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    [RPi 3] Optimized lr-snes9x using PGO

    Scheduled Pinned Locked Moved Ideas and Development
    snessnes9xoptimizationraspberry pi 3
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    • MapleStoryM
      MapleStory @Darksavior
      last edited by

      @Darksavior

      Did you do anything other than copy Griever's RetroPie-Setup changes? I replaced my system.sh and lr-snes9x.sh files to match his, updated lr-snes9x from source and despite now being on 1.57, the core runs worse than the binary he posted in the original post of this thread.

      DarksaviorD 1 Reply Last reply Reply Quote 0
      • DarksaviorD
        Darksavior @MapleStory
        last edited by Darksavior

        @MapleStory I had that problem at first until I read his first post which says

        "Note that you need to comment out CXXFLAGS, LDFLAGS and uncomment the other CXXFLAGS variable when generating the optimized binary."

        Do that and you'll be good to go.

        #CXXFLAGS+=" -fprofile-dir=/home/pi/pgo/out -fprofile-generate=/home/pi/pgo/out"

        CXXFLAGS+=" -fprofile-dir=/home/pi/pgo/out -fprofile-use=/home/pi/pgo/out"

        #LDFLAGS+=" -lgcov"

        MapleStoryM 1 Reply Last reply Reply Quote 0
        • MapleStoryM
          MapleStory @Darksavior
          last edited by MapleStory

          @Darksavior

          Thanks, made the changes and it compiled successfully but Kirby's Dreamland 3 cat/hamster room fluctuates between 58.7-59fps. Doesn't get to a clear 60fps. Griever's binary in the first post, however, maintains a stable 60fps throughout. Other than compiling lr-snes9x from source after editing the scripts, was there any other updates I should've done?

          DarksaviorD mituM 2 Replies Last reply Reply Quote 0
          • DarksaviorD
            Darksavior @MapleStory
            last edited by Darksavior

            @MapleStory I only tested it against the official build on a pi3b non-plus at 1300 and it was an improvement over that one. It's still not as fast as the Griever's build. I wouldn't know what else would be required to improve it. A pi3b+ user should be fullspeed on 1.57 unless you use the slowdown fix hack. This is my first time editing building options so I'm rather new to this.

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            • mituM
              mitu Global Moderator @MapleStory
              last edited by

              @MapleStory The final binary use profiling(performance) data - i.e. you run the emulator a few times, in the games you're interested on improving performance, and some performance data is generated. Then you re-compile the binary again, this time the compiler reads the performance data and produces another binary that takes into account this perf data, with some new optimisations added based on the data.

              That's why @Griever said it's difficult to automate the build of such compiler, it's practically non-automated if you want to have meaningful results.

              1 Reply Last reply Reply Quote 1
              • pjftP
                pjft
                last edited by

                So, I've been meaning to ask in case anyone had tried it out: if I use the binary above on a pre-RA 1.57 setup, will it still be an improvement/will it at least run, or are the improvements dependent on updating RetroArch as well? I'm not keen on updating it as I have a stable, working setup and I'm under the impression I read a few things changed on the performance front.

                DarksaviorD mituM 2 Replies Last reply Reply Quote 0
                • DarksaviorD
                  Darksavior @pjft
                  last edited by

                  @pjft Try it. Be adventurous and just go for it. Back up your build, of course.

                  1 Reply Last reply Reply Quote 1
                  • mituM
                    mitu Global Moderator @pjft
                    last edited by

                    @pjft You can try the core provided, but for sure the save states wouldn't work and there have been some modifications in the recent core version to accomodate the run-ahead feature introduced with RA 1.7.2 (?), so they might be imcompatibilities.

                    1 Reply Last reply Reply Quote 2
                    • pjftP
                      pjft
                      last edited by

                      @mitu @Darksavior Sounds good. I'll create a separate emulator entry and try it out.

                      Thanks.

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                      • MapleStoryM
                        MapleStory
                        last edited by MapleStory

                        The RetroPie-setup script updated today and now I can't update lr-snes9x from source with the PGO changes. Anyone else having this issue?

                        EDIT: Found the problem. So it seems like there's a limit to how many games you can profile, otherwise it will crap out during compiling the optimized core. I probably profiled 15-20 games, so I think it's better off to just go with 5-10.

                        1 Reply Last reply Reply Quote 0
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