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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Problem with 1 legit ps3 controller and not another

    Scheduled Pinned Locked Moved Help and Support
    ps3 driversixaxisbluetoothbluetooth.servi
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    • EfriimE
      Efriim @edmaul69
      last edited by

      @edmaul69
      After the code is compiled; with a controller plugged in; run the executable ./sdl2-joystick.

      If there is no controller plugged in there won't be any output

      edmaul69E 1 Reply Last reply Reply Quote 0
      • edmaul69E
        edmaul69 @Efriim
        last edited by

        @Efriim luckily i dont have to run anything. i found out all the controllers you have plugged in shows their guid in the es_input.cfg file. thanks for all the help.

        EfriimE 1 Reply Last reply Reply Quote 0
        • EfriimE
          Efriim @edmaul69
          last edited by

          @edmaul69
          the output looks like this

          050000004c0500006802000000810000 "Sony PLAYSTATION(R)3 Controller" axes:6 buttons:17 hats:0 balls:0
          

          where the first segment is the GUID

          1 Reply Last reply Reply Quote 0
          • edmaul69E
            edmaul69 @Efriim
            last edited by edmaul69

            @Efriim so running ./sdl-joystick i come up with this for the dolphinbar:

            03000000790000000318000011010000 "HJZ Mayflash Wiimote PC Adapter" axes:4 button                                                                                                             s:12 hats:1 balls:0
            

            so this and another mayflash wii adapter i have when i add them to the gamecontrollerdb.txt, the hats dont work. i set the hats exactly like other hats in the file. not sure if i am doing something wrong. i removed the second analog stick do to the c64 mini emulator duplicating the sticks.

            03000000790000000318000011010000,HJZ Mayflash Wiimote PC Adapter,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b1,guide:b11,platform:Linux,
            
            EfriimE 1 Reply Last reply Reply Quote 0
            • EfriimE
              Efriim @edmaul69
              last edited by

              @edmaul69 I haven't looked at gamecontrollerdb.txt since I back when I used lakka. I got to take a nap though but I'll get back on to this, maybe you gotta look deeper in the system

              edmaul69E 1 Reply Last reply Reply Quote 1
              • edmaul69E
                edmaul69 @Efriim
                last edited by

                @Efriim cool. Just let me know your thoughts. Thank you.

                EfriimE 1 Reply Last reply Reply Quote 0
                • EfriimE
                  Efriim @edmaul69
                  last edited by Efriim

                  @edmaul69
                  I only searched for that controller and found some dated stuff, I mean the patch might already be applied.
                  https://bugzilla.kernel.org/show_bug.cgi?id=115841

                  I think it says that there was a patch applied to the kernel modules so that the dolphin bar will map this button correctly, when using dolphin bar mode 3. I also see a line that you could add to the kernel cmdline.txt that is something like the same fix.

                  Does the nintendo mayflash adapter use a different name than the dolphinbar?

                  edmaul69E 1 Reply Last reply Reply Quote 0
                  • edmaul69E
                    edmaul69 @Efriim
                    last edited by

                    @Efriim that is what it is sold as. What is listed above is the name it is seen as in linux.

                    HJZ Mayflash Wiimote PC Adapter

                    EfriimE 1 Reply Last reply Reply Quote 0
                    • EfriimE
                      Efriim @edmaul69
                      last edited by

                      @edmaul69
                      Oh, I was thinking you had both the adpater and the dolphin bar.

                      edmaul69E EfriimE 2 Replies Last reply Reply Quote 0
                      • edmaul69E
                        edmaul69 @Efriim
                        last edited by

                        @Efriim i have another wii classic controller adapter made by mayflash that has the same issue.

                        1 Reply Last reply Reply Quote 0
                        • EfriimE
                          Efriim @Efriim
                          last edited by Efriim

                          @Efriim
                          extracted from the bugzilla link there is this
                          usbhid.quirks=0x79:0x1843:0x40
                          that can be added to the /boot/cmdline.txt

                          for the adapter where I think you will replace the 0x79:0x1843:0x40
                          with the vendor:product id of yours, I don't know what the third number is (0x40)
                          usbhid.quirks=0x79:0x1803:0x40
                          it could be worth a try,
                          `evtest event4 |grep -E "ID|Test|BTN|ABS"
                          will give the product ID vendor ID.

                          SDL only reads the gamecontrollerdb.txt

                          edmaul69E 2 Replies Last reply Reply Quote 0
                          • edmaul69E
                            edmaul69 @Efriim
                            last edited by

                            @Efriim awesome. Thanks.

                            1 Reply Last reply Reply Quote 0
                            • edmaul69E
                              edmaul69 @Efriim
                              last edited by edmaul69

                              @Efriim well thec64 mini doesnt even have a boot folder or 99.9% of linux in it. They made that thing absolutely bare bones as possible. I did discover that the ppsspp emulator on the pi uses a gamecontrollerdb.txt. I added theMayflash adapter to the gamescontrollerdb.txt and then tested in the emulator and the hats work fine. So i am not sure what the c64 mini’s problem is. I do however have a raphnet chip for wii classic controllers that i can solder up the wires to tomorrow to see if that one is working.

                              1 Reply Last reply Reply Quote 0
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