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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Fbneo does not save ghost 'n goblins hiscores

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    fbaneo hiscores
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    • mituM
      mitu Global Moderator
      last edited by

      Please add more info about your system - https://retropie.org.uk/forum/topic/3/read-this-first.

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      • K
        kmi @mitu
        last edited by kmi

        @mitu

        This is the info about my system

        Pi Model or other hardware: Pi 3B+
        Power Supply used: original
        RetroPie Version Used: 4.4
        Built From: Pre made SD Image on RetroPie website
        USB Devices connected: zero delay
        Controller used: zero delay

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        • EfriimE
          Efriim
          last edited by

          I dunno. Is there an option in the lr-quick-menu for this? probably not in the cabinet switches either.
          Use the runcommand to start with verbose logging and post the log to pastebin if possible.

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          • K
            kmi
            last edited by

            I have tried with runcommand with verbose logging but it does not save any log or it can't be found.

            Anyway it seems that fbneo does not create the file gng.hi but if it does it with other games.

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            • dankcushionsD
              dankcushions Global Moderator
              last edited by

              hi score support has to be enabled in the driver on a per game basis. not all support it, but many can if it’s enabled in the driver, and then PR’d to the main fbneo git repo. if you know C you can figure it out. if not, i’m afraid you’ll have to wait for someone who can!

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              • mituM
                mitu Global Moderator
                last edited by mitu

                Hm, it seems the hiscore is not saved indeed. The gng ROM seems to have hiscore support (https://github.com/finalburnneo/FBNeo/blob/834bbf29a93251d75b0c96426a197952e29ba814/src/burn/drv/pre90s/d_gng.cpp#L829) and I remember at one point (18 months ago ?) I reported a bug with hiscore not saving, which was promptly fixed.

                I can't remember if I played the gng ROM or gngt (USA version). I see the gng driver got some changes recently, maybe that affected the hiscores.

                Also, I see there's a bootleg with increased difficulty - WHO WOULD WANT THAT ?

                EDIT: I'll try with gngt later to see if's working.

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                • B
                  barbudreadmon @mitu
                  last edited by

                  @mitu said in Fbneo does not save ghost 'n goblins hiscores:

                  Also, I see there's a bootleg with increased difficulty - WHO WOULD WANT THAT ?

                  Superhuman dink (FBNeo dev) can 1up gng consistently.

                  This is a bit of a weird issue, i can confirm the stuff for hiscores is properly implemented in those 2 drivers.
                  Someone can confirm it's also broken in ghouls ? Actually it's a cps1 game and i remember implementing and testing hiscores in this driver myself.

                  FBNeo developer - github - forum

                  mituM 1 Reply Last reply Reply Quote 0
                  • mituM
                    mitu Global Moderator @barbudreadmon
                    last edited by mitu

                    @barbudreadmon Hm, looking at your other post in a recent topic, I see that 3 July is a bad day for lr-fbneo - this is when the binary was built. I'll try to update from source and check out also ghouls while re-testing gng.

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                    • B
                      barbudreadmon @mitu
                      last edited by

                      gng's hiscores are fixed.
                      Maybe the bug from 3 of July could explain the issue with ghouls, it was a bug with my arm's custom m68k intf (https://github.com/finalburnneo/FBNeo/issues/62) : i haven't tried scoring with this one, but at the very least it's properly creating ghouls.hi. Considering the number of games using m68k, i recommend to bump your binary to latest commit asap.

                      FBNeo developer - github - forum

                      mituM 1 Reply Last reply Reply Quote 1
                      • mituM
                        mitu Global Moderator @barbudreadmon
                        last edited by

                        @barbudreadmon I re-install from source earlier this morning and the scores didn't save, but now if I try to update from source I get an error during compilation

                        [...]
                        ../../burn/drv/konami/d_moo.o: In function `DrvDraw()':
                        d_moo.cpp:(.text+0xb38): undefined reference to `counter'
                        ../../burn/drv/konami/d_moo.o: In function `DrvFrame()':
                        d_moo.cpp:(.text+0x3fd0): undefined reference to `counter'
                        collect2: error: ld returned 1 exit status
                        Makefile:683: recipe for target 'fbneo_libretro.so' failed
                        

                        I noticed also that ghouls.hi is created inside $CONTENT_DIR/fbneo, I didn't manage to get a hiscore yet :).

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                        • B
                          barbudreadmon @mitu
                          last edited by

                          @mitu sorry about that, the build issue should be fixed

                          FBNeo developer - github - forum

                          mituM 1 Reply Last reply Reply Quote 0
                          • ballboffB
                            ballboff
                            last edited by

                            I don't think ghosts n goblins needs that emulator, it works perfectly fine on mame2003. In which case it just saves the files into the hi folder.

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                            • B
                              barbudreadmon @ballboff
                              last edited by

                              @ballboff idk how gng fares in mame2003, but it is a known fact that FBNeo is generally more accurate than old MAME cores, maybe that's what @kmi is seeking.

                              FBNeo developer - github - forum

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                              • mituM
                                mitu Global Moderator @barbudreadmon
                                last edited by

                                @barbudreadmon I'll give it a shot this evening, thank you !
                                @kmi Can you try updating from source now the lr-fbneo package and check if your hiscores are saved ?

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                                • mituM
                                  mitu Global Moderator
                                  last edited by

                                  All fixed now, thanks @barbudreadmon. Hiscores are saved ok.

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                                  • K
                                    kmi
                                    last edited by kmi

                                    Thank you very much @barbudreadmon and @mitu the game now creates the gng.hi and correctly saves the hiscores.

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