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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    PSX Short Draw Distance, specifically in Crash Team Racing

    Scheduled Pinned Locked Moved Help and Support
    psxdraw distancegraphical issuegraphic errorsgraphics
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    • RanmaR
      Ranma
      last edited by

      I usually play PSX without the speed hacks or any improvement to resolution as I prefer the original look, but I still get the problem you have here too. Anyone figure out a workaround or is this a genuine bug and an issue should be reported? Thanks.

      pjftP 1 Reply Last reply Reply Quote 0
      • pjftP
        pjft @Ranma
        last edited by

        @Ranma This is likely a genuine bug and an issue. However, development on the actual source emulator stopped a while back, so while a bug report would be helpful, I'm not sure it'll be addressed soon.

        1 Reply Last reply Reply Quote 0
        • RanmaR
          Ranma
          last edited by

          Ah I see. I imagined the core still had some development and a bug report would help us. Never mind, thanks for replying.

          pjftP 1 Reply Last reply Reply Quote 0
          • pjftP
            pjft @Ranma
            last edited by

            @Ranma I mean, it might - hope is never lost.

            This is the original emulator's repository (last commit October 2017).

            https://github.com/notaz/pcsx_rearmed

            This is the libretro core we're talking about:

            https://github.com/libretro/pcsx_rearmed

            Try running the game on the original pcsx_rearmed (non-libretro) version. If the error is there, it's less likely, but try it out. If it's not there, then it's on the libretro core and it's more likely that someone will look into it.

            George SpiggottG 1 Reply Last reply Reply Quote 0
            • George SpiggottG
              George Spiggott @pjft
              last edited by

              @pjft I tried running this in the non libretro emulator but it crashes after the Sony USA presents... screen.

              Currently running:
              Retropie 4.8.9 on a Pi Zero 2W (Overclock Settings: CPU 1400Mhz)
              ES-DE on a GMKtec K6 (Windows 11, 32GB RAM)

              1 Reply Last reply Reply Quote 0
              • langestL
                langest
                last edited by

                I tried disabling the dynamic compiler on my RPi4 and the game runs smooth and the draw distance issue is gone.

                C 1 Reply Last reply Reply Quote 2
                • George SpiggottG
                  George Spiggott
                  last edited by

                  Does it still do so with the double resolution hack?

                  Currently running:
                  Retropie 4.8.9 on a Pi Zero 2W (Overclock Settings: CPU 1400Mhz)
                  ES-DE on a GMKtec K6 (Windows 11, 32GB RAM)

                  langestL 1 Reply Last reply Reply Quote 0
                  • langestL
                    langest @George Spiggott
                    last edited by langest

                    @George-Spiggott
                    One caveat I forgot to mention. I have a small overclock on my RPi4.

                    code_textover_voltage=2
                    arm_freq=1840
                    gpu_freq=600
                    core_freq=600
                    

                    I haven't tested the double resolution hack. How do I enable it?

                    1 Reply Last reply Reply Quote 0
                    • George SpiggottG
                      George Spiggott
                      last edited by

                      Just follow this video.

                      Note that when he says 'select' he means 'hotkey'.

                      Currently running:
                      Retropie 4.8.9 on a Pi Zero 2W (Overclock Settings: CPU 1400Mhz)
                      ES-DE on a GMKtec K6 (Windows 11, 32GB RAM)

                      langestL 1 Reply Last reply Reply Quote 1
                      • langestL
                        langest @George Spiggott
                        last edited by

                        @George-Spiggott
                        Seems to work perfectly fine on my machine.
                        And wow(!), the game looks like a new HD release. I'm not sure I like it, but it is fun to look at how clear the image can look.

                        1 Reply Last reply Reply Quote 0
                        • George SpiggottG
                          George Spiggott
                          last edited by

                          Sewer Speedways is a great track to test the speed of the game on. If slow down is is only slight you won't notice the graphics lag but you will probably notice the music slow down.

                          Are you using the speed hack? That speeds things up a little but also causes missiles to glitch.

                          Currently running:
                          Retropie 4.8.9 on a Pi Zero 2W (Overclock Settings: CPU 1400Mhz)
                          ES-DE on a GMKtec K6 (Windows 11, 32GB RAM)

                          langestL 2 Replies Last reply Reply Quote 1
                          • DarksaviorD
                            Darksavior
                            last edited by

                            Interesting, didn't know a dynarec used for so long could have issues like this. Beetle psx is getting a dynarec sooner or later so I'll be testing the draw distance on that.

                            1 Reply Last reply Reply Quote 1
                            • langestL
                              langest @George Spiggott
                              last edited by

                              @George-Spiggott
                              I tested on the airship level without speedhack.
                              I'll test on sewer speedways as soon as I get the time.

                              1 Reply Last reply Reply Quote 1
                              • langestL
                                langest @George Spiggott
                                last edited by

                                @George-Spiggott
                                I played through Crystal Cup on resolution hack without speed hack.
                                The sound went silent a few times but the frame rate seemed constant. Sewer Speedways was without any issue. Roo's Tubes and the Dingo Canyon were the ones where sound went for a couple of seconds.
                                Worth noting is that I'm good at the game relative to the AI, so I rarely see multiple racers on the screen or items being used. That could be a cause of the better results. That being said, I have not over clocked my pi to the limit so you could crank up the clock speed even more and you probably wouldn't have the sound issue.

                                1 Reply Last reply Reply Quote 1
                                • George SpiggottG
                                  George Spiggott
                                  last edited by

                                  Great, thanks for the results. I'm going to pick up a Pi 4 this weekend so I have this to look forward to.

                                  Currently running:
                                  Retropie 4.8.9 on a Pi Zero 2W (Overclock Settings: CPU 1400Mhz)
                                  ES-DE on a GMKtec K6 (Windows 11, 32GB RAM)

                                  1 Reply Last reply Reply Quote 1
                                  • George SpiggottG
                                    George Spiggott
                                    last edited by

                                    I now have a Pi 4 (4GB not overclocked) running Lakka/PsxRearmed.

                                    I set the resolution hack on, turned off the dynamic re-compiler and set the internal FPS counter on. The game's internal FPS is 30FPS. The game does slow down a bit, sometimes as far as 25FPS while racing and further during animation scenes but the slowdown isn't really noticeable when you play.

                                    Currently running:
                                    Retropie 4.8.9 on a Pi Zero 2W (Overclock Settings: CPU 1400Mhz)
                                    ES-DE on a GMKtec K6 (Windows 11, 32GB RAM)

                                    1 Reply Last reply Reply Quote 1
                                    • George SpiggottG
                                      George Spiggott
                                      last edited by

                                      I overclocked my Pi4 by following the instructions in this ETA Prime video:

                                      over_voltage=4
                                      arm_freq=2000
                                      gpu_freq=600

                                      CTR now maintains an unwavering 30FPS on every track I tried. I think the slowdown on the victory laps etc. may be accurate emulation of the PS1's slow GPU.

                                      Currently running:
                                      Retropie 4.8.9 on a Pi Zero 2W (Overclock Settings: CPU 1400Mhz)
                                      ES-DE on a GMKtec K6 (Windows 11, 32GB RAM)

                                      1 Reply Last reply Reply Quote 1
                                      • BillyHB
                                        BillyH
                                        last edited by

                                        It's as they say, if at first you don't succeed, try try again with better hardware.

                                        • First Pi: Pi 3 in a PSone case
                                        • Second Pi: Pi 0 in a Retroflag GPi Case
                                        • Third Pi: Pi 4 as a desktop computer
                                        • Some time in 2020: Picade
                                        1 Reply Last reply Reply Quote 2
                                        • George SpiggottG
                                          George Spiggott
                                          last edited by George Spiggott

                                          We're probably at the peak of what can be done with the current core. If/when Beetle makes it to ARM systems we will see some improvements there with even higher resolution and removal of bending issues.

                                          Currently running:
                                          Retropie 4.8.9 on a Pi Zero 2W (Overclock Settings: CPU 1400Mhz)
                                          ES-DE on a GMKtec K6 (Windows 11, 32GB RAM)

                                          1 Reply Last reply Reply Quote 0
                                          • George SpiggottG
                                            George Spiggott
                                            last edited by

                                            The saga of the perfect CTR play experience continues.

                                            On my current build (Weekly 4.5.13) the sound cuts in and out on CTR if I have enhanced graphics and interpreter selected (but not if I only select one of them). I'm overclocked on the CPU to 2000, the GPU is unmodified as AFAIK it has no affect on PSX reARMed.

                                            Can anyone replicate or fix this with the existing settings?

                                            Currently running:
                                            Retropie 4.8.9 on a Pi Zero 2W (Overclock Settings: CPU 1400Mhz)
                                            ES-DE on a GMKtec K6 (Windows 11, 32GB RAM)

                                            quicksilverQ 1 Reply Last reply Reply Quote 0
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