RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Cannonball Engine (Outrun Emulator)

    Scheduled Pinned Locked Moved Help and Support
    38 Posts 11 Posters 14.9k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      humppa
      last edited by

      I managed to get the Hires setting running smoothly by using the following (moderate) overclocking settings in /boot/config.txt:

      arm_freq=1300
      core_freq=500
      sdram_freq=500
      over_voltage=2

      The framerate needs to be set to 30 fps though. With the framerate set to 60 fps the sound will still stutter. The Pi 3 manages to achieve ~50fps according to the optional fps-display.

      Regarding the joypad "up and down issue" in the menus, I am also interested in a solution.
      I have an XBOX 360 controller and I am using the left analogue joystick in "wheel mode" using the following setting:

      <analog enabled="2">
      	<!-- Select axis for analog controls 
               You can place the accelerator and the brake on the same axis if your controller
               has a split axis setup.
               
               For an XBox 360 Controller, the wheel should be axis 0 and the pedals on axis 2.
            -->
      	<axis>
      		<wheel>0</wheel>
      		<accel>2</accel>
      		<brake>2</brake>
      	</axis>
      

      Usually, this is set to "0", which means that the analogue stick of my joypad would work as a digital one. The "2" setting allows much better steering control in my view.
      However, setting <analog enabled="2"> also means that the left joystick is deactivated for the menus. With a setting of "0", the analogue stick would kind of work, but sometimes I am e.g. unable to move down in the menus. So I am using my keyboard instead. I really need to find a way to configure the D-PAD up and down buttons for the game menu...

      T 1 Reply Last reply Reply Quote 0
      • edmaul69E
        edmaul69
        last edited by

        Having my pi overclocked when i set it to enhanced or hi res it either kicks me back out to emulationstation or it locks up in a matter of seconds after the race starts.

        H 1 Reply Last reply Reply Quote 0
        • H
          humppa @edmaul69
          last edited by

          @edmaul69: What overclocking settings have you tried? In general, the overclocking potential varies a lot. Some have been running their systems stable at 1375Mhz, others are already experiencing instabilities at 1300Mhz.

          edmaul69E 1 Reply Last reply Reply Quote 0
          • edmaul69E
            edmaul69 @humppa
            last edited by edmaul69

            @humppa i set it to your posted settings. Ive had it running at 1350mhz before this but i never found anything run any different so i removed my overclocking settings. Im going to try with an overvoltage of 4.

            H 1 Reply Last reply Reply Quote 0
            • H
              humppa @edmaul69
              last edited by

              @edmaul69
              Are you using a heatsink and/or fan? I have only been using heatsinks so far, but I have just ordered a new case with a hole for a fan. I am hoping that this will allow better OC-settings. Even with my conservative settings, I have seen that the CPU is throttling after a while because temperatures are going over 82°C.
              Besides Cannonball, I think mainly Dreamcast and N64 emulation will profit from overclocking.

              edmaul69E 1 Reply Last reply Reply Quote 0
              • edmaul69E
                edmaul69 @humppa
                last edited by

                @humppa i have a heatsink. No other system has a problem with overclocking on my system. I went full blown overclocking settings (not just changing the 3 basic settings) and had it running at 1350mhz. Only problem was when you finished a race and it went to load the map showing your distance it boots me right back to emulationstation.

                1 Reply Last reply Reply Quote 0
                • edmaul69E
                  edmaul69
                  last edited by edmaul69

                  so i turned off widescreen and got it to not exit back to emulationstation. the sound still is not perfect. it suffers with too much graphics on the screen and at the intro. but leaving it sitting on the start line too long it kicks me back out everytime.

                  1 Reply Last reply Reply Quote 0
                  • retrocrazeR
                    retrocraze
                    last edited by

                    Hi Guys,

                    Sorry to bump this topic.

                    I am interested in running Cannonball on my retropie and I have all of the relevant files to do so. I am just unsure on how install this on my retropie.

                    The Zip files structure looks like this:

                    res (folder)
                    roms (folder)
                    cannonball.exe
                    config.xml
                    sdl.dll

                    The roms folder contains:

                    epr-10187.88
                    epr-10327a.76
                    epr-10328a.75
                    epr-10329a.58
                    epr-10330a.57
                    epr-10380b.133
                    epr-10381a.132
                    epr-10382b.118
                    epr-10383b.117
                    mpr-10371.9
                    mpr-10372.13
                    mpr-10373.10
                    mpr-10374.14
                    mpr-10375.11
                    mpr-10376.15
                    mpr-10377.12
                    mpr-10378.16
                    opr-10185.11
                    opr-10186.47
                    opr-10188.71
                    opr-10189.70
                    opr-10190.69
                    opr-10191.68
                    opr-10192.67
                    opr-10193.66
                    opr-10230.104
                    opr-10231.103
                    opr-10232.102
                    opr-10266.101
                    opr-10267.100
                    opr-10268.99

                    Do I copy the entire zip file to:

                    /home/pi/RetroPie/roms/ports/cannonball

                    ???

                    Any help would be appreciated.

                    Chris

                    jonnykeshJ 1 Reply Last reply Reply Quote 0
                    • jonnykeshJ
                      jonnykesh @retrocraze
                      last edited by

                      @retrocraze Install through the RetroPie setup script. manage packages > optional > cannonball. This will then show up in the Ports section.
                      make sure the ROM you have is the Rev B version. This is not outrunb.zipIt is just named outrun.zip.
                      Unzip and place the individual files (31 of them) in the /home/pi/RetroPie/roms/ports/cannonball/ folder along side the roms.txt file. Open the roms.txt to ensure your files match those needed.
                      Restart Emulation Station. Play

                      1 Reply Last reply Reply Quote 0
                      • T
                        ts-x @humppa
                        last edited by

                        @humppa said in Cannonball Engine (Outrun Emulator):

                        I managed to get the Hires setting running smoothly by using the following (moderate) overclocking settings in /boot/config.txt:

                        arm_freq=1300
                        core_freq=500
                        sdram_freq=500
                        over_voltage=2

                        The framerate needs to be set to 30 fps though. With the framerate set to 60 fps the sound will still stutter. The Pi 3 manages to achieve ~50fps according to the optional fps-display.

                        Regarding the joypad "up and down issue" in the menus, I am also interested in a solution.
                        I have an XBOX 360 controller and I am using the left analogue joystick in "wheel mode" using the following setting:

                        <analog enabled="2">
                        <!-- Select axis for analog controls
                        You can place the accelerator and the brake on the same axis if your controller
                        has a split axis setup.

                                 For an XBox 360 Controller, the wheel should be axis 0 and the pedals on axis 2.
                              -->
                          <axis>
                          	<wheel>0</wheel>
                          	<accel>2</accel>
                          	<brake>2</brake>
                          </axis>
                        

                        Usually, this is set to "0", which means that the analogue stick of my joypad would work as a digital one. The "2" setting allows much better steering control in my view.
                        However, setting <analog enabled="2"> also means that the left joystick is deactivated for the menus. With a setting of "0", the analogue stick would kind of work, but sometimes I am e.g. unable to move down in the menus. So I am using my keyboard instead. I really need to find a way to configure the D-PAD up and down buttons for the game menu...

                        This solution corrected the drift problems I was experiencing with my Xbox360 controller as well. Has anyone since come up with a workaround to address the resulting joystick menu deactivation (aside from using a keyboard)?

                        L 1 Reply Last reply Reply Quote 0
                        • L
                          luckyluca @ts-x
                          last edited by

                          @ts-x said in Cannonball Engine (Outrun Emulator):

                          @humppa said in Cannonball Engine (Outrun Emulator):

                          I managed to get the Hires setting running smoothly by using the following (moderate) overclocking settings in /boot/config.txt:

                          arm_freq=1300
                          core_freq=500
                          sdram_freq=500
                          over_voltage=2

                          The framerate needs to be set to 30 fps though. With the framerate set to 60 fps the sound will still stutter. The Pi 3 manages to achieve ~50fps according to the optional fps-display.

                          Regarding the joypad "up and down issue" in the menus, I am also interested in a solution.
                          I have an XBOX 360 controller and I am using the left analogue joystick in "wheel mode" using the following setting:

                          <analog enabled="2">
                            <!-- Select axis for analog controls 
                                   You can place the accelerator and the brake on the same axis if your controller
                                   has a split axis setup.
                                   
                                   For an XBox 360 Controller, the wheel should be axis 0 and the pedals on axis 2.
                                -->
                            <axis>
                            	<wheel>0</wheel>
                            	<accel>2</accel>
                            	<brake>2</brake>
                            </axis>
                          

                          Usually, this is set to "0", which means that the analogue stick of my joypad would work as a digital one. The "2" setting allows much better steering control in my view.
                          However, setting <analog enabled="2"> also means that the left joystick is deactivated for the menus. With a setting of "0", the analogue stick would kind of work, but sometimes I am e.g. unable to move down in the menus. So I am using my keyboard instead. I really need to find a way to configure the D-PAD up and down buttons for the game menu...

                          This solution corrected the drift problems I was experiencing with my Xbox360 controller as well. Has anyone since come up with a workaround to address the resulting joystick menu deactivation (aside from using a keyboard)?

                          I'd be interested in a solution as well.
                          At the very least it would be great to map ESC to the joystick in order to quit the game without navigating the menu with analogue on.

                          1 Reply Last reply Reply Quote 0
                          • First post
                            Last post

                          Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                          Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.