RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Problem with 1 legit ps3 controller and not another

    Scheduled Pinned Locked Moved Help and Support
    ps3 driversixaxisbluetoothbluetooth.servi
    30 Posts 3 Posters 2.0k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • edmaul69E
      edmaul69 @Efriim
      last edited by

      @Efriim i did that. I dont know what to do after that to get the guid.

      EfriimE 1 Reply Last reply Reply Quote 0
      • EfriimE
        Efriim @edmaul69
        last edited by

        @edmaul69
        After the code is compiled; with a controller plugged in; run the executable ./sdl2-joystick.

        If there is no controller plugged in there won't be any output

        edmaul69E 1 Reply Last reply Reply Quote 0
        • edmaul69E
          edmaul69 @Efriim
          last edited by

          @Efriim luckily i dont have to run anything. i found out all the controllers you have plugged in shows their guid in the es_input.cfg file. thanks for all the help.

          EfriimE 1 Reply Last reply Reply Quote 0
          • EfriimE
            Efriim @edmaul69
            last edited by

            @edmaul69
            the output looks like this

            050000004c0500006802000000810000 "Sony PLAYSTATION(R)3 Controller" axes:6 buttons:17 hats:0 balls:0
            

            where the first segment is the GUID

            1 Reply Last reply Reply Quote 0
            • edmaul69E
              edmaul69 @Efriim
              last edited by edmaul69

              @Efriim so running ./sdl-joystick i come up with this for the dolphinbar:

              03000000790000000318000011010000 "HJZ Mayflash Wiimote PC Adapter" axes:4 button                                                                                                             s:12 hats:1 balls:0
              

              so this and another mayflash wii adapter i have when i add them to the gamecontrollerdb.txt, the hats dont work. i set the hats exactly like other hats in the file. not sure if i am doing something wrong. i removed the second analog stick do to the c64 mini emulator duplicating the sticks.

              03000000790000000318000011010000,HJZ Mayflash Wiimote PC Adapter,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b1,guide:b11,platform:Linux,
              
              EfriimE 1 Reply Last reply Reply Quote 0
              • EfriimE
                Efriim @edmaul69
                last edited by

                @edmaul69 I haven't looked at gamecontrollerdb.txt since I back when I used lakka. I got to take a nap though but I'll get back on to this, maybe you gotta look deeper in the system

                edmaul69E 1 Reply Last reply Reply Quote 1
                • edmaul69E
                  edmaul69 @Efriim
                  last edited by

                  @Efriim cool. Just let me know your thoughts. Thank you.

                  EfriimE 1 Reply Last reply Reply Quote 0
                  • EfriimE
                    Efriim @edmaul69
                    last edited by Efriim

                    @edmaul69
                    I only searched for that controller and found some dated stuff, I mean the patch might already be applied.
                    https://bugzilla.kernel.org/show_bug.cgi?id=115841

                    I think it says that there was a patch applied to the kernel modules so that the dolphin bar will map this button correctly, when using dolphin bar mode 3. I also see a line that you could add to the kernel cmdline.txt that is something like the same fix.

                    Does the nintendo mayflash adapter use a different name than the dolphinbar?

                    edmaul69E 1 Reply Last reply Reply Quote 0
                    • edmaul69E
                      edmaul69 @Efriim
                      last edited by

                      @Efriim that is what it is sold as. What is listed above is the name it is seen as in linux.

                      HJZ Mayflash Wiimote PC Adapter

                      EfriimE 1 Reply Last reply Reply Quote 0
                      • EfriimE
                        Efriim @edmaul69
                        last edited by

                        @edmaul69
                        Oh, I was thinking you had both the adpater and the dolphin bar.

                        edmaul69E EfriimE 2 Replies Last reply Reply Quote 0
                        • edmaul69E
                          edmaul69 @Efriim
                          last edited by

                          @Efriim i have another wii classic controller adapter made by mayflash that has the same issue.

                          1 Reply Last reply Reply Quote 0
                          • EfriimE
                            Efriim @Efriim
                            last edited by Efriim

                            @Efriim
                            extracted from the bugzilla link there is this
                            usbhid.quirks=0x79:0x1843:0x40
                            that can be added to the /boot/cmdline.txt

                            for the adapter where I think you will replace the 0x79:0x1843:0x40
                            with the vendor:product id of yours, I don't know what the third number is (0x40)
                            usbhid.quirks=0x79:0x1803:0x40
                            it could be worth a try,
                            `evtest event4 |grep -E "ID|Test|BTN|ABS"
                            will give the product ID vendor ID.

                            SDL only reads the gamecontrollerdb.txt

                            edmaul69E 2 Replies Last reply Reply Quote 0
                            • edmaul69E
                              edmaul69 @Efriim
                              last edited by

                              @Efriim awesome. Thanks.

                              1 Reply Last reply Reply Quote 0
                              • edmaul69E
                                edmaul69 @Efriim
                                last edited by edmaul69

                                @Efriim well thec64 mini doesnt even have a boot folder or 99.9% of linux in it. They made that thing absolutely bare bones as possible. I did discover that the ppsspp emulator on the pi uses a gamecontrollerdb.txt. I added theMayflash adapter to the gamescontrollerdb.txt and then tested in the emulator and the hats work fine. So i am not sure what the c64 mini’s problem is. I do however have a raphnet chip for wii classic controllers that i can solder up the wires to tomorrow to see if that one is working.

                                1 Reply Last reply Reply Quote 0
                                • First post
                                  Last post

                                Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.