RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    Goodbye fbalpha, welcome fbneo

    Scheduled Pinned Locked Moved General Discussion and Gaming
    fbalphafbneo
    596 Posts 51 Posters 434.3k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B
      barbudreadmon @Darksavior
      last edited by

      @Darksavior said in Goodbye fbalpha, welcome fbneo:

      The one I provided from 7/3 doesn't change a thing

      Yeah, as i said, there was no change to the cps3 driver in the past 7 months. I still don't understand why i have none of those issues, it's really weird. Maybe try monitoring cpu freq while playing to make sure there is no throttling ?

      FBNeo developer - github - forum

      DarksaviorD 1 Reply Last reply Reply Quote 0
      • DarksaviorD
        Darksavior @barbudreadmon
        last edited by Darksavior

        @barbudreadmon When did it change? I dug up an fba from a back up from Nov 2018. Pi3b+ stock speeds. Fresh 4.5.1 no updates. SF3-2i WS: Depends on the stage. Alex stage FB-Neo (latest I think) 54-55fps. 57-58fps with FB Alpha v0.2.97.44 63bf16d.

        B 1 Reply Last reply Reply Quote 0
        • B
          barbudreadmon @Darksavior
          last edited by

          @Darksavior It all started with the rowscroll implementation from 2018-09-28 in https://github.com/libretro/fbalpha/commits/master/src/burn/drv/cps3/cps3run.cpp, there is no way around this though, except if you don't mind having totally broken jojoba emulation (no combo meter for P2, no animation on the P1 combo meter), iirc other games from the driver are using this stuff in a less noticeable way, so i still think using latest fbneo with frameskip is better than using older fbalpha with bugs.

          FBNeo developer - github - forum

          1 Reply Last reply Reply Quote 0
          • GreenHawk84G
            GreenHawk84
            last edited by

            Last night I removed fbneo and re-applied from Source. Immediately, I noticed the same issues upon starting SF3. I tried Turtles in Time arcade and it runs at 60fps. I will try other games on fbneo to see what kind of performance I have. So far FBA2012 appears to run SF3 very smoothly.

            lostlessL 1 Reply Last reply Reply Quote 0
            • lostlessL
              lostless @GreenHawk84
              last edited by

              @GreenHawk84 cps3 games require more processing power than turtles in time. I think the pi is just on the cusp of perfect performance of running cps3 games. And the more accurate the emulator gets, the pi will be less able to handle those games.

              1 Reply Last reply Reply Quote 1
              • GreenHawk84G
                GreenHawk84
                last edited by

                I am going to try some experiments using commands found here: https://www.reddit.com/r/raspberry_pi/comments/amqqpq/is_your_pi_throttling_without_telling_you_this/

                Just to ensure I am not losing my mind thinking I have a perfectly normal setup.

                1 Reply Last reply Reply Quote 0
                • RiverstormR
                  Riverstorm
                  last edited by

                  @GreenHawk84 - If it helps troubleshooting here's a small script that outputs the speed in a more user friendly format i.e. 900 MHz with CPU/GPU temps like 65°C. I use it with watch if I suspect throttling by the governor, heat, power, etc.

                  I open a Putty session on my PC and run watch and whatever the script is named so I can monitor the speed and temp in real time while playing on another monitor/TV. It does require an extra device and connectivity but it's helped me a few times.

                  #!/bin/bash
                  cpuSpeed0=$(cat /sys/devices/system/cpu/cpu0/cpufreq/scaling_cur_freq)
                  cpuSpeed1=$(($cpuSpeed0/1000))
                  
                  cpuTemp0=$(cat /sys/class/thermal/thermal_zone0/temp)
                  cpuTemp1=$(($cpuTemp0/1000))
                  cpuTemp2=$(($cpuTemp0/100))
                  cpuTempM=$(($cpuTemp2 % $cpuTemp1))
                  
                  gpuTemp0=$(/opt/vc/bin/vcgencmd measure_temp)
                  gpuTemp0=${gpuTemp0//\'/°}
                  gpuTemp0=${gpuTemp0//temp=/}
                  
                  echo
                  echo CPU Speed: $cpuSpeed1" MHz"
                  echo
                  echo CPU Temp: $cpuTemp1"."$cpuTempM"°C"
                  echo GPU Temp: $gpuTemp0
                  
                  1 Reply Last reply Reply Quote 1
                  • thestargliderT
                    thestarglider @lostless
                    last edited by

                    @lostless said in Goodbye fbalpha, welcome fbneo:

                    @GreenHawk84 im running into the same issue since the update. Sf iii feels like it’s running ok, and most probably will not notice, but it is running slower at about 55-60fps with some minor audio pops and clicks. It’s trying, but the accuracy updates just push the pi a tad over the edge. I switched to fba2012 and it’s running fine on that.

                    Firstly I'm a little confused by the 'running slower at about 55-60fps' part. Are you using a Pi or something else? Because by default the emulators are set to 60hz vertical refresh rate, meaning you won't get anything more than 60fps, and therefore 55-60fps is a pretty good speed.

                    Anyway I decided to test SF3 (New Generation, 2nd Impact and 3rd Strike) on my Pi, both before updating FBNeo from source and after.

                    Pre update, I was getting on average 58fps on all three games.

                    Post update, my FPS actually increased to a fairly solid 60fps, perhaps dropping every so often to 59.

                    So if yours is not working, something is interfering with your emulation, but I don't think it's the emulator itself.

                    Starglider!!! From Rainbird!!!

                    GreenHawk84G B 2 Replies Last reply Reply Quote 0
                    • GreenHawk84G
                      GreenHawk84 @thestarglider
                      last edited by

                      @thestarglider when I pull up the FPS counter in SF3 I am seeing consistent dips to 58fps (occasionally down to 55fps) causing slight [constant] stutter in the motion. I am also hearing similar audio scratchiness. So far this is only with SF3. I fresh installed Retropie not too long ago on an RPi3B+ without adding anything else. I am totally lost on why my B+ is performing worse than anyone else's.

                      thestargliderT 1 Reply Last reply Reply Quote 0
                      • thestargliderT
                        thestarglider @GreenHawk84
                        last edited by thestarglider

                        @GreenHawk84 and again, since the target speed of the Emulation is 60fps, I'm somewhat skeptical that this stutter is purely down to a drop of a couple of frames a second that really no human is going to notice with their eyes. Something else is interfering with your game.

                        Starglider!!! From Rainbird!!!

                        1 Reply Last reply Reply Quote 0
                        • B
                          barbudreadmon @thestarglider
                          last edited by barbudreadmon

                          @thestarglider said in Goodbye fbalpha, welcome fbneo:

                          Post update, my FPS actually increased to a fairly solid 60fps, perhaps dropping every so often to 59.

                          The game actually run at 59.583393Hz, but with RA's fps counter not being perfect you'll only see an approximation.

                          Anyway, yeah, the pi3b+ is definitely able to run at full speed the 3 sfiii without OC nor frameskip, including sfiii2 with widescreen (for me), i don't understand what's the issue for @Darksavior @Lyle_JP @GreenHawk84, at this point i think it might be a hardware defect.

                          FBNeo developer - github - forum

                          1 Reply Last reply Reply Quote 0
                          • IanDaemonI
                            IanDaemon
                            last edited by IanDaemon

                            Hello, first of all I don't want to complain. You do great work, but is there something wrong with my setup or has someone else experienced the following?

                            Food Fight ran fine with FBA previously, but when I upgraded to FBNeo I lost the ability to play Food Fight. I didn't notice earlier because it's not a title I play often, but I was recently going to try to make the controls similar to Robotron 2084 only to find that the game no longer played in "Final Burn" (my arcade default). The title never played in FBA2012, FBNeoGeo, and MAME on the RPi. FBA was the only emulator that worked. Is something corrupt with my ROM? Just curious. Thanks.

                            • 5 Favorite Arcade Games in MAME
                            • Cocktail Cabinet Games
                            • Check out the MAME RoW
                            B 1 Reply Last reply Reply Quote 0
                            • B
                              barbudreadmon @IanDaemon
                              last edited by

                              @IanDaemon said in Goodbye fbalpha, welcome fbneo:

                              when I upgraded to FBNeo I lost the ability to play Food Fight

                              The game is working fine so i guess you are using a bad romset.

                              FBNeo developer - github - forum

                              1 Reply Last reply Reply Quote 1
                              • RiverstormR
                                Riverstorm
                                last edited by

                                @IanDaemon - Food Fight (foodf) should be working in mame2003 and mame2003-plus. With mame2003-plus I think markwkidd created a "bootstrap" which basically generates the .nvram file on the fly during game launch or it hangs and looks broken. It's seamless to the user. I don't remember if mame2003 has the bootstrap code but I know you can copy the .nvram file over from m3plus to 2003 and it works fine.

                                There's several games that need .nvram files or they don't boot correctly so I keep clean copies with the ROMs for new setups. I've never needed to do that for FBNeo though as they have always just worked.

                                B 1 Reply Last reply Reply Quote 1
                                • B
                                  barbudreadmon @Riverstorm
                                  last edited by

                                  @Riverstorm said in Goodbye fbalpha, welcome fbneo:

                                  I've never needed to do that for FBNeo though as they have always just worked.

                                  Because on latest mame romsets (the ones FBNeo uses), the nvram is part of the romset for games that need it.

                                  FBNeo developer - github - forum

                                  RiverstormR 1 Reply Last reply Reply Quote 0
                                  • RiverstormR
                                    Riverstorm @barbudreadmon
                                    last edited by

                                    @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

                                    Because on latest mame romsets (the ones FBNeo uses), the nvram is part of the romset for games that need it.

                                    @barbudreadmon - Thanks for that it makes things a lot easier! :)

                                    1 Reply Last reply Reply Quote 0
                                    • GreenHawk84G
                                      GreenHawk84
                                      last edited by

                                      Okay so upon replacing the generic power supply with an official Raspberry Pi power supply, it seems the game runs a lot better than before. I still think that FBA2012 is working a little better, but apparently I was using a bunk PSU.

                                      B 1 Reply Last reply Reply Quote 0
                                      • B
                                        barbudreadmon @GreenHawk84
                                        last edited by

                                        @GreenHawk84 said in Goodbye fbalpha, welcome fbneo:

                                        apparently I was using a bunk PSU

                                        Yeah, hardware defect was the most likely suspect from the beginning, assuming you were really using default settings.

                                        @GreenHawk84 said in Goodbye fbalpha, welcome fbneo:

                                        I still think that FBA2012 is working a little better

                                        Use whatever you want, as far as i'm concerned the pi3b+/FBNeo/cps3 combination is perfectly smooth on my side, and i prefer accurate emulation when available.

                                        FBNeo developer - github - forum

                                        1 Reply Last reply Reply Quote 1
                                        • GreenHawk84G
                                          GreenHawk84
                                          last edited by GreenHawk84

                                          False alarm, my 3B+ still runs SF3 poorly. Everything else is fine. I have installed fbneo from source multiple times, defaulted my settings in retroarch (even though I never changed anything) and even turned off my simple overlay of side art for the game. Nothing works for fbneo (SF3), but fba2012 is pretty nice. I think I am going to give up on this for now, maybe something will improve for me later.

                                          dankcushionsD 1 Reply Last reply Reply Quote 1
                                          • dankcushionsD
                                            dankcushions Global Moderator @GreenHawk84
                                            last edited by

                                            @GreenHawk84 how did you default your settings? there’s a right way, and a wrong way...

                                            GreenHawk84G 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.