Fbneo does not save ghost 'n goblins hiscores
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hi score support has to be enabled in the driver on a per game basis. not all support it, but many can if it’s enabled in the driver, and then PR’d to the main fbneo git repo. if you know C you can figure it out. if not, i’m afraid you’ll have to wait for someone who can!
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Hm, it seems the hiscore is not saved indeed. The
gng
ROM seems to have hiscore support (https://github.com/finalburnneo/FBNeo/blob/834bbf29a93251d75b0c96426a197952e29ba814/src/burn/drv/pre90s/d_gng.cpp#L829) and I remember at one point (18 months ago ?) I reported a bug with hiscore not saving, which was promptly fixed.I can't remember if I played the
gng
ROM orgngt
(USA version). I see thegng
driver got some changes recently, maybe that affected the hiscores.Also, I see there's a bootleg with increased difficulty - WHO WOULD WANT THAT ?
EDIT: I'll try with
gngt
later to see if's working. -
@mitu said in Fbneo does not save ghost 'n goblins hiscores:
Also, I see there's a bootleg with increased difficulty - WHO WOULD WANT THAT ?
Superhuman dink (FBNeo dev) can 1up
gng
consistently.This is a bit of a weird issue, i can confirm the stuff for hiscores is properly implemented in those 2 drivers.
Someone can confirm it's also broken inghouls
? Actually it's a cps1 game and i remember implementing and testing hiscores in this driver myself. -
@barbudreadmon Hm, looking at your other post in a recent topic, I see that 3 July is a bad day for
lr-fbneo
- this is when the binary was built. I'll try to update from source and check out alsoghouls
while re-testinggng
. -
gng
's hiscores are fixed.
Maybe the bug from 3 of July could explain the issue withghouls
, it was a bug with my arm's custom m68k intf (https://github.com/finalburnneo/FBNeo/issues/62) : i haven't tried scoring with this one, but at the very least it's properly creatingghouls.hi
. Considering the number of games using m68k, i recommend to bump your binary to latest commit asap. -
@barbudreadmon I re-install from source earlier this morning and the scores didn't save, but now if I try to update from source I get an error during compilation
[...] ../../burn/drv/konami/d_moo.o: In function `DrvDraw()': d_moo.cpp:(.text+0xb38): undefined reference to `counter' ../../burn/drv/konami/d_moo.o: In function `DrvFrame()': d_moo.cpp:(.text+0x3fd0): undefined reference to `counter' collect2: error: ld returned 1 exit status Makefile:683: recipe for target 'fbneo_libretro.so' failed
I noticed also that
ghouls.hi
is created inside$CONTENT_DIR/fbneo
, I didn't manage to get a hiscore yet :). -
@mitu sorry about that, the build issue should be fixed
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I don't think ghosts n goblins needs that emulator, it works perfectly fine on mame2003. In which case it just saves the files into the hi folder.
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@barbudreadmon I'll give it a shot this evening, thank you !
@kmi Can you try updating from source now thelr-fbneo
package and check if your hiscores are saved ? -
All fixed now, thanks @barbudreadmon. Hiscores are saved ok.
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Thank you very much @barbudreadmon and @mitu the game now creates the gng.hi and correctly saves the hiscores.
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