Return to Castle Wolfenstein - IORTCW source port
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@quicksilver Im not quite sure why it would be missing as i would think that the sp_pak4.pk3 file would be found in a normal installation. The GOG version works perfectly fine. It could be due to some patch version dependant of the source port.
Great to hear that performance is very good as i took the time to look into optimizing the port. When you first build it, the display is not correctly scaled to full size and when you do change that, it does not run great and therefore i looked at the Quake 3 config file and made most of the same changes to the wolfconfig.cfg file.
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Multiplayer has been added to the RTCW scriptmodule. You can now play Return to Castle Wolfenstein on servers and host your own LAN server.
Remember to update the scriptmodule again from the download instructions.
Then reinstall to update the same way you would install it.If that fails, then first uninstall RTCW from the scriptmodule and then remove the rtcw folder in "/opt/retropie/configs".
Notice: It is not necessary to remove the rtcw roms folder, just copy the required multiplayer pak files from your windows installation or use innoextract and extract from GOG setup file.
Enjoy. :-)
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Sorry for making such a short update after enabling multiplayer build. I have now improved the script to make it create both a rtcw-sp and rtcw-mp config folder in /opt/retropie/configs/ports. It is only for making a much more prefined structure
So that means in short, when installing the source port it will look like this:
- SP config folder: /opt/retropie/configs/ports/rtcw-sp
- MP config folder: /opt/retropie/configs/ports/rtcw-mp
- Roms folder: /home/pi/RetroPie/roms/ports/rtcw
- Binary folder: /opt/retropie/ports/rtcw
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I am not sure what happened, but on my test run it appears that options menu now works so that the games settings can be changed from in-game. It didn't work earlier. Can someone please verify that they also have it working on their RPI?
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Hey, this is awesome! Just wondering, what graphic settings are you using on your RPi? I've got it running at the lowest settings and it's playable, but doesn't look as great as the screens you're showing.
Thanks! -
@mpowrpi which pi are you using?
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Cheats code doesn't work with console (ex: god, give all ...).
How to activate them? -
@WarC0zes There is a good chance that the option to use cheats has not been enabled or fully implemented in the source port. There is nothing in the git repo indicating that cheats can be used.
So unfortunately using cheats is not an option. I have not tested it but maybe other people here has?
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@tpo1990 said in Return to Castle Wolfenstein - IORTCW source port:
@WarC0zes There is a good chance that the option to use cheats has not been enabled or fully implemented in the source port. There is nothing in the git repo indicating that cheats can be used.
So unfortunately using cheats is not an option. I have not tested it but maybe other people here has?
ok, thanks for the informations.
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@quicksilver RPi Model 3 B+, with 32GB microSD
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When using a python background music script, the music continues playing after booting the game. I'm trying to find the name of the process to add to the background music config file. Adding "iowolfsp.arm" doesn't work for me. Just wondering if anyone knows what I should do.
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@tpo1990 Could you help me with my problem when you have time?
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@Quackwalks Did you try adding iortcw as the
emulator
to the background music script. The reason why i ask is that i think that the background music script relies on what emulator is started in order to stop the music from playing.Can you tell me where you got the python background music script from? or did you create it by your self?
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@tpo1990
my guess its the one from this posthttps://retropie.org.uk/forum/topic/347/background-music-continued-from-help-support/1
so i think he will need to add
iortcw
to line 25 i believe.
i used to use it but sometimes it would not see a port when it launches. -
@tpo1990 The script is from here https://retropie.org.uk/forum/topic/347/background-music-continued-from-help-support/1
Just tried adding iortcw to the list of emulator names on line 25 but the music remains. -
@Quackwalks If you added it to the end. You might need to move it to the front of the list. I know I had problems with that in the past with darkplaces.
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@ExarKunIv @Quackwalks Can't tell how it works since i have not tried that specific background music script. Yes i do think we need to add the port/emulator into the code of the script. I did however tried out something similiar which i installed from a script with expanded options for RetroPie. Can't remember the name of that script at the moment since i do not have my RPI with me.
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@ExarKunIv Moving "iortcw" to the front of the list of emulator names didn't work.
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@Quackwalks I just looked through my scriptmodule for RTCW and the port builds both singleplayer and multiplayer into it's own config folder in ports like this.
function configure_rtcw() { addPort "$md_id" "rtcw-sp" "Return to Castle Wolfenstein - SP" "$md_inst/iowolfsp.arm" addPort "$md_id" "rtcw-mp" "Return to Castle Wolfenstein - MP" "$md_inst/iowolfmp.arm"
Try adding
rtcw-sp
to the front of the list of emulator orrtcw-mp
if you are using multiplayer. If this still does not work then try addingrtcw
instead. -
@tpo1990 said in Return to Castle Wolfenstein - IORTCW source port:
Try adding rtcw-sp to the front of the list of emulator or rtcw-mp if you are using multiplayer. If this still does not work then try adding rtcw instead.
This won't work! This is just the setup for
emulator.cfg
you need the running binary. Hence the script should search foriowolfsp.arm
andiowolfmp.arm
EDIT:
I really wait for a modification that just watches a running pid from bash-fileruncommand.sh
... that's all :)
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