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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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    mame
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    • dankcushionsD
      dankcushions Global Moderator @Clyde
      last edited by

      @Clyde haha, ok cool! it even says to restart in the option text ;)

      ClydeC 1 Reply Last reply Reply Quote 0
      • ClydeC
        Clyde @dankcushions
        last edited by

        @dankcushions Yes, but there is a Restart entry in the Quick menu. I thought the text meant that one.

        markwkiddM 2 Replies Last reply Reply Quote 0
        • Z
          zenobiaflex
          last edited by

          I am loving the new 2003 plus; so far, I am happy to report that the ROMs I have tried so far are all functioning much better than when I was mucking around with the original 2003. Having sound work in DK is really wonderful.
          One thing I noticed is that the copyright warning that pops-up seems to be on by default. When I went into the retroarch-core-options.cfg file, I noticed this:

          mame2003-plus-skip_disclaimer = "enabled"

          mame2003-plus_skip_disclaimer = "disabled"

          The second occurs several lines down, but additionally, the latter use an underscore after the word "plus" while the former uses a dash after plus. Now I am not sure which is correct. The file actually has the first few with a dash and the latter with an underscore (see below for a paste from the file)

          mame2003-plus-dcs-speedhack = "enabled"
          mame2003-plus-samples = "enabled"
          mame2003-plus-skip_disclaimer = "enabled"
          mame2003-plus_brightness = "1.0"
          mame2003-plus_dcs_speedhack = "enabled"
          mame2003-plus_dialsharexy = "disabled"
          mame2003-plus_display_setup = "disabled"
          mame2003-plus_enable_backdrop = "disabled"
          mame2003-plus_four_way_emulation = "original"
          .
          .
          .

          Now I am not sure which is correct. I assume it is the dash, but the odd thing was that the file in my case showed it as enabled in the first case and disabled in the latter, but it seemed to be reading the latter. I just set all instances to enabled, but have not checked to see what works just yet. Anyone know which is correct or why the cfg file is variable?

          markwkiddM RiverstormR 2 Replies Last reply Reply Quote 0
          • markwkiddM
            markwkidd @Clyde
            last edited by

            @Clyde said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

            @dankcushions Yes, but there is a Restart entry in the Quick menu. I thought the text meant that one.

            Maybe the text should read "Resart core"... that seems like a good idea.

            1 Reply Last reply Reply Quote 1
            • markwkiddM
              markwkidd @zenobiaflex
              last edited by

              @zenobiaflex If it wouldn't cause you any particular issues, I would suggest deleting all of the mame2003-plus options in your retroarch-core-options.cfg and run the core again.

              Earlier in its evolution there was a slight name change involving that dash/underscore character and for whatever reason you have some entries with the old name scheme still in your file.

              When you clear them all you should only get the valid ones repopulated automatically.

              1 Reply Last reply Reply Quote 0
              • markwkiddM
                markwkidd @Clyde
                last edited by

                @Clyde said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                @dankcushions Yes, but there is a Restart entry in the Quick menu. I thought the text meant that one.

                That text in the core options now reads Restart core. Thanks.

                UDb23U 1 Reply Last reply Reply Quote 1
                • UDb23U
                  UDb23 @markwkidd
                  last edited by

                  Anyone tried the new implementation of vectors WITH a retroarch overlay ?
                  Does it impact performance ?

                  markwkiddM 1 Reply Last reply Reply Quote 0
                  • markwkiddM
                    markwkidd @UDb23
                    last edited by

                    @UDb23 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                    Anyone tried the new implementation of vectors WITH a retroarch overlay ?
                    Does it impact performance ?

                    nayslayer who authored the patch said they tested it with RetroArch overlays with no trouble. I don't think they were using an rpi but they were being sensitive to low power in all regards on the implementation

                    UDb23U 1 Reply Last reply Reply Quote 0
                    • UDb23U
                      UDb23 @markwkidd
                      last edited by

                      @markwkidd thanks.
                      If I find time will do some testing tomorrow, both on performance and on best overlay size @1080p.

                      1 Reply Last reply Reply Quote 0
                      • RiverstormR
                        Riverstorm @zenobiaflex
                        last edited by

                        @zenobiaflex said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                        Now I am not sure which is correct

                        The underscore is correct. The same for the warnings which I had to add manually due to it not saving correctly in RGUI. Samples are a dash.

                        1 Reply Last reply Reply Quote 0
                        • UDb23U
                          UDb23
                          last edited by UDb23

                          @markwkidd
                          Updated from source lr-mame2003 (Retropie 4.4.2 on Pi3 b+, no overclock) and started testing new Vector support.
                          In Tempest for any multiplier over 2x (tried 3x and 4x) the game screen gets corrupted, meaning lines (vectors) are missing.
                          See picture below:
                          0_1540137291840_tempest.jpg
                          Tried with and without antialiasing. Restarted rom multiple times, still same issue.
                          Also tried restart from inside the RGUI menu.

                          dankcushionsD 1 Reply Last reply Reply Quote 0
                          • dankcushionsD
                            dankcushions Global Moderator @UDb23
                            last edited by

                            @UDb23 what's your display resolution? can you take a shot of your video settings page?

                            UDb23U 2 Replies Last reply Reply Quote 1
                            • UDb23U
                              UDb23 @dankcushions
                              last edited by

                              @dankcushions
                              1080p. Will get the settings images and post.

                              1 Reply Last reply Reply Quote 0
                              • UDb23U
                                UDb23 @dankcushions
                                last edited by

                                @dankcushions
                                Here are the shots. Set to 3x multiplier. Game screen area seems to be the usual for core provided aspect ratio @ 1080p.
                                2_1540139480184_IMG_0959.JPG 1_1540139480184_IMG_0958.JPG 0_1540139480183_IMG_0957.JPG

                                dankcushionsD 1 Reply Last reply Reply Quote 0
                                • dankcushionsD
                                  dankcushions Global Moderator @UDb23
                                  last edited by dankcushions

                                  @UDb23 i noticed those sort of artefacts when i didn't increase my beamwidth corresponding to the scale. did you increase it? i think probably it should be automatic along with the scale...

                                  also, note that 1080p would not cope with tempest at 3x, which is 900x1200, so you may get scaling artefacts there, also.

                                  markwkiddM 1 Reply Last reply Reply Quote 1
                                  • markwkiddM
                                    markwkidd @dankcushions
                                    last edited by

                                    @dankcushions said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                    also, note that 1080p would not cope with tempest at 3x, which is 900x1200, so you may get scaling artefacts there, alos.

                                    I think that the combination of relatively small beam width plus RetroArch downscaling from 3x back to 1080 seems like a good hypothesis.

                                    UDb23U 1 Reply Last reply Reply Quote 0
                                    • UDb23U
                                      UDb23 @markwkidd
                                      last edited by

                                      @markwkidd @markwkidd
                                      Thanks for the tips. Will try and let you know.

                                      UDb23U 1 Reply Last reply Reply Quote 0
                                      • UDb23U
                                        UDb23 @UDb23
                                        last edited by UDb23

                                        @markwkidd
                                        Further testing results:
                                        Tempest
                                        multiply 2x , beam width 2, antialias ON -> works fine (thanks !)
                                        same as above but multiply 3x now (at least to me) looks even better than 2x.

                                        Omega Race:
                                        multiply 3x , beam width 2, antialias ON -> works fine

                                        Note:
                                        Apparently vector settings are "per core" and not "per game": when you edit vector settings in Omega Race you find them changed also in Tempest and viceversa.

                                        Not sure but probably a "per game" option would be nice (or would it already work by saving game remap ?)

                                        markwkiddM Z 2 Replies Last reply Reply Quote 0
                                        • markwkiddM
                                          markwkidd @UDb23
                                          last edited by markwkidd

                                          @UDb23 When you are in the RetroArch Core Options part of the Quick Menu, you should see a command at the top of the list with a name along the lines of Save game settings.

                                          If you select that command, the core options you have altered will be applied only to the current game. Ironically I helped write the English name of that command, and that's the part I can't remember.

                                          Edit: Thank you for your testing & especially for providing notes.

                                          I'm tracking the idea of a "minimum bead width clamp", thanks @dankcushions . What would the rule be? Something like this?

                                          /* after core options are all read from frontend) */
                                          if ((int)beam_width < resolution multiplier)
                                            beam_width = (float)resolution_multiplier;
                                          
                                          dankcushionsD UDb23U 2 Replies Last reply Reply Quote 0
                                          • dankcushionsD
                                            dankcushions Global Moderator @markwkidd
                                            last edited by

                                            @markwkidd sounds good to me! i suppose maybe the beamwidth should be set before the multiplier (so beamwidth of 1 = 1 in 1x multiplier, and 2 in 2x multiplier), but that might involve digging into mame's vector code which probably isn't fun!

                                            1 Reply Last reply Reply Quote 0
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