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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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    • Z
      zenobiaflex @UDb23
      last edited by

      @UDb23 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

      @markwkidd @markwkidd
      Further testing results:
      Tempest
      multiply 2x , beam width 2, antialias ON -> works fine (thanks !)
      same as above but multiply 3x now (at least to me) looks even better than 2x.

      ASTEROIDS
      I tried these settings with Tempest and they look good. For my taste, bumping up flicker to about 50 also seems to lend a bit of nice aesthetic.
      I had the opportunity to play Asteroids on a real vector monitor at the ACAM a couple of weeks ago and these settings also look pretty good. The one missing element would be if there was a way for the shots on asteroids to have a higher intensity. On the real vector monitor, the shots are incredibly bright when firing; not sure if there is a way to capture that in programming. There is also a bit of a tracer element on asteroids (afterburner of the phosphor I imagine). It

      UDb23U markwkiddM 2 Replies Last reply Reply Quote 1
      • markwkiddM
        markwkidd
        last edited by

        New bounty: Enable Outrunners single screen mode

        https://www.bountysource.com/issues/50648047-outrunners-single-screen-mode

        I set this bounty up in the mame2003 repository because as with the vector fix, if someone can address the problem in either of the 2003 cores I'll help make sure the fix makes it to the other one.

        ClydeC 1 Reply Last reply Reply Quote 0
        • ClydeC
          Clyde @markwkidd
          last edited by

          @markwkidd At first glance, I read „$10.000 USD“. 😆

          markwkiddM 1 Reply Last reply Reply Quote 0
          • markwkiddM
            markwkidd @Clyde
            last edited by markwkidd

            @Clyde said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

            @markwkidd At first glance, I read „$10.000 USD“. 😆

            Lol if that were true I might have to get motivated and learn more about coding for video. There are apparently quite a few fans of this game out there -- maybe it'll happen 8-)

            1 Reply Last reply Reply Quote 0
            • UDb23U
              UDb23 @zenobiaflex
              last edited by

              @zenobiaflex Thanks for the feedback on the settings.

              Just created an overlay for ASTEROIDS to test if it impacts performance.
              On my Pi3b+ no sign of slowdown; the game runs smoothly.
              Settings as mentioned above for Omega Race.

              alt text

              1 Reply Last reply Reply Quote 2
              • markwkiddM
                markwkidd @zenobiaflex
                last edited by markwkidd

                @zenobiaflex said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                The one missing element would be if there was a way for the shots on asteroids to have a higher intensity. On the real vector monitor, the shots are incredibly bright when firing; not sure if there is a way to capture that in programming. There is also a bit of a tracer element on asteroids (afterburner of the phosphor I imagine).

                If you would like to pursue this line of thought, the next step would be to test Asteroids in current MAME to see if these vector effects are properly emulated. If current MAME handles it, that is no guarantee that the functionality can be backported, but it would at least put things in the realm of possibility.

                Please let us know if you do investigate. Thanks!

                1 Reply Last reply Reply Quote 0
                • markwkiddM
                  markwkidd
                  last edited by

                  MAME 2003-Plus is featured on the RetroArch and libretro homepages today!
                  https://www.libretro.com/index.php/introducing-mame-2003-plus-a-high-performance-libretro-arcade-emulator/

                  mediamogulM 1 Reply Last reply Reply Quote 5
                  • mediamogulM
                    mediamogul Global Moderator @markwkidd
                    last edited by

                    @markwkidd

                    I've been following the milestones as they happened, but it's even more impressive to see everything listed together. Great write-up and great work to all involved.

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                    1 Reply Last reply Reply Quote 3
                    • BriganeB
                      Brigane
                      last edited by

                      I'm going through the list of current fixed games at the moment and I've had succes with most games but not a game called "Glass".
                      I'm using mame2003-plus and it goes directly back to emulationstation after I try to enter the game.
                      Both mame2003 and mame2010 I can get to the Boys and Girls mode selection but after that I just get a black screen.

                      Systems: Raspberry Pi 0/2/3 Model B+
                      Os: RetroPie 4.5
                      Frontend: Emulationstation & Attract Mode

                      markwkiddM 1 Reply Last reply Reply Quote 0
                      • markwkiddM
                        markwkidd @Brigane
                        last edited by

                        @Brigane the two broad possibilities are that the romset changed in mame2003-plus or that there isa regression bug.

                        I've only got my phone at the moment soi can't check on the possibility of a changed romset myself at the moment. Can you generate a log and post a link to it?

                        BriganeB 1 Reply Last reply Reply Quote 0
                        • G
                          grant2258 Banned
                          last edited by

                          @Brigane this is expected if you left you warings on it would tell you the information.

                          ./src/drivers/glass.c:325:GAMEX( 1993, glass, 0, glass, glass, glass, ROT0, "Gaelco", "Glass", GAME_UNEMULATED_PROTECTION )
                          ./src/drivers/glass.c:326:GAME( 1993, glasskr, glass, glass, glass, glass, ROT0, "Gaelco", "Glass (Censored, Unprotected)" )

                          use glasskr

                          BriganeB 1 Reply Last reply Reply Quote 0
                          • BriganeB
                            Brigane @markwkidd
                            last edited by

                            @markwkidd This is a copy of my runcommand.log after running it with mame2003-plus I assume this is what you need from me
                            https://pastebin.com/jcB0pwyE

                            Thank you for looking into this.

                            Systems: Raspberry Pi 0/2/3 Model B+
                            Os: RetroPie 4.5
                            Frontend: Emulationstation & Attract Mode

                            1 Reply Last reply Reply Quote 0
                            • BriganeB
                              Brigane @grant2258
                              last edited by

                              @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                              @Brigane this is expected if you left you warings on it would tell you the information.

                              ./src/drivers/glass.c:325:GAMEX( 1993, glass, 0, glass, glass, glass, ROT0, "Gaelco", "Glass", GAME_UNEMULATED_PROTECTION )
                              ./src/drivers/glass.c:326:GAME( 1993, glasskr, glass, glass, glass, glass, ROT0, "Gaelco", "Glass (Censored, Unprotected)" )

                              use glasskr

                              I'm not quite sure what to do with this information and what do you mean by warings?

                              Systems: Raspberry Pi 0/2/3 Model B+
                              Os: RetroPie 4.5
                              Frontend: Emulationstation & Attract Mode

                              1 Reply Last reply Reply Quote 0
                              • G
                                grant2258 Banned
                                last edited by grant2258

                                goto rgui->options there is an option called skip warnings make sure this is off that way it will give you information if the game isint playable

                                been a while since i used retropie thing its select+x by default to get to the RGUI

                                1 Reply Last reply Reply Quote 1
                                • UDb23U
                                  UDb23
                                  last edited by

                                  Mame 2003 plus deserves its own logo

                                  0_1541097533344_2003plus.JPG

                                  could be useful in case you create a dedicated system in ES.

                                  It's just a quick creation, feedback is welcome.

                                  SVG file here.

                                  1 Reply Last reply Reply Quote 1
                                  • H
                                    hhromic
                                    last edited by

                                    Hi all, I was looking into the "input interface" option to avoid receiving double-inputs when using a keyboard with remaps in retroarch.cfg. However I saw this commit that actually removed the option for this in lr-mame2003-plus: https://github.com/libretro/mame2003-plus-libretro/commit/856b51b24e5fb1264d17cbaaa2b1c005af06fdd9

                                    It seems that this option is now obsolete and there is an alternative?

                                    • remove obsolete input option, use autofocus or enable hotkeys instead

                                    However I fail to understand the proposed alternative.
                                    Any help welcome :)

                                    1 Reply Last reply Reply Quote 0
                                    • RiverstormR
                                      Riverstorm
                                      last edited by

                                      @UDb23 - Thanks for the logo, it looks great.

                                      @hhromic - Try pressing Scroll Lock (focus on) and it should give you "raw" input vs. RA double inputs. If it doesn't work you might need to update Retroarch. I know 1.7.5 works but older versions like 1.7.1 do not.

                                      H 1 Reply Last reply Reply Quote 1
                                      • H
                                        hhromic @Riverstorm
                                        last edited by

                                        @Riverstorm thanks for the pointer! Will try out that.
                                        I already have the latest versions of everything so hopefully that helps.

                                        1 Reply Last reply Reply Quote 0
                                        • G
                                          grant2258 Banned
                                          last edited by grant2258

                                          im pretty sure this option works on ra 1.7.3 as well basically its called game focus mode. What is does is removes all retro arch binds. I dont want to get technical here no need to all you need to know is if your using an ipac or similar it will give you full keyboard access.

                                          (the same as nulling all your keys but it also removes the retropad binds which are conflcting)

                                          1 Reply Last reply Reply Quote 2
                                          • RiverstormR
                                            Riverstorm
                                            last edited by

                                            @grant2258 - Thanks, I wasn't which version it was fixed. I could go in and out of focus with the OSD message but I would still get double RA inputs, until I updated, then I knew what you were trying to explain in that thread. It's so much cleaner than using the old Input Interface options. It seems to work on any input device, even a plain ol' keyboard. Very handy.

                                            H 1 Reply Last reply Reply Quote 0
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