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Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

lr-vice: Drive Emulation, Mapping Keyboard Strokes

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  • D
    DarishZone Banned
    last edited by 10 Jun 2018, 10:10

    Interesting, i'm limited on basic keyboard inputs on lr-vice, like spacebar-enter and numbers, everything seems to work fine. I prefer virtual keyboard honestly, but seems unresponsive at times, like directional arrows for trainers screens, i can see the input on visual keyboard, but nothing happens on screen. I think they have to work on it.

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    • Y
      youxia
      last edited by 10 Jun 2018, 10:49

      Outside text adventures there's no real need for full keyboard, I guess. Unfortunately I play a lot of them so... :/
      Plus, it just bugs me if something's not working.

      I have similar issues in ZX Spectrum and Amstrad, though on smaller scale. It'd be interesting to know if it's a fault to the emu itself or, like @rsn8887 says, external Pie/Retroarch problem ( like joytokey or some such)

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      • R
        rsn8887
        last edited by 10 Jun 2018, 14:25

        It might not even be joytokey. It might just be that for whatever reason RetroPie is mapping keys in addition to controller buttons. The keys it seems it maps are hardcoded to z, w etc. And there seems to be no easy way to disable that.

        This is still just a guess, but I have no other explanation why “key (z)” etc. would show up in the remapper next to my button inputs.

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        • D
          DarishZone Banned
          last edited by DarishZone 6 Oct 2018, 19:04 10 Jun 2018, 17:57

          I confirm what darkuni said, on lr-vice d81 files need drive set to 1581 to start, thank you for the advice :) parameter also need to be reversed to 1541 for d64 files (lr-vice will keep the change settings).

          Think to get rid completely of d81 files, i only have thirty of them on my set, crt and ef dsnt need to change anything.

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          • R
            rsn8887
            last edited by rsn8887 6 Nov 2018, 18:55 11 Jun 2018, 16:47

            Concerning the default mapping of keyboard keys, it seems to be part of Retroarch's default "retroarch.cfg". In that file, there's a line

            input_player1_b = "z"
            

            for example. It can be changed to

            input_player1_b = "nul"
            

            and that fixes it.

            There are a bunch of other defaults that have to be changed to "nul" manually in that file.

            I have no clue why Retroarch would do such a thing, and it is very annoying to say the least.

            I filed an issue on https://www.github.com/libretro/retroarch

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            • D
              DarishZone Banned
              last edited by 11 Jun 2018, 18:24

              Is the keyboard functional for text adventures? I've not tried yet.

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              • D
                DarishZone Banned
                last edited by 22 Sept 2018, 11:01

                @rsn8887 said in lr-vice: Drive Emulation, Mapping Keyboard Strokes:

                https://www.github.com/libretro/retroarch

                Up this thread because rsn8887 find something relevant here about visual keyboard input. Was try mapping keyboard input on controller when i also noticed some input buttons on visual keyboard not working at all, like "n".
                Also noticed Retroarch setting automap "z" on B button, but this is apparently on purpose for enabling some global commands which sadly interfere with lr-vice visual keyboard.
                I'm afraid change those value would impact settings on others emulators, but it would be very good, for example, to assign spacebar on B button thus make playable lot of C64 games. Will made some tries and let you know.

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                • D
                  DarishZone Banned
                  last edited by 22 Sept 2018, 22:08

                  I was wrong, nevermind.

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                  • N
                    ncc74656m @darkuni
                    last edited by 5 Nov 2018, 19:13

                    @darkuni Hey there, did you ever manage to make the D81 for Ultimate Wizard?

                    D 1 Reply Last reply 20 Dec 2018, 02:11 Reply Quote 0
                    • D
                      darkuni @ncc74656m
                      last edited by 20 Dec 2018, 02:11

                      @ncc74656m Unfortunately, I did not.

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