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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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    mame
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    • markwkiddM
      markwkidd @Clyde
      last edited by

      @Clyde said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

      @dankcushions Yes, but there is a Restart entry in the Quick menu. I thought the text meant that one.

      That text in the core options now reads Restart core. Thanks.

      UDb23U 1 Reply Last reply Reply Quote 1
      • UDb23U
        UDb23 @markwkidd
        last edited by

        Anyone tried the new implementation of vectors WITH a retroarch overlay ?
        Does it impact performance ?

        markwkiddM 1 Reply Last reply Reply Quote 0
        • markwkiddM
          markwkidd @UDb23
          last edited by

          @UDb23 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

          Anyone tried the new implementation of vectors WITH a retroarch overlay ?
          Does it impact performance ?

          nayslayer who authored the patch said they tested it with RetroArch overlays with no trouble. I don't think they were using an rpi but they were being sensitive to low power in all regards on the implementation

          UDb23U 1 Reply Last reply Reply Quote 0
          • UDb23U
            UDb23 @markwkidd
            last edited by

            @markwkidd thanks.
            If I find time will do some testing tomorrow, both on performance and on best overlay size @1080p.

            1 Reply Last reply Reply Quote 0
            • RiverstormR
              Riverstorm @zenobiaflex
              last edited by

              @zenobiaflex said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

              Now I am not sure which is correct

              The underscore is correct. The same for the warnings which I had to add manually due to it not saving correctly in RGUI. Samples are a dash.

              1 Reply Last reply Reply Quote 0
              • UDb23U
                UDb23
                last edited by UDb23

                @markwkidd
                Updated from source lr-mame2003 (Retropie 4.4.2 on Pi3 b+, no overclock) and started testing new Vector support.
                In Tempest for any multiplier over 2x (tried 3x and 4x) the game screen gets corrupted, meaning lines (vectors) are missing.
                See picture below:
                0_1540137291840_tempest.jpg
                Tried with and without antialiasing. Restarted rom multiple times, still same issue.
                Also tried restart from inside the RGUI menu.

                dankcushionsD 1 Reply Last reply Reply Quote 0
                • dankcushionsD
                  dankcushions Global Moderator @UDb23
                  last edited by

                  @UDb23 what's your display resolution? can you take a shot of your video settings page?

                  UDb23U 2 Replies Last reply Reply Quote 1
                  • UDb23U
                    UDb23 @dankcushions
                    last edited by

                    @dankcushions
                    1080p. Will get the settings images and post.

                    1 Reply Last reply Reply Quote 0
                    • UDb23U
                      UDb23 @dankcushions
                      last edited by

                      @dankcushions
                      Here are the shots. Set to 3x multiplier. Game screen area seems to be the usual for core provided aspect ratio @ 1080p.
                      2_1540139480184_IMG_0959.JPG 1_1540139480184_IMG_0958.JPG 0_1540139480183_IMG_0957.JPG

                      dankcushionsD 1 Reply Last reply Reply Quote 0
                      • dankcushionsD
                        dankcushions Global Moderator @UDb23
                        last edited by dankcushions

                        @UDb23 i noticed those sort of artefacts when i didn't increase my beamwidth corresponding to the scale. did you increase it? i think probably it should be automatic along with the scale...

                        also, note that 1080p would not cope with tempest at 3x, which is 900x1200, so you may get scaling artefacts there, also.

                        markwkiddM 1 Reply Last reply Reply Quote 1
                        • markwkiddM
                          markwkidd @dankcushions
                          last edited by

                          @dankcushions said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                          also, note that 1080p would not cope with tempest at 3x, which is 900x1200, so you may get scaling artefacts there, alos.

                          I think that the combination of relatively small beam width plus RetroArch downscaling from 3x back to 1080 seems like a good hypothesis.

                          UDb23U 1 Reply Last reply Reply Quote 0
                          • UDb23U
                            UDb23 @markwkidd
                            last edited by

                            @markwkidd @markwkidd
                            Thanks for the tips. Will try and let you know.

                            UDb23U 1 Reply Last reply Reply Quote 0
                            • UDb23U
                              UDb23 @UDb23
                              last edited by UDb23

                              @markwkidd
                              Further testing results:
                              Tempest
                              multiply 2x , beam width 2, antialias ON -> works fine (thanks !)
                              same as above but multiply 3x now (at least to me) looks even better than 2x.

                              Omega Race:
                              multiply 3x , beam width 2, antialias ON -> works fine

                              Note:
                              Apparently vector settings are "per core" and not "per game": when you edit vector settings in Omega Race you find them changed also in Tempest and viceversa.

                              Not sure but probably a "per game" option would be nice (or would it already work by saving game remap ?)

                              markwkiddM Z 2 Replies Last reply Reply Quote 0
                              • markwkiddM
                                markwkidd @UDb23
                                last edited by markwkidd

                                @UDb23 When you are in the RetroArch Core Options part of the Quick Menu, you should see a command at the top of the list with a name along the lines of Save game settings.

                                If you select that command, the core options you have altered will be applied only to the current game. Ironically I helped write the English name of that command, and that's the part I can't remember.

                                Edit: Thank you for your testing & especially for providing notes.

                                I'm tracking the idea of a "minimum bead width clamp", thanks @dankcushions . What would the rule be? Something like this?

                                /* after core options are all read from frontend) */
                                if ((int)beam_width < resolution multiplier)
                                  beam_width = (float)resolution_multiplier;
                                
                                dankcushionsD UDb23U 2 Replies Last reply Reply Quote 0
                                • dankcushionsD
                                  dankcushions Global Moderator @markwkidd
                                  last edited by

                                  @markwkidd sounds good to me! i suppose maybe the beamwidth should be set before the multiplier (so beamwidth of 1 = 1 in 1x multiplier, and 2 in 2x multiplier), but that might involve digging into mame's vector code which probably isn't fun!

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                                  • UDb23U
                                    UDb23 @markwkidd
                                    last edited by

                                    @markwkidd said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                    you should see a command at the top of the list with a name along the lines of Save game settings.

                                    Understood, similar to buttons remapping per game. Thanks again.

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                                    • Z
                                      zenobiaflex @UDb23
                                      last edited by

                                      @UDb23 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                      @markwkidd @markwkidd
                                      Further testing results:
                                      Tempest
                                      multiply 2x , beam width 2, antialias ON -> works fine (thanks !)
                                      same as above but multiply 3x now (at least to me) looks even better than 2x.

                                      ASTEROIDS
                                      I tried these settings with Tempest and they look good. For my taste, bumping up flicker to about 50 also seems to lend a bit of nice aesthetic.
                                      I had the opportunity to play Asteroids on a real vector monitor at the ACAM a couple of weeks ago and these settings also look pretty good. The one missing element would be if there was a way for the shots on asteroids to have a higher intensity. On the real vector monitor, the shots are incredibly bright when firing; not sure if there is a way to capture that in programming. There is also a bit of a tracer element on asteroids (afterburner of the phosphor I imagine). It

                                      UDb23U markwkiddM 2 Replies Last reply Reply Quote 1
                                      • markwkiddM
                                        markwkidd
                                        last edited by

                                        New bounty: Enable Outrunners single screen mode

                                        https://www.bountysource.com/issues/50648047-outrunners-single-screen-mode

                                        I set this bounty up in the mame2003 repository because as with the vector fix, if someone can address the problem in either of the 2003 cores I'll help make sure the fix makes it to the other one.

                                        ClydeC 1 Reply Last reply Reply Quote 0
                                        • ClydeC
                                          Clyde @markwkidd
                                          last edited by

                                          @markwkidd At first glance, I read „$10.000 USD“. 😆

                                          markwkiddM 1 Reply Last reply Reply Quote 0
                                          • markwkiddM
                                            markwkidd @Clyde
                                            last edited by markwkidd

                                            @Clyde said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                            @markwkidd At first glance, I read „$10.000 USD“. 😆

                                            Lol if that were true I might have to get motivated and learn more about coding for video. There are apparently quite a few fans of this game out there -- maybe it'll happen 8-)

                                            1 Reply Last reply Reply Quote 0
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