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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Mortal Kombat 2/3/UMK3 Audio

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    • GreenHawk84G
      GreenHawk84
      last edited by

      @dankcushions , or anyone, how do I get into service menus with lr-mame4all? It's F2 on lr-mame2003 but I get no response while in lr-mame4all. The reason I ask is because I am trying to test audio for MK games on mame4all but it is so quiet. Also, my controls are seriously jacked in mame4all. Mame2003 has the "tab" button feature to just remap per game.

      dankcushionsD 1 Reply Last reply Reply Quote 0
      • dankcushionsD
        dankcushions Global Moderator @GreenHawk84
        last edited by

        @GreenHawk84 i don't think any of that stuff works on lr-imame4all i'm afraid.

        GreenHawk84G 1 Reply Last reply Reply Quote 0
        • GreenHawk84G
          GreenHawk84 @dankcushions
          last edited by

          @dankcushions, so is there no way to access the service menu in mame4all?

          dankcushionsD 1 Reply Last reply Reply Quote 0
          • dankcushionsD
            dankcushions Global Moderator @GreenHawk84
            last edited by

            @GreenHawk84 that's what i said...

            1 Reply Last reply Reply Quote 0
            • GreenHawk84G
              GreenHawk84
              last edited by

              @dankcushions , I see you have made discoveries recently regarding this issue. Awesome, so glad you continue to investigate. I wish I could buy you a beer !

              1 Reply Last reply Reply Quote 1
              • GreenHawk84G
                GreenHawk84
                last edited by

                @dankcushions , I see you updated both MK3 and UMK3 in the Mame2003 compatibility list. These had poor audio for me as well, but I will go back in and play them extensively and report back.

                dankcushionsD 1 Reply Last reply Reply Quote 0
                • dankcushionsD
                  dankcushions Global Moderator @GreenHawk84
                  last edited by

                  @GreenHawk84 said in Mortal Kombat 2/3/UMK3 Audio:

                  @dankcushions , I see you updated both MK3 and UMK3 in the Mame2003 compatibility list. These had poor audio for me as well, but I will go back in and play them extensively and report back.

                  i didn't... i had them all as 'has issues' someone seems to have turned both to 'ok' on the pi3, despite the issue log linked in the notes.

                  i've now reverted the all back to 'has issues'

                  1 Reply Last reply Reply Quote 0
                  • GreenHawk84G
                    GreenHawk84
                    last edited by

                    @dankcushions , okay, that's what sucks about those lists, they are wide open for editing. I think known confirmed issues should be somehow locked until an admin has confirmed the fix. I also added a similar note to Rampage: World Tour.

                    dankcushionsD 1 Reply Last reply Reply Quote 0
                    • dankcushionsD
                      dankcushions Global Moderator @GreenHawk84
                      last edited by

                      @GreenHawk84 said in Mortal Kombat 2/3/UMK3 Audio:

                      @dankcushions , okay, that's what sucks about those lists, they are wide open for editing. I think known confirmed issues should be somehow locked until an admin has confirmed the fix. I also added a similar note to Rampage: World Tour.

                      that was supposed to be what's good about these sheets :)

                      however i've noticed the mame2003 sheet is completely screwed again despite all the editing rules i put on it. people can't be trusted so i'm reverting the last week or so and making it read only.

                      1 Reply Last reply Reply Quote 1
                      • GreenHawk84G
                        GreenHawk84
                        last edited by

                        Just wanted to add a note here that MK2 on Mame2003 does not play the coin sounds at the start screen, only the continue screen. A very small detail but Mame4All plays the sound and it is based on and older romset.

                        1 Reply Last reply Reply Quote 0
                        • GreenHawk84G
                          GreenHawk84
                          last edited by

                          Every once in a while I go back to MK2 and MK3 to see if any updates helped it, but to no avail. I hope one day my fav. games will be OK again. :(

                          1 Reply Last reply Reply Quote 1
                          • GreenHawk84G
                            GreenHawk84
                            last edited by GreenHawk84

                            @dankcushions, Anything new on this topic? If not that's fine, I was just curious.

                            1 Reply Last reply Reply Quote -1
                            • D
                              darkmenace
                              last edited by

                              Anything new to report? This sound issue is so frustrating. Other than that, the games run awesome and I love the MK series.

                              1 Reply Last reply Reply Quote 0
                              • dankcushionsD
                                dankcushions Global Moderator
                                last edited by

                                it's a shame there's this issue :( i'll update here and the github issue if there's anything to report. i tried an earlier version of lr-mame2003 but that first version i could compile on my mac (my dev environment) had the issue already. maybe i could port an even earlier version to mac but that's a pain.

                                basically nothing will happen with this issue unless you can find someone who knows C & audio programming well. i've done all i can :(

                                1 Reply Last reply Reply Quote 0
                                • D
                                  darkmenace
                                  last edited by

                                  I note you said in your earlier post above dankcushions that you could increase the DCS_BUFFER_SIZE to at least delay the onset of the crackling audio.

                                  You said you went from 4096 bytes to 8192 bytes. Have you tried pushing that to 16384 bytes or even higher?

                                  Are you able to tell me how I can change this option in retropie on my Rpi3? Even if you can point me in the direction of the relevant config file, I can locate and edit the setting and do some testing.

                                  Cheers
                                  DM

                                  dankcushionsD 1 Reply Last reply Reply Quote 0
                                  • dankcushionsD
                                    dankcushions Global Moderator @darkmenace
                                    last edited by

                                    @darkmenace i replied to your other thread :) https://retropie.org.uk/forum/topic/7084/mame2003-audio-crackling-mortal-kombat-games/2

                                    1 Reply Last reply Reply Quote 0
                                    • M
                                      Melvin.FoX
                                      last edited by

                                      So still no luck with this one? I thought what will happen when lowering the buffer size?

                                      dankcushionsD 1 Reply Last reply Reply Quote 0
                                      • dankcushionsD
                                        dankcushions Global Moderator @Melvin.FoX
                                        last edited by

                                        @Melvin.FoX makes problem happen faster

                                        M 1 Reply Last reply Reply Quote 0
                                        • M
                                          Melvin.FoX @dankcushions
                                          last edited by

                                          @dankcushions but also disappear faster ;) but i don't know what will happen to desync. I read that changing the audio latency to 200 ms solves the problem somehow. Have you tried it?

                                          dankcushionsD 1 Reply Last reply Reply Quote 0
                                          • dankcushionsD
                                            dankcushions Global Moderator @Melvin.FoX
                                            last edited by

                                            @Melvin.FoX this won't help. it will get worse and worse and get out of sync. i'm not going to fiddle with this any more than i already have. it should be a simple fix not a hack like this. the source code is available if you want to play!

                                            M 1 Reply Last reply Reply Quote 0
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