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    • sf_junkie

      Odd Sound Issue with Neo-Geo games when loading a save state
      Help and Support • neogeo lr-fbalpha load save state sound glitches • • sf_junkie

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      barbudreadmon

      @sf_junkie said in Odd Sound Issue with Neo-Geo games when loading a save state:

      lr-fbalpha

      I don't think anyone is gonna provide that kind of support for several years old version of our project (i certainly won't), so you should use the current version (FBNeo), furthermore that issue is probably something we solved long ago because afaik those games work properly with runahead (which saves and load states at every frame).

    • Armyguy31b01

      lr-fbalpha emulator missing in retropie 4.4.14
      Help and Support • lr-fbalpha • • Armyguy31b01

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      barbudreadmon

      @Armyguy31b01 https://www.libretro.com/index.php/goodbye-fbalpha-welcome-fbneo/

    • francisko77

      could not build lr-fbalpha missing file fbalpha_libretro.so
      Help and Support • make lr-fbalpha missing fbalpha libretro.so • • francisko77

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      mitu

      @liquid-shane-o the old fbalpha core hasn't been part of RetroPie for more than 2 years, as noted in this topic. If you still get this error, you're probably using a very old and out-of-date RetroPie version.

    • thestarglider

      How to increase steering sensitivity on lr-fbalpha
      Help and Support • retropie lr-fbalpha lr-fbalpha2012 outrun steering • • thestarglider

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      thestarglider

      @drylightn I just tested it myself and what I suggested is still correct. And you should be able to skip with any button on the controller, but that's isn't too important - that you can skip is.

      Once you have configured every other controller but before you confirm the controls at the very bottom, use the D pad to move back up to the triggers. Then try to assign the trigger buttons, ensuring that they are set to +AXIS (Mine shows up as 2 and 5 for left and right triggers respectively).

    • Amplifuzz

      Combo buttons setup in lr-fbalpha not present in every game
      General Discussion and Gaming • fba fbalpha lr-fbalpha controller setu controller mapp • • Amplifuzz

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      Amplifuzz

      Good in theory, but AFAIK the retroarch devs have no intention of implementing said feature in the short to medium timeframe. lr-fbalpha having it would be a lifesaver, there are a lot of 2, 3 and 4 buttons per player arcade cabinets out there that badly need it. What's the last lr-fbalpha version that fully supports it?

    • Oldguy

      NeoGeo CD no longer working after upgrade from source for core and main packages
      Help and Support • neogeo cd lr-fbalpha lr-fbalpha-neoc • • Oldguy

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      barbudreadmon

      @ExarKunIv all instructions for troubleshooting fbalpha ngcd support are at https://github.com/libretro/fbalpha#neogeo-cd-doesnt-work-why-

    • xwons

      Convert fba roms from v0.2.96.71 to v0.2.97.43
      Help and Support • pifba lr-fbalpha clrmamepro romset fba • • xwons

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      dankcushions

      @dazzzzleart rule 1: https://retropie.org.uk/forum/topic/2/forum-rules

    • wiggy808

      [SOLVED] - Final Burn Alpha (lr-fbalpha) not playing rom sound samples file
      Help and Support • finalburn alpha retropie 4.4 lr-fbalpha samples • • wiggy808

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      barbudreadmon

      @wiggy808 said in [SOLVED] - Final Burn Alpha (lr-fbalpha) not playing rom sound samples file:

      Is there a clrmame or other program that can check the samples files to let me know they are incorrect / incompatible?

      The list of needed wav files is included in the dats i provide at https://github.com/libretro/fbalpha/tree/master/dats . Clrmamepro should be able to tell you if you have all needed wav files if you setup "Sample-Paths" in Settings, then check "Samples" in the scanner, it'll only check filenames though, not crc.

    • Riverstorm

      lr-fbalpha DAT Rampage World Tour conflicting ROM files
      Help and Support • lr-fbalpha dat • • Riverstorm

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      Riverstorm

      @barbudreadmon said in lr-fbalpha DAT Rampage World Tour conflicting ROM files:

      @riverstorm That's definitely an issue in the fba code, i'll report it upstream.

      Thanks, missing one ROM from the whole set...aaargh! ;)

    • Alturis

      Unable to get many MAME roms working
      Help and Support • mame fbalpha lr-fbalpha • • Alturis

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      caver01

      @mediamogul

      and I think these with same issue:

      Arch Rivals
      Rampage
      Xenophobe

    • BobHarris

      Issue with joypad order when using lr-fbalpha
      Help and Support • joypad order lr-fbalpha • • BobHarris

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      No one has replied

    • Riverstorm

      Correcting scaling artifacts in lr-mame2003
      Help and Support • mame 2003 lr-fbalpha consoles resolution • • Riverstorm

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      dankcushions

      please continue the discussion on the original thread https://retropie.org.uk/forum/topic/4046/crt-pi-shader-users-reduce-scaling-artifacts-with-these-configs-in-lr-mame2003-lr-fbalpha-lr-nestopia-and-more-to-come

    • bengus

      lr-fbalpha (FB Alpha v0.2.97.42) samples directory locatation (?) *SOLVED*
      Help and Support • lr-fbalpha samples directory • • bengus

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      bengus

      I was able to resolve this issue by putting the sample directory back into the original directory as stated.

      /home/pi/RetroPie/BIOS/fba/samples/

      After this, I updated lr-fbalpha again, how this time I did from source rather than binary. After this, I restarted EmulationStation and the samples worked perfectly again as they did prior to lr-fbalpha v0.2.97.42.

    • Kris

      Where do I change the system hotkey on lr fbalpha?
      Help and Support • lr-fbalpha neogeo snk hotkeys • • Kris

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      chipsnblip

      as far as i can tell, this behavior can be different depending on the BIOS. load up a neogeo rom for instance, and you will see a retroarch quickmenu >> options entry you can change to a few different button combinations (Holding Start being the default). then take 1942 for example in where holding start does nothing, and you must activate the service mode from retroarch quickmenu > options then restart the core.

      also, there is a line in /opt/retropie/configs/all/retroarch-core-options.cfg

      fba-diagnostic-input = "Hold Start"

      that might be what you're after.
      i'm not 100% certain on all this but i hope it helps point you in the right direction.

    • NightRune

      Problem running Blazing Star (NEOGEO)
      Help and Support • blazing star neo geo lr-fbalpha sound problem • • NightRune

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      edmaul69

      Is it possible that the aes has a ram/cpu limitation or something that may be the reason why it disables the music during the boss fights?

    • edm203

      Sengoku 3 for neo geo
      Help and Support • sengoku3 neogeo lr-fbalpha • • edm203

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      BinaryFunction

      @edm203 said in Sengoku 3 for neo geo:

      lr-fbalpha

      Managed to work it out and got the FBA optional package installed, buzzin.

    • edm203

      Wild West C.O.W.-Boys of Moo Mesa, 4player?
      Help and Support • 4player lr-fbalpha moomesa • • edm203

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      Darksavior

      @edm203 No, I added my own. There seems to be an issue with emulationstation getting the correct name too.

    • edm203

      4 player Mystic Warrior and lr-fbalpha
      Help and Support • lr-fbalpha mysticwarrior 4player • • edm203

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      edm203

      Nevermind. Found it. Under Retroarch, it's quick menu -> options, then last option which is max players. Change from 2 to 4.

    • PeterNL070

      what emulator do I need for the Street Fighter Alpha series?
      General Discussion and Gaming • fba fbalpha lr-fbalpha lr-fbalpha2012 pifba • • PeterNL070

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      GreenHawk84

      I use lr-fbalpha for most arcade ROMs. My guess is that you need newer ROMs. Update your image to the latest Retropie and then find some new ROMs.