RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Fbneo does not save ghost 'n goblins hiscores

    Scheduled Pinned Locked Moved Help and Support
    fbaneo hiscores
    17 Posts 6 Posters 786 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • mituM
      mitu Global Moderator
      last edited by mitu

      Hm, it seems the hiscore is not saved indeed. The gng ROM seems to have hiscore support (https://github.com/finalburnneo/FBNeo/blob/834bbf29a93251d75b0c96426a197952e29ba814/src/burn/drv/pre90s/d_gng.cpp#L829) and I remember at one point (18 months ago ?) I reported a bug with hiscore not saving, which was promptly fixed.

      I can't remember if I played the gng ROM or gngt (USA version). I see the gng driver got some changes recently, maybe that affected the hiscores.

      Also, I see there's a bootleg with increased difficulty - WHO WOULD WANT THAT ?

      EDIT: I'll try with gngt later to see if's working.

      B 1 Reply Last reply Reply Quote 1
      • B
        barbudreadmon @mitu
        last edited by

        @mitu said in Fbneo does not save ghost 'n goblins hiscores:

        Also, I see there's a bootleg with increased difficulty - WHO WOULD WANT THAT ?

        Superhuman dink (FBNeo dev) can 1up gng consistently.

        This is a bit of a weird issue, i can confirm the stuff for hiscores is properly implemented in those 2 drivers.
        Someone can confirm it's also broken in ghouls ? Actually it's a cps1 game and i remember implementing and testing hiscores in this driver myself.

        FBNeo developer - github - forum

        mituM 1 Reply Last reply Reply Quote 0
        • mituM
          mitu Global Moderator @barbudreadmon
          last edited by mitu

          @barbudreadmon Hm, looking at your other post in a recent topic, I see that 3 July is a bad day for lr-fbneo - this is when the binary was built. I'll try to update from source and check out also ghouls while re-testing gng.

          B 1 Reply Last reply Reply Quote 0
          • B
            barbudreadmon @mitu
            last edited by

            gng's hiscores are fixed.
            Maybe the bug from 3 of July could explain the issue with ghouls, it was a bug with my arm's custom m68k intf (https://github.com/finalburnneo/FBNeo/issues/62) : i haven't tried scoring with this one, but at the very least it's properly creating ghouls.hi. Considering the number of games using m68k, i recommend to bump your binary to latest commit asap.

            FBNeo developer - github - forum

            mituM 1 Reply Last reply Reply Quote 1
            • mituM
              mitu Global Moderator @barbudreadmon
              last edited by

              @barbudreadmon I re-install from source earlier this morning and the scores didn't save, but now if I try to update from source I get an error during compilation

              [...]
              ../../burn/drv/konami/d_moo.o: In function `DrvDraw()':
              d_moo.cpp:(.text+0xb38): undefined reference to `counter'
              ../../burn/drv/konami/d_moo.o: In function `DrvFrame()':
              d_moo.cpp:(.text+0x3fd0): undefined reference to `counter'
              collect2: error: ld returned 1 exit status
              Makefile:683: recipe for target 'fbneo_libretro.so' failed
              

              I noticed also that ghouls.hi is created inside $CONTENT_DIR/fbneo, I didn't manage to get a hiscore yet :).

              B 1 Reply Last reply Reply Quote 0
              • B
                barbudreadmon @mitu
                last edited by

                @mitu sorry about that, the build issue should be fixed

                FBNeo developer - github - forum

                mituM 1 Reply Last reply Reply Quote 0
                • ballboffB
                  ballboff
                  last edited by

                  I don't think ghosts n goblins needs that emulator, it works perfectly fine on mame2003. In which case it just saves the files into the hi folder.

                  B 1 Reply Last reply Reply Quote 0
                  • B
                    barbudreadmon @ballboff
                    last edited by

                    @ballboff idk how gng fares in mame2003, but it is a known fact that FBNeo is generally more accurate than old MAME cores, maybe that's what @kmi is seeking.

                    FBNeo developer - github - forum

                    1 Reply Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator @barbudreadmon
                      last edited by

                      @barbudreadmon I'll give it a shot this evening, thank you !
                      @kmi Can you try updating from source now the lr-fbneo package and check if your hiscores are saved ?

                      1 Reply Last reply Reply Quote 0
                      • mituM
                        mitu Global Moderator
                        last edited by

                        All fixed now, thanks @barbudreadmon. Hiscores are saved ok.

                        1 Reply Last reply Reply Quote 0
                        • K
                          kmi
                          last edited by kmi

                          Thank you very much @barbudreadmon and @mitu the game now creates the gng.hi and correctly saves the hiscores.

                          1 Reply Last reply Reply Quote 0
                          • First post
                            Last post

                          Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                          Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.