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    New Hypseus and lr-Daphne to add on Retropie-Setup

    Scheduled Pinned Locked Moved Ideas and Development
    daphnelaserdischypseusdaphne confighypseus config
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    • johnodonJ
      johnodon @grant2258
      last edited by

      @grant2258 said in Hypseus new Daphne fork to try on Retropie:

      ok do this
      cp -R ~/daphne/assets/sound ./sound

      /opt/retropie/emulators/retroarch/bin/retroarch -L /home/pi/daphne/daphne_libretro.so --config /opt/retropie/configs/all/retroarch.cfg /home/pi/RetroPie/roms/daphne/roms/lair.zip --verbose

      if this works its pre this pull req

      That launched! :)

      No sound though (probably expected?).

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        grant2258 Banned @johnodon
        last edited by grant2258

        @johnodon yes that is expected your bin is pre that pull req please do a make clean make then copy new bin over. Its still experimental stages no eta for audio ect . Right now im worried about this freeze

        johnodonJ 1 Reply Last reply Reply Quote 0
        • johnodonJ
          johnodon @grant2258
          last edited by

          @grant2258 said in Hypseus new Daphne fork to try on Retropie:

          @johnodon yes that is expected your bin is pre that pull req please do a make clean make then copy new bin over. Its still experimental stages no eta for audio ect . Right now im worried about this freeze

          Understood. Thanks for the help!

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            grant2258 Banned @johnodon
            last edited by grant2258

            @johnodon no problems at all a new bug was pointed out believe it or not it should create the .dat if is doesnt exist . Ill look into that one and i found the problem for the saveme.wav ill fix that too if in a different part of the code

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            • johnodonJ
              johnodon
              last edited by johnodon

              So wait...does the bin with the commit in question look for assets/sounds in the same location as the bin itself? Your instructions above have the assets/sounds being copied to the daphne folder...

              cp -R assets/pics ~/RetroPie/roms/daphne/
              cp -R assets/sound ~/RetroPie/roms/daphne/
              mkdir ~/RetroPie/roms/daphne/framefile/
              

              However, the command that fixed this seems to indicate that they should be where the bin is: cp -R ~/daphne/assets/sound ./sound (in this case when launching the bin from the compile dir)

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              • G
                grant2258 Banned
                last edited by

                im doing the fix for this now teh saveme wave is loaded somewhere else

                johnodonJ 1 Reply Last reply Reply Quote 0
                • johnodonJ
                  johnodon @grant2258
                  last edited by

                  @grant2258 said in Hypseus new Daphne fork to try on Retropie:

                  im doing the fix for this now teh saveme wave is loaded somewhere else

                  I see your PR.

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                  • G
                    grant2258 Banned @johnodon
                    last edited by

                    @johnodon yes its been tested and fixed a lot of the paths where hardcoded to pwd ie teh directory your in when emulator runs. These all needed changed to contents dir for libretro. Ill look into the .dat crash when i get the time

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                    • johnodonJ
                      johnodon
                      last edited by

                      OK...I have a clean clone image of my machine. I'm going to restore it so I am back at a blank slate.

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                        grant2258 Banned @johnodon
                        last edited by grant2258

                        @johnodon this wont effect your system at all just delete any files youve added. That just updating compiling the emulator. The sdl compile is another task in itself,

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                        • johnodonJ
                          johnodon
                          last edited by

                          @grant2258

                          Once the fix is committed, is this still correct?

                          cp -R assets/pics ~/RetroPie/roms/daphne/
                          cp -R assets/sound ~/RetroPie/roms/daphne/
                          
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                          • G
                            grant2258 Banned
                            last edited by grant2258

                            yes the saveme was was loaded separately it only the one wav that was the problem

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                            • johnodonJ
                              johnodon
                              last edited by

                              @grant2258 Didn't feel like waiting... :)

                              I compiled from your git (90f4a2c) and it worked straight away!

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                              • pjftP
                                pjft
                                last edited by

                                @grant2258 apologies for interrupting as I've been out for a while and it's not clear from the thread. First of all, great job in working this into libretro!

                                Is there any added compatibility versus the default Daphne we currently have on RetroPie? I'm specifically looking for Road Blaster compatibility as the PSX version is fine but the video quality is poor.

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                                  grant2258 Banned
                                  last edited by grant2258

                                  its not me doing the leg work on this its twin alphix. Im just doing little clean ups I would like to get it to a testable /usable state even withut sound atm. The core is identical atm doesnt mean bug fixes cant come though. Older emulators tend to get some loving when the libretroed up

                                  johnodonJ pjftP 3 Replies Last reply Reply Quote 1
                                  • johnodonJ
                                    johnodon @grant2258
                                    last edited by

                                    @grant2258 said in Hypseus new Daphne fork to try on Retropie:

                                    its not me doing the leg work on this its twin alphix. Im just doing little clean ups I would like to get it to a testable /usable state even withut sound atm. The core is identical atm doesnt mean bug fixes cant come though. Older emulators tend to get some loving when the libretroed up

                                    Also compatible with x86. :D

                                    1 Reply Last reply Reply Quote 1
                                    • pjftP
                                      pjft @grant2258
                                      last edited by

                                      @grant2258 thank you for the clarification. Exciting times then!

                                      1 Reply Last reply Reply Quote 0
                                      • G
                                        grant2258 Banned
                                        last edited by

                                        does anyone know the correct pthreads config for sdl2 on the raspberrry pi?

                                        mituM 1 Reply Last reply Reply Quote 0
                                        • mituM
                                          mitu Global Moderator @grant2258
                                          last edited by

                                          @grant2258 What do you mean ?

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                                          • V
                                            vikingrock @pjft
                                            last edited by

                                            @pjft Like you I,m a great fan of Road Blaster and other laserdisc games. Some of them I have the psx versions of LD games, but as you said: the video quality is poor. The LD arcade game versions are the better versions because the audio and video dont suffer with compressions... I would love to play games like Road Blaster, Badlands and American Laserdisc Games in retropie.

                                            I'm praying for a succefull Daphne update on retropie.

                                            1 Reply Last reply Reply Quote 0
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