RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    lr-fbalpha now fast on PiZero & rpi1

    Scheduled Pinned Locked Moved General Discussion and Gaming
    fbalphapizerodynarec
    28 Posts 7 Posters 6.5k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B
      barbudreadmon
      last edited by barbudreadmon

      You can now build lr-fbalpha with an optional USE_CYCLONE=1 argument, it'll replace the normal m68k interpreter "musashi" with the m68k arm dynarec "cyclone" when possible, allowing better performances for games relying on a m68k cpu (which probably means half of the fbalpha library, including cps1, cps2 and neogeo) for slow arm devices like the PiZero & Pi1. Afaik this dynarec is the reason why pifba is running ok on those devices, so most likely you won't need pifba anymore if you use this.
      I tested it on a downclocked rpi3 (at the stock frequency of the Pi1, which is 700Mhz) on a few cps2 games, they ran at full speed while using only 60% of 1 core. Any feedback welcome.

      Be aware that you won't be able to use your pifba romset with current lr-fbalpha, pifba romset is almost 10 years old

      FBNeo developer - github - forum

      N DarksaviorD 2 Replies Last reply Reply Quote 4
      • N
        nasp2000 @barbudreadmon
        last edited by

        This info is so good... i will try soon...

        1 Reply Last reply Reply Quote 0
        • DarksaviorD
          Darksavior @barbudreadmon
          last edited by

          @barbudreadmon Where do I put that argument?

          mituM 1 Reply Last reply Reply Quote 0
          • mituM
            mitu Global Moderator @Darksavior
            last edited by mitu

            @Darksavior If you modify the scriptmodule to re-build from source, it should be somewhere around here - notice how HAVE_NEON option is added. Note that if you compile on a Pi 0/1, you'll have to pick the other branch of the if, for non-NEON enabled systems.

            1 Reply Last reply Reply Quote 1
            • BuZzB
              BuZz administrators
              last edited by BuZz

              I will enable the option for armv6 devices for now. [edit] this is done and rpi1 binaries are updated.

              @barbudreadmon the rpi3 running at 700Mhz will still be a fair amount faster than the rpi0/1 I think. I will try it out on a rpi1 system. Thanks for the improvements.

              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

              B 1 Reply Last reply Reply Quote 1
              • DarksaviorD
                Darksavior
                last edited by Darksavior

                Nevermind, not sure if the argument is enabled. Had to try an older build to compare and didn't notice

                B 1 Reply Last reply Reply Quote 0
                • B
                  barbudreadmon @Darksavior
                  last edited by

                  @Darksavior said in lr-fbalpha now fast on PiZero & rpi1:

                  Excellent. This helps on the pi3b/b+ as well.

                  I don't recommend using it on arch besides rpi0/1 for several reasons :

                  • savestates from cyclone aren't compatible with savestates from musashi
                  • for the reason above, it's also breaking netplay cross-platform compatibility
                  • i can't really say for sure that this cyclone implementation is bug free
                  • at the very least i think it breaks support for megadrive games (if you are using fbalpha for megadrive)

                  FBNeo developer - github - forum

                  DarksaviorD 1 Reply Last reply Reply Quote 1
                  • DarksaviorD
                    Darksavior @barbudreadmon
                    last edited by

                    @barbudreadmon Yea I just noticed it breaks system18.

                    1 Reply Last reply Reply Quote 0
                    • B
                      barbudreadmon @BuZz
                      last edited by

                      @BuZz now i build cyclone support for all arm platform, however you have to enable it through the core options (disabled by default, for the reasons explained above).

                      @Darksavior i guess it solves the issue with system18 since you'll be able to use core option overrides.

                      FBNeo developer - github - forum

                      BuZzB 1 Reply Last reply Reply Quote 1
                      • BuZzB
                        BuZz administrators @barbudreadmon
                        last edited by

                        @barbudreadmon Thanks. Enabled for all arm platforms. Binaries have also been updated now.

                        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                        1 Reply Last reply Reply Quote 0
                        • lostlessL
                          lostless
                          last edited by

                          i just tried the cyclone support on a pi zero and did not notice any improvements. All i tested was some neo geo games though. Am I missing something?

                          DarksaviorD 1 Reply Last reply Reply Quote 0
                          • DarksaviorD
                            Darksavior @lostless
                            last edited by

                            @lostless Enable Cyclone from Rgui: Quick Menu, Options.

                            lostlessL 1 Reply Last reply Reply Quote 0
                            • BuZzB
                              BuZz administrators
                              last edited by

                              Just to note, I did actually update Jessie packages too. But this may be the last time. (I have to build everything 4 times currently and I want people to update to Stretch)

                              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                              1 Reply Last reply Reply Quote 1
                              • lostlessL
                                lostless @Darksavior
                                last edited by

                                @Darksavior did that, seem to make no difference.

                                B 1 Reply Last reply Reply Quote 0
                                • B
                                  barbudreadmon @lostless
                                  last edited by barbudreadmon

                                  @lostless said in lr-fbalpha now fast on PiZero & rpi1:

                                  @Darksavior did that, seem to make no difference.

                                  You need to restart the core (most likely close and reopen actually).

                                  Edit : my bad, i confirm i messed up when reworking this as a core option, cyclone is always disabled, should be fixed in my next commit.
                                  Edit 2 : Should work as expected now, also improved description of the core option...

                                  FBNeo developer - github - forum

                                  lostlessL 1 Reply Last reply Reply Quote 0
                                  • lostlessL
                                    lostless @barbudreadmon
                                    last edited by

                                    @barbudreadmon after spending 5 hours compiling on a pi zero, Lol, there still is no difference.

                                    B 1 Reply Last reply Reply Quote 0
                                    • B
                                      barbudreadmon @lostless
                                      last edited by

                                      @lostless said in lr-fbalpha now fast on PiZero & rpi1:

                                      there still is no difference.

                                      Having no difference at all doesn't make any sense, at the very least it is using ~30% less cpu with cyclone enabled. I tried downclocking my rpi3 again (this time to 600Mhz), i played Street Fighter Alpha 3 which is probably one of the most demanding m68k games :

                                      • with cyclone enabled, max cpu usage was 80% (happened once around the end of the attract mode) with a minimum around 50%.
                                      • with musashi, cpu couldn't handle it, minimum was 80%, regular spikes above 100%, causing slowdowns

                                      Let's confirm your issue is not elsewhere :

                                      • what's the commit you are using (next to the emulator version in bottom left of rgui) ?
                                      • do you have something that could cause heavy cpu usage ? like rewind or advanced shaders ?
                                      • did you shutdown the emulator after enabling cyclone ? not just "restart" in the ui ?

                                      Also, you don't need to spend 5 hours building this, downloading the armhf version at libretro buildbot and replacing yours should be fine : http://buildbot.libretro.com/nightly/linux/armhf/latest/fbalpha_libretro.so.zip

                                      FBNeo developer - github - forum

                                      lostlessL 1 Reply Last reply Reply Quote 0
                                      • lostlessL
                                        lostless @barbudreadmon
                                        last edited by

                                        @barbudreadmon Im using build cb4826a. I guess some games speed up better then others. I tested neo geo and was a tad faster. Games like simpsons arcade I noticed no change. But its still not full speed on a pi zero. But was fun to test out.

                                        B 2 Replies Last reply Reply Quote 0
                                        • B
                                          barbudreadmon @lostless
                                          last edited by

                                          @lostless said in lr-fbalpha now fast on PiZero & rpi1:

                                          @barbudreadmon Im using build cb4826a. I guess some games speed up better then others. I tested neo geo and was a tad faster. Games like simpsons arcade I noticed no change. But its still not full speed on a pi zero. But was fun to test out.

                                          I explained it was only affecting games using the m68k cpu, simpsons is not one of them.
                                          Could you try using a frameskip of 1 in core options for neogeo ? To see if the bottleneck is the rendering.

                                          FBNeo developer - github - forum

                                          1 Reply Last reply Reply Quote 0
                                          • B
                                            barbudreadmon @lostless
                                            last edited by

                                            @lostless said in lr-fbalpha now fast on PiZero & rpi1:

                                            Im using build cb4826a

                                            What the fuck with that commit actually ? It doesn't even exist in https://github.com/libretro/fbalpha/commits/master, seems to me like you are not even using the right emulator...

                                            FBNeo developer - github - forum

                                            DarksaviorD 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.