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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Here is a way to select joystick for players 1-4 (global or emu specific)

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    retroarchinputcontrollerjoystickjoypad index
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    • BuZzB
      BuZz administrators
      last edited by

      Just a heads up - I have implemented joypad selection into the configuration editor now. I am ordering by device path, which seems to match how retroarch sees them in udev mode (at least from my initial testing)

      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

      meleuM 2 Replies Last reply Reply Quote 1
      • meleuM
        meleu @BuZz
        last edited by meleu

        @BuZz
        Unfortunately it doesn't works as expected here...
        In my old laptop, Linux always get a non-joystick device as js0. It is the ST LIS3LV02DL Accelerometer (honestly, I didn't even know it exist an accelerometer here!). Neither RetroArch nor SDL recognize it as a joystick. So, my "real" joysticks start from js1 with index 0.

        BTW: Because of this accelerometer at js0 I was unable to use joysticks in retropie_setup. Thanks for implementing that "feature" on __joy2key_dev! Now I can set another device. :-)

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        • BuZzB
          BuZz administrators
          last edited by

          Thanks - I think I just need to perhaps ignore it based on another device flag, but in the case of both of my setups it works (for now)

          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

          meleuM 2 Replies Last reply Reply Quote 1
          • meleuM
            meleu @BuZz
            last edited by

            @BuZz
            Another improvement suggestion:
            After setting the controllers for, let's say, NES, I go to the ...nes/retroarch.cfg and the input_playerN_joypad_index variables are after that #include for global configs. Which means that the global config allways takes precedence over the specific config.

            BTW again: your configedit.sh made me realize the usefulness of inifuncs.sh. Really cool!

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            BuZzB 1 Reply Last reply Reply Quote 0
            • meleuM
              meleu @BuZz
              last edited by meleu

              @BuZz
              Improvement suggestion again...
              I was struggling to find a way to check if player1 has a valid index right before start RetroArch. This is useful because if RetroArch starts with an invalid player1 index AND there is no keyboard, then there is no way to access RGUI. And if the RetroPie is NOT accessible via SSH, the user can't exit RetroArch. Unplug the power supply is the only solution, as far as I know.

              I know that the best way is implement this verification in runcommand.sh, but I didn't want to change an "official" script. Other solutions that I found are very inelegant for my taste: edit es_systems.cfg to call a verification script before runcommand; create other entries in systems emulator.cfg to call verification script before retroarch...

              Since you are the man-who-own-that-file, if you think it's usefull, maybe you can implement such feature...

              I was thinking in something like this pseudo-code with a touch of bash (not taking care of precedences for a while):

              if "$command" has a 'retroarch.cfg' string; then
                  if 'retroarch.cfg' file has the 'input_player1_joypad_index' string; then
                      p1_index = input_player1_joypad_index
                      p1_file = "retroarch.cfg"
                  elif 'retroarch.cfg' file has '#include ...' entries; then
                      for include in include_entry1 include_entry2 etc... ; do
                          if "$include" file has the 'input_player1_joypad_index' string; then
                              p1_index = input_player1_joypad_index
                              p1_file = "$include"
                              break
                          fi
                      done
              
                  if "$p1_index" is empty; then
                      # it's OK. RetroArch will set it to zero automatically
                      return 0
                  fi
              
                  if "$p1_index" is NOT a valid joystick index; then
                      echo "warning: setting input_player1_joypad_index to 0"
                      set 'input_player1_joypad_index' to '0' in "$p1_file"
                  fi
              fi
              
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              BuZzB 1 Reply Last reply Reply Quote 0
              • BuZzB
                BuZz administrators @meleu
                last edited by BuZz

                @meleu maybe for a later version :)

                To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                meleuM 1 Reply Last reply Reply Quote 1
                • BuZzB
                  BuZz administrators @meleu
                  last edited by

                  @meleu said in Here is a way to select input for RetroArch players 1-4:

                  @BuZz
                  Another improvement suggestion:
                  After setting the controllers for, let's say, NES, I go to the ...nes/retroarch.cfg and the input_playerN_joypad_index variables are after that #include for global configs. Which means that the global config allways takes precedence over the specific config.

                  BTW again: your configedit.sh made me realize the usefulness of inifuncs.sh. Really cool!

                  They should go before the include. I'll check

                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                  meleuM 1 Reply Last reply Reply Quote 1
                  • meleuM
                    meleu @BuZz
                    last edited by meleu

                    @BuZz said in Here is a way to select input for RetroArch players 1-4:

                    @meleu maybe for a later version :)

                    Maybe a custom_command variable to be placed at ...configs/all/runcommand.cfg to let the user execute something before start the emulator...

                    please

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                    • BuZzB
                      BuZz administrators
                      last edited by

                      you can now place scripts at /opt/retropie/configs/all/runcommand-onstart.sh and /opt/retropie/configs/all/runcommand-onend.sh

                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                      meleuM 1 Reply Last reply Reply Quote 1
                      • BuZzB
                        BuZz administrators
                        last edited by

                        Please can you give me the output of udevadm info /dev/input/js0 (the device which isn't really a joystick on your setup.

                        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                        • meleuM
                          meleu @BuZz
                          last edited by

                          @BuZz said in Here is a way to select input for RetroArch players 1-4:

                          you can now place scripts at /opt/retropie/configs/all/runcommand-onstart.sh and /opt/retropie/configs/all/runcommand-onend.sh

                          Wow! Those Puss'in'Boots eyes are really useful! Thanks man!

                          @BuZz said in Here is a way to select input for RetroArch players 1-4:

                          Please can you give me the output of udevadm info /dev/input/js0 (the device which isn't really a joystick on your setup.

                          Here it go:

                          [prompt]$ udevadm info /dev/input/js0
                          P: /devices/platform/lis3lv02d/input/input10/js0
                          N: input/js0
                          E: DEVNAME=/dev/input/js0
                          E: DEVPATH=/devices/platform/lis3lv02d/input/input10/js0
                          E: ID_INPUT=1
                          E: ID_INPUT_ACCELEROMETER=1
                          E: ID_PATH=platform-lis3lv02d
                          E: ID_PATH_TAG=platform-lis3lv02d
                          E: MAJOR=13
                          E: MINOR=0
                          E: SUBSYSTEM=input
                          E: USEC_INITIALIZED=233075
                          
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                          • BuZzB
                            BuZz administrators
                            last edited by

                            I have pushed an update that should ignore this device now in the config editor (hopefully).

                            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                            meleuM 1 Reply Last reply Reply Quote 1
                            • meleuM
                              meleu @BuZz
                              last edited by

                              @BuZz said in Here is a way to select input for RetroArch players 1-4:

                              I have pushed an update that should ignore this device now in the config editor (hopefully).

                              Yeah! Worked here!

                              I've noticed a little issue... My joystick_selection.sh utility puts an #include at the beggining of the global retroarch.cfg, then its users won't see the changes made by the configedit.sh.

                              I'm gonna change my joystick_selection.sh to do the same way configedit.sh does: change input_playerN_joypad_index directly in retroarch.cfg. Then both utilities can manage the same data harmoniously.

                              Later we have to think in a way to check the precedences...

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                              • meleuM
                                meleu @BuZz
                                last edited by meleu

                                @BuZz said in Here is a way to select input for RetroArch players 1-4:

                                @meleu said in Here is a way to select input for RetroArch players 1-4:

                                @BuZz
                                Another improvement suggestion:
                                After setting the controllers for, let's say, NES, I go to the ...nes/retroarch.cfg and the input_playerN_joypad_index variables are after that #include for global configs. Which means that the global config allways takes precedence over the specific config.

                                BTW again: your configedit.sh made me realize the usefulness of inifuncs.sh. Really cool!

                                They should go before the include. I'll check

                                I think I know what hapenned here...

                                When the system specific retroarch.cfg have no input_playerN_joypad_index entry, the iniSet (actually iniProcess at this line) puts it at the end of the file.

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                                • BuZzB
                                  BuZz administrators
                                  last edited by

                                  It's a bug for a few custom configedit functions. Will sort.

                                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                  1 Reply Last reply Reply Quote 1
                                  • BuZzB
                                    BuZz administrators
                                    last edited by

                                    should be fixed.

                                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                    1 Reply Last reply Reply Quote 0
                                    • S
                                      skrapps914
                                      last edited by

                                      i have a weird issue with this. or at least i think it is this script. whenever i install it, my gba emulator stops working. it wont load any games. i only believe its this giving lr-gpsp an issue, because ive installed it, and gba wont load, i formatted the card, gba worked again, installed the controller script again, and gba stopped working. i checked the runcommand log for the error report, but the runcommand log is blank.

                                      meleuM 1 Reply Last reply Reply Quote 0
                                      • meleuM
                                        meleu @skrapps914
                                        last edited by meleu

                                        @skrapps914
                                        Thanks for your feedback. It gave me the idea to create an uninstall procedure.

                                        I can't see how the script can do this. But if you want to disable it to check if it really is the reason, you can delete the #include line at the beggining of /opt/retropie/configs/all/retroarch.cfg.

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                                        S 2 Replies Last reply Reply Quote 0
                                        • S
                                          skrapps914 @meleu
                                          last edited by

                                          @meleu said in Here is a way to select input for RetroArch players 1-4:

                                          @skrapps914
                                          Thanks for your feedback. It gave me the idea to create an uninstall procedure.

                                          I can't see how the script can do this. But if you want to disable it to check if it really is the reason, you can delete the #include line at the beggining of /opt/retropie/configs/all/retroarch.cfg.

                                          thanks for your reply and help. I went and removed the code, and lr-gpsp still wont work, perhaps it was something else that's causing it, and not this as suspected. i'm stuck without a clue as to why it will work, and then stop working once i installed the controller scrip though. maybe there was something else updating in the background, like the retropie script or something... i'm gonna format the card again, and try again, see if i can track it down

                                          edmaul69E 1 Reply Last reply Reply Quote 1
                                          • edmaul69E
                                            edmaul69 @skrapps914
                                            last edited by edmaul69

                                            @skrapps914 why reformat? Did you try going into retro-pie setup and reinstall the emulator? Which emulator are you using. Have you tried the other emulator?

                                            S 1 Reply Last reply Reply Quote 0
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