RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    How to increase steering sensitivity on lr-fbalpha

    Scheduled Pinned Locked Moved Help and Support
    retropielr-fbalphalr-fbalpha2012outrunsteering
    29 Posts 6 Posters 4.5k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B
      barbudreadmon @thestarglider
      last edited by

      @thestarglider I took a look twice, the second time this morning after someone opened an issue at https://github.com/libretro/FBNeo/issues/27, i still don't know what's the problem.

      FBNeo developer - github - forum

      1 Reply Last reply Reply Quote 0
      • B
        barbudreadmon @thestarglider
        last edited by

        @thestarglider with the latest commits, you can get the tires to squeal.
        NB : this is on FBNeo, you'll need to update your RP setup script and build the "new" core from source to get it.

        FBNeo developer - github - forum

        thestargliderT 2 Replies Last reply Reply Quote 0
        • thestargliderT
          thestarglider @barbudreadmon
          last edited by

          @barbudreadmon Okay so I updated FBAlpha to FBNeo, played the game, it's close but still not 100%. Yes the car now steers a bit better, but it's still not quite there in regards to strength of turn. For example when taking a fork in the road (and what happens depends on if you go left or right, I am using going right as an example here), yes the wheels skid and smoke when turning but the car is still moving a little too fast to the outside edge of the road. When you then hit the next turn before joining the next stage the car should only be drifting very very slowly to the other side of the road with no skidding. The car is drifting too much.

          Another game that is suffering badly is Chase HQ. The car is barely controllable with analogue sticks, it hardly moves, and since the update, it's actually gotten worse.

          I also tried adjusting the sensitivity range from 1-10 and it seems to have no effect to the turning ability of either Out Run or Chase HQ.

          To show you what I meant, I have made a video for you, recordings from both FBNeo on the Pi to MAME64 on the PC (which is how I've always known the steering to be, and just how I remember it in the arcades - I even played on real hardware only a couple of weeks ago and it's the same).

          Out Run slide comparison

          I hope this helps.

          Starglider!!! From Rainbird!!!

          1 Reply Last reply Reply Quote 0
          • thestargliderT
            thestarglider @barbudreadmon
            last edited by

            @barbudreadmon oh and again, I still tested Fbalpha2012 and although the visual guide to the high low gears are not there, that still runs perfectly.

            Starglider!!! From Rainbird!!!

            B 1 Reply Last reply Reply Quote 0
            • B
              barbudreadmon @thestarglider
              last edited by

              @thestarglider i pushed another commit an hour ago, it should be fine now.

              FBNeo developer - github - forum

              thestargliderT 1 Reply Last reply Reply Quote 0
              • thestargliderT
                thestarglider @barbudreadmon
                last edited by

                @barbudreadmon Yup! Out Run is now absolutely perfect! Thank you!

                Chase HQ is now back to slightly crap for turning, but I'm not too fussed about that - it was more of an alternative driving game to test the steering with! :D

                Starglider!!! From Rainbird!!!

                B 2 Replies Last reply Reply Quote 0
                • B
                  barbudreadmon @thestarglider
                  last edited by

                  @thestarglider said in How to increase steering sensitivity on lr-fbalpha:

                  Chase HQ is now back to slightly crap for turning

                  Thanks for the heads up

                  FBNeo developer - github - forum

                  1 Reply Last reply Reply Quote 0
                  • B
                    barbudreadmon @thestarglider
                    last edited by barbudreadmon

                    @thestarglider Waiting for your logs on github, in the first place if you don't visit github regularly, you probably shouldn't post issues there.

                    FBNeo developer - github - forum

                    thestargliderT 1 Reply Last reply Reply Quote 0
                    • thestargliderT
                      thestarglider @barbudreadmon
                      last edited by thestarglider

                      @barbudreadmon I tried earlier this evening pasting the logs to the github page but it wasn't working properly for me.

                      So the logs are here. It doesn't to me show anything wrong, but trust me, updating the emulator from source crashes the game. I also attach a screengrab of the game direct from my Pi, and also a video of the game failing to load.

                      https://pastebin.com/0E7MRfh2
                      

                      alt text

                      Video - link text

                      Starglider!!! From Rainbird!!!

                      B 2 Replies Last reply Reply Quote 0
                      • B
                        barbudreadmon @thestarglider
                        last edited by barbudreadmon

                        @thestarglider I can't figure out your issue from your logs, so let's try this :

                        • delete your eeprom at /home/pi/RetroPie/roms/fba//fbneo/outrun.fs, it might be corrupted
                        • update your retroarch, there is a [INFO] Environ UNSUPPORTED (#65587). message
                        • make sure your outrun.zip and chasehq.zip aren't corrupted, basically they must be extractable : i've seen a few cases where the content of a romset could be scanned, saying the crcs are ok, but actually couldn't be read
                        • try using only "stock" settings (i.e. no raspberry overclock or anything else that might not be "standard")

                        Again, considering it wasn't happening on your previous sd card, and there was no change to those games since then, i don't see how it can be a core issue, i think there is something wrong with your new setup but idk what it is, i can only make blind guess.

                        PS : anyone can confirm outrun and chasehq work properly on retropie using latest FBNeo source ?

                        Edit : i found an old sd card to install retropie on my rpi3b+, i confirm your issue, this is weird, i'll investigate

                        FBNeo developer - github - forum

                        1 Reply Last reply Reply Quote 0
                        • B
                          barbudreadmon @thestarglider
                          last edited by

                          @thestarglider fixed in my latest commit.

                          FBNeo developer - github - forum

                          thestargliderT 2 Replies Last reply Reply Quote 1
                          • thestargliderT
                            thestarglider @barbudreadmon
                            last edited by

                            @barbudreadmon no worries! I'll update my end later after work and let you know.

                            Starglider!!! From Rainbird!!!

                            1 Reply Last reply Reply Quote 0
                            • thestargliderT
                              thestarglider @barbudreadmon
                              last edited by

                              @barbudreadmon Outrun now working :D Thanks!

                              Starglider!!! From Rainbird!!!

                              D 1 Reply Last reply Reply Quote 0
                              • D
                                drylightn @thestarglider
                                last edited by

                                @thestarglider Slightly off topic here, but I see above you have a EasySMX Wireless 2.4ghz controller. Did you have to do anything special to get it to work with the RetroPie setup? When i got through the usual process of assigning buttons, everything works as expected till I get down to the trigger buttons, and neither one of them will register (so I have to skip them). If I plug the same controller into my windows 10 laptop, the trigger buttons seem to work just fine?

                                thestargliderT 1 Reply Last reply Reply Quote 0
                                • thestargliderT
                                  thestarglider @drylightn
                                  last edited by

                                  @drylightn assigning trigger buttons on Retropie with any controller is a bit of a bugger. Best thing to do is assign all your buttons and directions first, skip the triggers until you have assigned all the rest, but before saving, move back up to the triggers. Now try to assign them, and keep retrying until you get (from memory) a +AXIS for each one. That's very important, they must be a + and not a - otherwise they won't work properly.

                                  It can take a few goes, because the triggers are feeding an analogue response to Retropie but you will get there eventually! Hope that helps! When I am on my Pi I will adjust this if I got it wrong, but from memory I'm pretty sure that's the way to get it working.

                                  Starglider!!! From Rainbird!!!

                                  D 1 Reply Last reply Reply Quote 0
                                  • D
                                    drylightn @thestarglider
                                    last edited by

                                    @thestarglider How do you move back up to the triggers when doing the joystick config from emulation station? Far as I can tell you can only skip by holding down the A button? Or are you configuring them somewhere else?

                                    I'm pretty sure on my old wired xbox style controllers the triggers assigned just fine. No matter how many times I've restarted the joystick config from emulation station, and no matter how many times a pull the trigger, it doesn't even attempt to assign them.

                                    thestargliderT 1 Reply Last reply Reply Quote 0
                                    • thestargliderT
                                      thestarglider @drylightn
                                      last edited by thestarglider

                                      @drylightn I just tested it myself and what I suggested is still correct. And you should be able to skip with any button on the controller, but that's isn't too important - that you can skip is.

                                      Once you have configured every other controller but before you confirm the controls at the very bottom, use the D pad to move back up to the triggers. Then try to assign the trigger buttons, ensuring that they are set to +AXIS (Mine shows up as 2 and 5 for left and right triggers respectively).

                                      Starglider!!! From Rainbird!!!

                                      1 Reply Last reply Reply Quote 0
                                      • First post
                                        Last post

                                      Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                      Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.