RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

    Scheduled Pinned Locked Moved Ideas and Development
    mame
    1.5k Posts 70 Posters 1.7m Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • markwkiddM
      markwkidd
      last edited by

      word to the wise: if you press enter in your post, then type three tildes ``` then press enter again, you go into fixed-width code mode.

      ASCII will line up correctly.

      At the end of the section you want in fixed-width code mode, you press enter, then enter three more tildes ``` and then press enter one more time.

      1 Reply Last reply Reply Quote 0
      • RiverstormR
        Riverstorm
        last edited by

        @markwkidd said in mame2003-plus: 250 new games, new input system, new features, new bugs:

        At the end of the section you want in fixed-width code mode, you press enter, then enter three more tildes ``` and then press enter one more time.

        Good tip!

        1 Reply Last reply Reply Quote 0
        • robertvb83R
          robertvb83 @Riverstorm
          last edited by

          @riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:

          @robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

          sorry but this is just not the point!

          I have to admit this seems to be the exact point. That layout that is. I can't name a single game that stacks 4 above 123 but 123 in a row seems to cover more arcade games then 34 above 12. Isn't the point to be closer to how an arcade panel would be laid out?

          but this is exactly what I am proposing... why is nobody listening :-D

          with

          345
          123
          

          you always have 123 in a row that's the maximum you will ever get in a 6 button layout, you cannot get any closer to a real arcade layout

          I swear to god I go back in time and bore that f***** 4th hole into my panel

          My full size arcade cabinet Robotron vs. Octolyzer

          G RiverstormR 2 Replies Last reply Reply Quote 0
          • G
            grant2258 Banned @robertvb83
            last edited by grant2258

            yes but you sacrificed a button you duplicated 3 at the top and mess up 6 players when below caters for all. To duplicate your snes pad I understand what you done and have no issue with it people will vote its all about choice.

            345
            123
            
            456
            123
            
            1 Reply Last reply Reply Quote 0
            • RiverstormR
              Riverstorm @robertvb83
              last edited by Riverstorm

              @robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

              but this is exactly what I am proposing... why is nobody listening :-D

              I am listening to you and I hear you. I do like 123 in the bottom row. :)

              Where I get lost is 345 on the top row. Can you explain what the thought is around that idea?

              You'll have two button 3's and completely dump button 6. Why dump button 6 in favor of stacking 34 above 12, as well as, having 123 in a row in the same layout?

              I can name several games that use 123 in a row but I can't think of a single game that uses 3 stacked above 12. Also any 6 button game is completely unplayable.

              I get this part of the layout:

              XXX
              123
              

              but I don't quite get this layout for arcade games favoring two 3 buttons and dumping button 6. Now any 6 button games are completely unplayable and you made ROM level overrides mandatory for them to work if you map like this at the global or core level.

              3XX
              123
              

              Your arcade cabinet is excellent by the way, nice work!

              G robertvb83R 2 Replies Last reply Reply Quote 0
              • G
                grant2258 Banned @Riverstorm
                last edited by grant2258

                @riverstorm

                none of this will effect core or global mapping it will be a 6_panel_retropie retropad selection. Mame works very different now

                mame works on a

                XYL
                BAR

                physical binding model so its core friendly

                1 Reply Last reply Reply Quote 0
                • RiverstormR
                  Riverstorm
                  last edited by

                  @grant2258 - Oh, so if you map 2 button 3's then there's no way to override at the global or system level with retroarch.cfg or core or ROM level. It's a permanent binding while that layout is used? Button 6 would never be mappable/usable when a layout is loaded?

                  G 1 Reply Last reply Reply Quote 0
                  • G
                    grant2258 Banned @Riverstorm
                    last edited by grant2258

                    @riverstorm nope it changable @markwkidd can explain that a lot better than me ich selectable in the ra menus

                    basically you press select +x goto contols change there or remap whichever you prefer

                    1 Reply Last reply Reply Quote 0
                    • robertvb83R
                      robertvb83 @Riverstorm
                      last edited by robertvb83

                      @riverstorm I don't know how to explain this any better...

                      I play all games up to 3 buttons with
                      xxx
                      123

                      I play all games with 4 buttons because I just cannot have them in a row!
                      34x
                      12x

                      why would I care for button 6 in a 4 button game?

                      and it would not help at all for 6 button games if I define globaly
                      456
                      123

                      because these games are played
                      123
                      456
                      and I just go into these games and make the 6button scheme right and save a game remap file

                      so this is most effective. think about it I globally define
                      345
                      123
                      so I can play ALL games up to 4 buttons. I don't care about 6 button games for this global scheme because I want to globaly define 99% and only adjust 1% and not the other way round

                      if I would chose globaly
                      456
                      123

                      that would require game specific adaption for all 4button games plus game specific adaption for all 6 Button games

                      maybe someone understands my point and can put it in better words, I seem not to be able to reach anybody... but honestly I am totally fine with everything. either way, I just save my core remapping to fix everything and have a handful game remapping files. that's easy and no big deal.

                      My full size arcade cabinet Robotron vs. Octolyzer

                      1 Reply Last reply Reply Quote 0
                      • G
                        grant2258 Banned
                        last edited by grant2258

                        @robertvb83 no need to explain what your doing your saying you have to have to the snes pad layout for 4 player games. Instead of a panel type layout

                        34
                        12

                        4
                        123

                        which is more arcade friendly

                        1 Reply Last reply Reply Quote 0
                        • G
                          grant2258 Banned
                          last edited by

                          @Riverstorm the only problem with retro pie is its saying auto instead of the retropad name so it will be confusing when remapping.

                          it adds to confustion for users when setting up so mark to talk you thorough this one.
                          0_1528306236656_snapshot.png

                          1 Reply Last reply Reply Quote 0
                          • RiverstormR
                            Riverstorm
                            last edited by

                            @grant2258 - Ok I was thinking the very essence of RA is the ability to override but I suppose the point is still the same when you have two button 3's mapped and no button 6 you loose some games. I think my question comes down to a single question.

                            basically you press select +x goto contols change there or remap whichever you prefer

                            Yeah I call those overrides whether using select+x or manually editing the files directly. I might be using the terminology incorrectly.

                            @robertvb83 - You'll have two button 3's and completely dump button 6. Why dump button 6 in favor of stacking 34 above 12, as well as, having 123 in a row in the same layout? The key being in the same layout.

                            I get mapping 3 button games one way and 4 button game another way but saying I want both at the same time in the same layout and dump any 6 player games as a default global mapping definitely seems different.

                            Remember this is a global remap from RA inputs to MAME inputs. If you do either mappings below at least all games work 100% as a starting point. I think either remap below is better than duplicating inputs and dumping buttons.

                            123
                            456
                            

                            or

                            456
                            123
                            

                            It sounds like a perfect override scenario using Mark's idea of a directory remap for similar panel layout games.

                            Anyway I hear and understand your point but I am not sure I would vote that way! ;)

                            G robertvb83R 2 Replies Last reply Reply Quote 0
                            • G
                              grant2258 Banned @Riverstorm
                              last edited by grant2258

                              just want schematics out the way the only real question is the default buttons layout :)

                              for what its worth i vote with yours mr river because of my palm rest and that how I like my buttons setup if i was using 6 buttons:)

                              1 Reply Last reply Reply Quote 0
                              • robertvb83R
                                robertvb83 @Riverstorm
                                last edited by

                                @riverstorm i explained in detail how it is most effective for me to configure all 3/4/6 button games

                                i am not dumping anything. i dont map button 6 in 4 button games, whoo hoo

                                there is no difference for 6 button games if you chose
                                456
                                123
                                or
                                345
                                123

                                in both cases 6 button games have to be changed to
                                123
                                456

                                so i really dont get it why you keep saying i lose some benefit for 6 button games. it is just not the case

                                believe it or not, the summarized effort to configure 1000 games is less if i chose my layout globally compared to your favored layout. this is the reason for me to do this and i thought many people that are bound to only 6 buttons are thinking the same. i dont care of a fitting subtype! its almost equally simple to get everything right

                                My full size arcade cabinet Robotron vs. Octolyzer

                                G 1 Reply Last reply Reply Quote 0
                                • G
                                  grant2258 Banned @robertvb83
                                  last edited by grant2258

                                  http://moosegaming.com/wp-content/uploads/2014/08/IMG_1642.jpg

                                  not true

                                  123
                                  456

                                  is the six button game setup as per sf2 acrcade

                                  456
                                  123

                                  swaps the kick and punch rows is all but is more comfortable for palm rest on all all other games. I know you prefer the gampad way that requires a few setups not arguing with you about this your layout is in the list!

                                  G robertvb83R 2 Replies Last reply Reply Quote 0
                                  • G
                                    grant2258 Banned @grant2258
                                    last edited by

                                    @Riverstorm i added the button labels to retropie this is how it should look. I do hope retroipe add the button labels when you set your controller up

                                    0_1528309421247_snapshot.png

                                    1 Reply Last reply Reply Quote 0
                                    • robertvb83R
                                      robertvb83 @grant2258
                                      last edited by

                                      @grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                                      http://moosegaming.com/wp-content/uploads/2014/08/IMG_1642.jpg

                                      not true

                                      123
                                      456

                                      is the six button game setup as per sf2 acrcade

                                      this is exhausting because it is EXACTLY what i said, read my post again

                                      this is why i do not see any benefit of
                                      456
                                      123
                                      when it comes to 6 button games because you still need to change it for 6 button games

                                      My full size arcade cabinet Robotron vs. Octolyzer

                                      G 1 Reply Last reply Reply Quote 0
                                      • G
                                        grant2258 Banned @robertvb83
                                        last edited by grant2258

                                        @robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                                        @grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                                        http://moosegaming.com/wp-content/uploads/2014/08/IMG_1642.jpg

                                        not true

                                        123
                                        456

                                        is the six button game setup as per sf2 acrcade

                                        this is exhausting because it is EXACTLY what i said, read my post again

                                        this is why i do not see any benefit of
                                        456
                                        123
                                        when it comes to 6 button games because you still need to change it for 6 button games

                                        yea and thats the only games you have to change sf2 :). I personally just live with the kicks and punches swapped. There has been a lot of talk on the mame forums that these buttons should be swapped at driver level. If we had both maps all we would need to do is switch between the two. no more setup required for generic games.

                                        Well mk has 5 buttons thats a hard one to get right without a

                                        o   o 
                                          o
                                        o   o
                                        
                                        

                                        layout

                                        robertvb83R 2 Replies Last reply Reply Quote 0
                                        • robertvb83R
                                          robertvb83 @grant2258
                                          last edited by

                                          @grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                                          I personally just live with the kicks and punches swapped.

                                          wow i had no idea how crazy you are :-D

                                          My full size arcade cabinet Robotron vs. Octolyzer

                                          1 Reply Last reply Reply Quote 0
                                          • RiverstormR
                                            Riverstorm
                                            last edited by Riverstorm

                                            @robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                                            i am not dumping anything. i dont map button 6 in 4 button games, whoo hoo

                                            We might be failing to communicate or I might not be understanding. Maybe we have two discussions happening? ;) RA has this setup and it won't change.

                                            YXL
                                            BAR
                                            

                                            Those six inputs will be mapped to MAME inputs. This is just for illustrative purposes and may not use the exact scheme but makes the point. Where is my "L" button? You're binding button 4 to R (a second time) and shifted YX to the right.

                                            RYX
                                            345
                                            123
                                            BAR
                                            

                                            You're favoring a 3 and 4 button layout simultaneously in lieu of any 6 button layout. Which leaves you later to address the issue of a 6th button at some point whether that be through ROM level remaps, etc.

                                            This bind will be global when the layout is loaded and then you'll need to address 6 button games.

                                            Using either :

                                            123
                                            456
                                            

                                            OR

                                            456
                                            123
                                            

                                            Still allows 6 button games to work and at least covers every game for everyone even if the button rows are correct or swapped as in either layout above.

                                            With your suggested subtype mapping 6 buttons games will never work unless you do a ROM level override. When that subtype is loaded. That's the key right there. It (button 6) doesn't exist in that subtype with those mappings. You gimped those games in favor of a combined 3/4 button simultaneous layout.

                                            robertvb83R 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.