Return to Castle Wolfenstein - IORTCW source port
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Changelog:
05-05-2020: Fixed compilation by adding libgles1-mesa-dev dependency for gles support. Improved scriptmodule with help. Added changes to git repository.
05-03-2020: Added Raspberry Pi 4B and Raspbian Buster section.
02-07-2019: Updated scriptmodule to include multiplayer support.
13-06-2019: Finished scriptmodule and uploaded to github repository. Created topic on RetroPie Forum. -
OMG mate, this is amazing, thank you for creating this brilliant port for us :)
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@Brigane I have to agree, this has to be the best source port to get working on our RPI and it is actually easy to compile and build a working binary. Now it just needs further optimizations so that it will run even better. Hopefully as good as the Quake 3 port :-)
Glad to make it happen.
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Looks amazing! Does it support gamepads natively?
I think I should try to learn how to use xboxdvr just to try these ports...
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@ellohir I have not tried gamepads yet. I have only tried ioquake3 (Quake 3 port) and that port does work after configuring gamepad controls in the input options. The only problem is that the settings/options menu in iortcw is missing and can not be accessed as it appears to be incomplete. You will have to modify the wolfconfig.cfg file by yourself knowing what input your gamepad uses.
I would recommend setting up xboxdrv and configure it to use your gamepad as keypresses. Xboxdrv works great for other source ports that i have tried. It works perfect with Quake 3.
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This looks awesome! I cant wait to test it out!
Was really hoping to that your success here might make it possible to port "No One Lives Forever". I was hoping that maybe it was made using the quake 3 engine but sadly it wasnt.
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I just installed and transferred the .pk3 files to the directory you listed but game fails to launch and kicks me back to emulation station.
Edit: I checked the runcommand log and it says that sp_pak4.pk3 is missing. This file doesnt appear to be apart of the installation on my home PC. Any ideas why it might be missing?
I found an alternate source for the missing .pk3 file. Works like a charm now. Performance is very good!
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@quicksilver Im not quite sure why it would be missing as i would think that the sp_pak4.pk3 file would be found in a normal installation. The GOG version works perfectly fine. It could be due to some patch version dependant of the source port.
Great to hear that performance is very good as i took the time to look into optimizing the port. When you first build it, the display is not correctly scaled to full size and when you do change that, it does not run great and therefore i looked at the Quake 3 config file and made most of the same changes to the wolfconfig.cfg file.
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Multiplayer has been added to the RTCW scriptmodule. You can now play Return to Castle Wolfenstein on servers and host your own LAN server.
Remember to update the scriptmodule again from the download instructions.
Then reinstall to update the same way you would install it.If that fails, then first uninstall RTCW from the scriptmodule and then remove the rtcw folder in "/opt/retropie/configs".
Notice: It is not necessary to remove the rtcw roms folder, just copy the required multiplayer pak files from your windows installation or use innoextract and extract from GOG setup file.
Enjoy. :-)
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Sorry for making such a short update after enabling multiplayer build. I have now improved the script to make it create both a rtcw-sp and rtcw-mp config folder in /opt/retropie/configs/ports. It is only for making a much more prefined structure
So that means in short, when installing the source port it will look like this:
- SP config folder: /opt/retropie/configs/ports/rtcw-sp
- MP config folder: /opt/retropie/configs/ports/rtcw-mp
- Roms folder: /home/pi/RetroPie/roms/ports/rtcw
- Binary folder: /opt/retropie/ports/rtcw
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I am not sure what happened, but on my test run it appears that options menu now works so that the games settings can be changed from in-game. It didn't work earlier. Can someone please verify that they also have it working on their RPI?
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Hey, this is awesome! Just wondering, what graphic settings are you using on your RPi? I've got it running at the lowest settings and it's playable, but doesn't look as great as the screens you're showing.
Thanks! -
@mpowrpi which pi are you using?
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Cheats code doesn't work with console (ex: god, give all ...).
How to activate them? -
@WarC0zes There is a good chance that the option to use cheats has not been enabled or fully implemented in the source port. There is nothing in the git repo indicating that cheats can be used.
So unfortunately using cheats is not an option. I have not tested it but maybe other people here has?
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@tpo1990 said in Return to Castle Wolfenstein - IORTCW source port:
@WarC0zes There is a good chance that the option to use cheats has not been enabled or fully implemented in the source port. There is nothing in the git repo indicating that cheats can be used.
So unfortunately using cheats is not an option. I have not tested it but maybe other people here has?
ok, thanks for the informations.
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@quicksilver RPi Model 3 B+, with 32GB microSD
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When using a python background music script, the music continues playing after booting the game. I'm trying to find the name of the process to add to the background music config file. Adding "iowolfsp.arm" doesn't work for me. Just wondering if anyone knows what I should do.
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@tpo1990 Could you help me with my problem when you have time?
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@Quackwalks Did you try adding iortcw as the
emulator
to the background music script. The reason why i ask is that i think that the background music script relies on what emulator is started in order to stop the music from playing.Can you tell me where you got the python background music script from? or did you create it by your self?
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