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Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

[SOLVED] - Final Burn Alpha (lr-fbalpha) not playing rom sound samples file

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finalburn alpharetropie 4.4lr-fbalphasamples
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  • W
    wiggy808
    last edited by wiggy808 26 Sept 2018, 03:09

    Pi Model or other hardware: B+
    RetroPie Version: 4.4.2
    USB Devices connected: X-Arcade Joystick / Keyboard
    Guide used: https://github.com/RetroPie/RetroPie-Setup/wiki/FinalBurn-Alpha
    File: /home/pi/RetroPie/BIOS/fba/samples/dkong.zip
    Emulator: lr-fbalpha

    Donkey Kong rom sound samples are not playing. Per the guide, the samples should be same name and in the directory specified. They are, I've restarted ES, but still no samples (movement, jumping, etc.) play during the game. I've unzipped the file, the 3 sound effects are in there and play fine on my PC.

    Below is the output of the samples and rom directories for dkong.zip.

    pi@retropie:~ $ ls -larth /home/pi/RetroPie/BIOS/fba/samples/
    total 16K
    drwxr-xr-x 3 pi pi 4.0K Sep 21  2017 ..
    -rw-r--r-- 1 pi pi 6.3K Sep 19 15:28 dkong.zip
    drwxr-xr-x 2 pi pi 4.0K Sep 26 02:48 .
    pi@retropie:~ $ ls -larth /home/pi/RetroPie/roms/fba/dkong.zip
    -rw-r--r-- 1 pi pi 22K Apr 25  2016 /home/pi/RetroPie/roms/fba/dkong.zip
    pi@retropie:~ $
    
    B 1 Reply Last reply 26 Sept 2018, 09:57 Reply Quote 0
    • B
      barbudreadmon @wiggy808
      last edited by 26 Sept 2018, 09:57

      @wiggy808 your dkong samples file is definitely wrong (probably targeted at a recent mame version where most sounds don't need samples anymore), it should be a lot bigger than 6.3k. Well, i don't think there are legal issues with sharing those wav files (if there are, please delete/edit my post), so try this one : https://www.sendspace.com/file/y3d1kg

      FBNeo developer - github - forum

      W 1 Reply Last reply 27 Sept 2018, 04:09 Reply Quote 1
      • W
        wiggy808 @barbudreadmon
        last edited by 27 Sept 2018, 04:09

        @barbudreadmon
        That was the problem, many thanks!

        Is there a clrmame or other program that can check the samples files to let me know they are incorrect / incompatible?

        B 1 Reply Last reply 27 Sept 2018, 06:15 Reply Quote 0
        • B
          barbudreadmon @wiggy808
          last edited by 27 Sept 2018, 06:15

          @wiggy808 said in [SOLVED] - Final Burn Alpha (lr-fbalpha) not playing rom sound samples file:

          Is there a clrmame or other program that can check the samples files to let me know they are incorrect / incompatible?

          The list of needed wav files is included in the dats i provide at https://github.com/libretro/fbalpha/tree/master/dats . Clrmamepro should be able to tell you if you have all needed wav files if you setup "Sample-Paths" in Settings, then check "Samples" in the scanner, it'll only check filenames though, not crc.

          FBNeo developer - github - forum

          1 Reply Last reply Reply Quote 1
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