 4 there already and still use the 6 button setup

                        U R 2 Replies Last reply 5 Jun 2018, 18:11 Reply Quote 2
                        • U
                          UDb23 @grant2258
                          last edited by 5 Jun 2018, 18:11

                          @grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                          here is a picture of a negeo panel

                          Exactly the layout I used as reference for my custom 2 player CP (based on ipac2 - keyboard mode)
                          :-)

                          G 1 Reply Last reply 5 Jun 2018, 18:15 Reply Quote 0
                          • G
                            grant2258 Banned @UDb23
                            last edited by grant2258 6 May 2018, 19:29 5 Jun 2018, 18:15

                            @udb23 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                            @grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                            here is a picture of a negeo panel

                            Exactly the layout I used as reference for my custom 2 player CP (based on ipac2 - keyboard mode)
                            :-)

                            I found this to be the best all round solution to be honest its just teh cps games that throw it off there has been forum posts in mame asking them to change the button mapping in sf2 to match panel mapped like this. Sf2 is only a few games i really do find it easier to just map them few games. I was going to make this the default option but me and @dankcushions didnt see eye to eye on the subject so i left it at a 6 panel for now rather than offend anyone. dont tell the big guy i kinda like him but he is just as impossible as me at times :)

                            here is my setup
                            https://drive.google.com/file/d/1d94KrKLUkotGj9GJVjYDBwdoiazzLFtL/view

                            G 1 Reply Last reply 5 Jun 2018, 18:33 Reply Quote 0
                            • G
                              grant2258 Banned @grant2258
                              last edited by 5 Jun 2018, 18:33

                              some other mame2003+ our main man arcadez fixed m92 and m107e irem games sound the sample where very much the wrong pitch on these games. The things that guy does for the project never ceases to amaze me :)

                              1 Reply Last reply Reply Quote 0
                              • C
                                Capeman
                                last edited by 5 Jun 2018, 18:45

                                OMG OMG OMG! RAD MOBILE is on the gamelist! I'm trying this out tonight! That is my holy grail of unemulatable games on the pi!

                                A good game to tackle would be to get a more modern driver for Ninja Baseball Bat Man, that runs slow as yuck on the pi!

                                Amazing work! Cant wait to try it out!

                                Vector Artist, Designer and Maker of Stuff: Laser Cut Atari / Pixel Theme Bartop

                                C S 2 Replies Last reply 13 Jun 2018, 02:29 Reply Quote 1
                                • R
                                  robertvb83 @grant2258
                                  last edited by robertvb83 6 May 2018, 20:27 5 Jun 2018, 19:23

                                  @grant2258 @markwkidd in fact i always used the abandoned classic layout :-)

                                  I really dont think that my usecase is so special! see after all we are talking about emulation of real arcade machines. Of course it is great to be able to use whatever controller you wish but it should also be basic to control this stuff like it was meant to be. With an arcade control panel
                                  arcade panel

                                  of course if you chose an arcade layout like original neogeo you are perfect to go with neo geo and all games up to 4 buttons but you are limited to 4 button games. When i decided to build my arcade machine i wanted it to be suitable for most games, including neogeo and consoles but also 6 Button fighting games. So i ended up with my 6 Button fighting stick. I dont have space to place one dedicated cabinet for each game type in my flat :-)

                                  So i think many people will chose the same layout actually (in fact i know that because i reseached so many projects before i start building this). So i would say this is a pretty standard layout

                                  And i NEVER came to the idea to use the top button row as 123 because these are the buttons for 99% of the arcade games! and i strongly want to use the bottom row primarily because it is way more comfortable if you can rest your hand on the pad. I dont know of anybody that actually uses a cabinet gampad other than sf2 with
                                  123
                                  456
                                  this would only make sense for 6 Buttton games

                                  most would use
                                  345
                                  126
                                  or
                                  345
                                  123

                                  Today i would decide to use an 8 Button layout to use the BOTTOM row as 1234 for 4-button game

                                  btw. if i chose 6-Button subtype for my original SNES controler it feels also not right to have it mapped, nobody uses a SNES gamepad like this, or am i missing something? Who really uses L Button as Button 3 on a SNES PAD?

                                  123
                                  YXL
                                  BAR
                                  456

                                  My full size arcade cabinet Robotron vs. Octolyzer

                                  1 Reply Last reply Reply Quote 0
                                  • G
                                    grant2258 Banned
                                    last edited by grant2258 6 May 2018, 20:32 5 Jun 2018, 19:28

                                    123
                                    YXL
                                    BAR
                                    456
                                    is an arcade panel layout

                                    snes pads have a different physical layout they dont have 3 buttons in a row when you bind in retroach 6 pannel look like this on a snes pad

                                    3         6
                                    l          R
                                       1 2 
                                       y x
                                       b a
                                       4 5
                                    
                                    
                                    this is what i mean you want to emulate your snes pad instead of an arcade panel
                                    R 2 Replies Last reply 5 Jun 2018, 19:33 Reply Quote 0
                                    • R
                                      robertvb83 @grant2258
                                      last edited by 5 Jun 2018, 19:33

                                      @grant2258 are you saying it is the meant-to-be control to use
                                      1234
                                      YXLB on a SNES PAD for Metal Slug?

                                      My full size arcade cabinet Robotron vs. Octolyzer

                                      G 1 Reply Last reply 5 Jun 2018, 19:34 Reply Quote 0
                                      • G
                                        grant2258 Banned @robertvb83
                                        last edited by grant2258 6 May 2018, 20:34 5 Jun 2018, 19:34

                                        @robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                                        D for

                                        we are talkin about arcade panels here not control pads they are both different. you talking about control pads or arcade panels robert?

                                        R 2 Replies Last reply 5 Jun 2018, 19:35 Reply Quote 0
                                        • R
                                          robertvb83 @grant2258
                                          last edited by 5 Jun 2018, 19:35

                                          @grant2258 ok i get that, so all subtypes are only meant to be used for arcade panels?

                                          do you get my point that i want my pad as
                                          345
                                          126

                                          My full size arcade cabinet Robotron vs. Octolyzer

                                          1 Reply Last reply Reply Quote 0
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