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Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

L/R shoulder buttons not working to jump letters

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emulationstatiogameslistinterfaceconfigurationshoulder button
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  • S
    simpleethat @zerobyzero
    last edited by 7 May 2019, 17:52

    @zerobyzero As far as I've always known to jump to certain letters you have to press Select (whatever button you might have configured for that) while in a system's gamelist and the first option should be Jump To... and a letter. Navigating with the Left or Right buttons should allow you to choose the letter.

    Z 1 Reply Last reply 7 May 2019, 19:32 Reply Quote 0
    • Z
      zerobyzero @simpleethat
      last edited by zerobyzero 5 Jul 2019, 20:33 7 May 2019, 19:32

      @mitu, that would be fine as well but L/R shoulder buttons are not doing anything at all.

      Yes, @simpleethat ehat, that's what I do at the moment but I find a bit annoying going go the menu simply because you want to scroll faster.

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      • M
        mitu Global Moderator
        last edited by 7 May 2019, 20:00

        @zerobyzero said in L/R shoulder buttons not working to jump letters:

        @mitu, that would be fine as well but L/R shoulder buttons are not doing anything at all.

        What's the exact version of Emulationstation you have installed ?

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        • Z
          zerobyzero
          last edited by 7 May 2019, 20:48

          Right now, 2.8.3rp but yesterday I tried with the latest development version (I cloned the git repository without any special command line so I assume I got the latest dev version) with the same result.

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          • M
            mitu Global Moderator
            last edited by mitu 5 Jul 2019, 22:34 7 May 2019, 21:33

            I have version 2.8.2rp installed right now and I have no problem with a Dualshock 4 controller - L/R act as PgUp/Down. Did you configure the L/R buttons in Emulationstation's Input configuration ?

            I'll try on 2.8.3rp, to see if anything is different.

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            • S
              simpleethat
              last edited by 7 May 2019, 22:22

              ES 2.8.3RP my L & R Shoulder buttons act as Page Up / Down

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              • Z
                zerobyzero
                last edited by 7 May 2019, 22:41

                Weird!

                This is my es_input.cfg

                	<inputConfig type="joystick" deviceName="Sony PLAYSTATION(R)3 Controller" deviceGUID="050000004c0500006802000000800000">
                		<input name="a" type="button" id="1" value="1" />
                		<input name="b" type="button" id="0" value="1" />
                		<input name="down" type="button" id="14" value="1" />
                		<input name="hotkeyenable" type="button" id="10" value="1" />
                		<input name="left" type="button" id="15" value="1" />
                		<input name="leftanalogdown" type="axis" id="1" value="1" />
                		<input name="leftanalogleft" type="axis" id="0" value="-1" />
                		<input name="leftanalogright" type="axis" id="0" value="1" />
                		<input name="leftanalogup" type="axis" id="1" value="-1" />
                		<input name="leftshoulder" type="button" id="4" value="1" />
                		<input name="leftthumb" type="button" id="11" value="1" />
                		<input name="lefttrigger" type="button" id="6" value="1" />
                		<input name="right" type="button" id="16" value="1" />
                		<input name="rightanalogdown" type="axis" id="4" value="1" />
                		<input name="rightanalogleft" type="axis" id="3" value="-1" />
                		<input name="rightanalogright" type="axis" id="3" value="1" />
                		<input name="rightanalogup" type="axis" id="4" value="-1" />
                		<input name="rightshoulder" type="button" id="5" value="1" />
                		<input name="rightthumb" type="button" id="12" value="1" />
                		<input name="select" type="button" id="8" value="1" />
                		<input name="start" type="button" id="9" value="1" />
                		<input name="up" type="button" id="13" value="1" />
                		<input name="x" type="button" id="2" value="1" />
                		<input name="y" type="button" id="3" value="1" />
                	</inputConfig>
                
                M 1 Reply Last reply 8 May 2019, 04:43 Reply Quote 0
                • M
                  mitu Global Moderator @zerobyzero
                  last edited by 8 May 2019, 04:43

                  @zerobyzero I think this might be specific to the PS3 controller, though I can't confirm since I don't have one. I'll try to 'fake' a PS3 controller via xboxdrv and see if I can reproduce the issue.

                  @psyke83 do you think that the event filtering added in ES recently might affect the L/R buttons ?

                  P 1 Reply Last reply 8 May 2019, 17:57 Reply Quote 0
                  • P
                    psyke83 Global Moderator @mitu
                    last edited by psyke83 5 Aug 2019, 19:00 8 May 2019, 17:57

                    @mitu said in L/R shoulder buttons not working to jump letters:

                    @zerobyzero I think this might be specific to the PS3 controller, though I can't confirm since I don't have one. I'll try to 'fake' a PS3 controller via xboxdrv and see if I can reproduce the issue.

                    @psyke83 do you think that the event filtering added in ES recently might affect the L/R buttons ?

                    I don't think so?

                    The current stable build is broken for PS3 controllers, as the older trigger patch was reverted due to conflicts with other controllers. The master branch has a better patch in place, but there's still a pending PR to further improve the filtering to apply to other controllers: https://github.com/RetroPie/EmulationStation/pull/558

                    No matter whether you run stable, master or master + PR 558, my trigger filtering code a) doesn't affect shoulder buttons, and b) only filters inputs during during input configuration.

                    Looking at @zerobyzero's input config I can see that it's using the wrong inputs for triggers (should be axes 2 & 5), but shoulder button mappings are correct. However, it appears that ES stores separate mapping configuration related to GUI navigation. My configuration also has this:

                      <inputConfig type="joystick" deviceName="Sony PLAYSTATION(R)3 Controller" deviceGUID="050000004c0500006802000000810000">
                        <input name="rightanalogdown" type="axis" id="4" value="1"/>
                        <input name="rightanalogleft" type="axis" id="3" value="-1"/>
                        <input name="pageup" type="button" id="4" value="1"/>
                        <input name="start" type="button" id="9" value="1"/>
                        <input name="rightanalogup" type="axis" id="4" value="-1"/>
                        <input name="down" type="button" id="14" value="1"/>
                        <input name="leftanalogright" type="axis" id="0" value="1"/>
                        <input name="pagedown" type="button" id="5" value="1"/>
                        <input name="right" type="button" id="16" value="1"/>
                        <input name="select" type="button" id="8" value="1"/>
                        <input name="left" type="button" id="15" value="1"/>
                        <input name="leftanalogup" type="axis" id="1" value="-1"/>
                        <input name="up" type="button" id="13" value="1"/>
                        <input name="b" type="button" id="1" value="1"/>
                        <input name="a" type="button" id="0" value="1"/>
                        <input name="leftanalogdown" type="axis" id="1" value="1"/>
                        <input name="x" type="button" id="2" value="1"/>
                        <input name="leftanalogleft" type="axis" id="0" value="-1"/>
                        <input name="y" type="button" id="3" value="1"/>
                        <input name="rightanalogright" type="axis" id="3" value="1"/>
                      </inputConfig>
                    

                    Relevant is the pageup and pagedown, which should correspond to the leftshoulder and rightshoulder mappings (for sixaxis, buttons 4 & 5).

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                    • Z
                      zerobyzero
                      last edited by zerobyzero 5 Aug 2019, 20:19 8 May 2019, 19:09

                      Interestingly, with your mapping the page up/down works... So could it simply be the name of the inputs? I had "leftshoulder" and I see that "pageup" works.

                      M 1 Reply Last reply 8 May 2019, 19:19 Reply Quote 0
                      • M
                        mitu Global Moderator @zerobyzero
                        last edited by mitu 5 Aug 2019, 20:22 8 May 2019, 19:19

                        @zerobyzero Did you try to re-configure your gamepad after you did the upgrade ?

                        @psyke83 I took a shot, it didn't seem the PS3 modifications had anything to do with it, but I'm not throughly familiar with ES's input handling - thanks for the explanation.

                        Z 1 Reply Last reply 8 May 2019, 19:48 Reply Quote 0
                        • Z
                          zerobyzero @mitu
                          last edited by 8 May 2019, 19:48

                          @mitu This is my first time using ES so I've only tried the two latest versions: the latest dev and the latest stable. And yes, I reconfigured the pad several times. What I probably didn't do is closing and reopening ES. I've noticed that several things are not always updated until you close/open the program (e.g. making changes in layout A while using it and then activating layout B and A again from the configuration menu).

                          M 1 Reply Last reply 8 May 2019, 19:54 Reply Quote 0
                          • M
                            mitu Global Moderator @zerobyzero
                            last edited by mitu 5 Aug 2019, 20:57 8 May 2019, 19:54

                            @zerobyzero The L/R buttons don't work right away after mapping - which is probably a bug - but they work after a restart. That's a 'feature' - probably because the es_input.cfg is read only on start, but the mapping - in-memory - doesn't have the L/R enabled.

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                            • Z
                              zerobyzero
                              last edited by 8 May 2019, 22:32

                              I can confirm that's not working for me, @mitu. I removed the configuration and I started ES from scratch so I got:

                              <input name="leftshoulder" type="button" id="4" value="1" />
                              <input name="rightshoulder" type="button" id="5" value="1" />
                              

                              By renaming the buttons to pageup and pagedown everything works as expected.

                              M 1 Reply Last reply 9 May 2019, 03:46 Reply Quote 0
                              • M
                                mitu Global Moderator @zerobyzero
                                last edited by mitu 5 Sept 2019, 04:46 9 May 2019, 03:46

                                @zerobyzero Thanks for reporting - let's see if we can find a better solution.

                                Z 1 Reply Last reply 9 May 2019, 07:38 Reply Quote 0
                                • Z
                                  zerobyzero @mitu
                                  last edited by zerobyzero 5 Sept 2019, 09:21 9 May 2019, 07:38

                                  @mitu It seems simple to fix in the code. I'd say that, to be consistent, the "pageup"/"pagedown" texts should be changed to "leftshoulder"/"rightshoulder". They don't appear in too many files. I'll try to modify the code this weekend, check it works and submit the patch to github.

                                  Regards.

                                  EDIT: Patched and tested, it works. Now I need to figure out how to push to ES git, I'm getting an error 403. Do I need to be verified or something like that to be able to push patches?

                                  M 1 Reply Last reply 9 May 2019, 08:35 Reply Quote 0
                                  • M
                                    mitu Global Moderator @zerobyzero
                                    last edited by mitu 5 Sept 2019, 09:36 9 May 2019, 08:35

                                    @zerobyzero said in L/R shoulder buttons not working to jump letters:

                                    Do I need to be verified or something like that to be able to push patches?

                                    Modifications are usually sent as Pull Requests to the RetroPie's Emulationstation Github repository - https://github.com/retroPie/emulationstation/pulls.
                                    You'll need to fork the repository, add your modifications (commit) to your repository, then create a Pull Request with the modifications - GitHub will propose you to do so when it detects you pushed your commits.

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                                    • Z
                                      zerobyzero
                                      last edited by 9 May 2019, 09:06

                                      Thanks, done.

                                      M 1 Reply Last reply 9 May 2019, 09:23 Reply Quote 0
                                      • M
                                        mitu Global Moderator @zerobyzero
                                        last edited by mitu 5 Sept 2019, 10:24 9 May 2019, 09:23

                                        @zerobyzero I've taken a look at the PR, but it doesn't seem correct. The .cfg file is not produced by Emulationstation, it's only read by it. The .cfg file is produced - externally - by this script, which already maps the shoulder buttons to 'pageUp/pageDown' (see here).

                                        Moreover, as others pointed out, the mapping appears to be correctly generated for other controllers - my DS4 input configuration has - correctly - pageup/pagedown in the .cfg file, so as my other controllers which have shoulder buttons.

                                        I'm thinking to have something like 'isMappedLike' which handles both D-Pad and Joysticks for movement, to map both types of inputs to the same action.

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                                        • E
                                          ExarKunIv
                                          last edited by 9 May 2019, 15:24

                                          im on build 4.4.12 and using a 8bitdo NES30 and the shoulder buttons work fine

                                          just giving info, thats all :)

                                          RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                                          RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                                          Maintainer of RetroPie-Extra .

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