OpenBOR 6xxx OpenBeta Testphase
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Thanks @cyperghost I really need to make some time to give it a test drive! Since I'm using it on stretch, what's the proper way to compile it? (sorry, I know you've answered this before - still unsure of what commands to use)
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I'm interested too for compilation tuto, i will try too ;)
I have try your last binary and it works fine :D
Now we can play for exempleFighter's History Revenge [Light v2][v3.0 build 6412]
that use the new unload command for sprites. -
How to compile
- Download
OpenBOR
from here https://github.com/DCurrent/openbor
1.1 you can download with browser and you'll get aopenbor-master
1.2 get it withwget https://github.com/DCurrent/openbor/archive/master.zip
- unzip the files with
unzip master.zip
- Go to folder "engine" with
cd openbor-master/engine
- Now get patch by using
wget -q --show-progress "http://raw.githubusercontent.com/crcerror/OpenBOR-Raspberry/master/patch/latest_build.diff"
- Apply patch with
patch -p0 -i latest_build.diff
- Compile with
make BUILD_PANDORA=1
- Place your GLlib next to OpenBOR binary!
Now you've your OpenBOR binary build like the scriptmodule.
@BiZzAr721
It's very likely that the compiled binaries I made for RetroPie 4.3 (jessie) will also work in RetroPie 4.4 (stretch) - Download
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Thank you @cyperghost
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@cyperghost Hello. I was successful in instslling the latest version of Openbor on my Raspberry Pi. I only have one issue after my install. On the game selection screen when I try to scroll down past what is in the screen I ger kicked out of Openbor. Is there a fix to this issue? Thank you again fir all your help.
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@maxwell This seems not to be an issue, it seems a to be a big failure. Can you tell me how you installed OpenBOR?
Can you please provide more infos about your installation according to:
https://retropie.org.uk/forum/topic/3/read-this-first -
@cyperghost Thank you for replying to my post. I created a fresh install using retropie 4.4. I followed the instructions at the beginning of this thread. I am not sure what went wrong. I can play every gmae that is visible. When I try to scroll down the application just closes. Not sure how to fix this.
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@maxwell Okay... this sounds familiar in some kinds. But it has nothing to do with OpenBOR itsef. I think @BiZzAr721 faced the same issue. There is something wrong with the joy2key script in addition with some ports like DOOM and QUAKE.
So to make it clear. You start OpenBOR with a module loaded, it starts properly and you press start but if you press down OpenBOR closes?
Please login with SSH and write
ps -a
if you see a process like joy2key then write
pkill -f joy2key
If so then a small an dirty fix for this is to edit runcomannd-onstart with
nano /opt/retropie/configs/all/runcommand-onstart.sh
and add line
(sleep 5 && pkill -f joy2key) &
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@cyperghost Thank you for the suggestion. I tried the work around you outline but it did not provide a solution. I am missing the runcommand file you provided.
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@maxwell said in OpenBOR 6xxx OpenBeta Testphase:
@cyperghost Thank you for the suggestion. I tried the work around you outline but it did not provide a solution. I am missing the runcommand file you provided.
The file is not installed by default but with the edit and saving it is created. But do you see a joy2key instance running by using
ps -a
?
And does OpenBOR proper run if you terminate this process withpkill -f joy2key
?Or did you fail to start OpenBOR completly? Please provide more information around your build according to... https://retropie.org.uk/forum/topic/3/read-this-first
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@cyperghost When I ran the ps -a code I did not see joy2key listed. I ran the pkill -f joy2key code and did not see anything. OpenBOR starts up without any issues. My only issue is if I try to scroll beyond what is displayed on my screen the OpenBOR menu just closes. Is there anything else I can provide you with for information to help understand how to solve my issue?
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@cyperghost I mean the OpenBOR_beta selection on ports.
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@maxwell be glad you don't have the
Joy2key
curse! Check your game names and make sure the aren't any incompatable characters in the file name (&, and certainʼ''
for example) I know that was the cause of some gamelists crashing@cyperghost I still don't know how but I think it may have been somehow this one specific PNY microSD card?!?
(restoring the same backup to two different SD cards, only that one PNY brand SD card showed the error) -
@BiZzAr721 Thank you for the advice. I will check the game naming conventions. I will let you know if I have any success.
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OpenBeta , does anyone knows where the photos saving going to ? or the high score ? or the cfg after i load the game ? :
looked in the folder of the opbenbor_openbeta or the old one (also in the config) nothing there....Found it -
Home/Pi/Saves or / ScreenShots -
Updated OpenBOR for Raspberry to OpenBOR v6510
Old Branch is 6315 and can be downloaded via GITHUB -
Sweet! I hope I can find time to try it out - been unbelievably busy the past few weeks and no signs of slowing down!
@cyperghost I also noticed you submitted your scripts to be merged! Good deal! -
@BiZzAr721 said in OpenBOR 6xxx OpenBeta Testphase:
I also noticed you submitted your scripts to be merged! Good deal!
This needs some tuning, so I asked for help inside the PR.
It is because I don't know how to compile two binaries within one single module.
We need OpenBOR and the libGL ... until now we compile OpenBOR and use a precompiled libary.
So I think chances for a quick merge a very low for 6xxx branch.
For 3400 branch with PAK support I see no problems.
All branches can reside together in one config file but it is up to BuZz to decide. -
@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
3400 & v6510 or 6315
i have the games on *.pak
everything is working beautiful with all the options for the video and saves and so.why do i need them ?
is it helpful ?
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