• Recent
  • Tags
  • Popular
  • Home
  • Docs
  • Register
  • Login
RetroPie forum home
  • Recent
  • Tags
  • Popular
  • Home
  • Docs
  • Register
  • Login

New Port - VVVVVV

Scheduled Pinned Locked Moved Ideas and Development
portsvvvvvvgame
53 Posts 17 Posters 9.3k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • B
    BobHarris
    last edited by 22 Jan 2020, 12:32

    Does anyone know if I can extract the data.zip file after purchasing the game from here: https://www.humblebundle.com/store/vvvvvv
    It's only € 1.34 there currently. :)

    Pi 3B , 64 GB Sandisk ultra flashdrive, 19 systems, 872 hand picked classic gaming gems :-) Dual shock 4v2

    P 1 Reply Last reply 22 Jan 2020, 12:34 Reply Quote 0
    • P
      pjft @BobHarris
      last edited by 22 Jan 2020, 12:34

      @BobHarris I'd imagine you can - it's DRM-free for Mac, Windows and Linux, so you should be able to just go at it.

      B 1 Reply Last reply 22 Jan 2020, 13:39 Reply Quote 0
      • B
        BobHarris @pjft
        last edited by 22 Jan 2020, 13:39

        @pjft Ok thanks yes it was mostly DRM I was worried about.

        Pi 3B , 64 GB Sandisk ultra flashdrive, 19 systems, 872 hand picked classic gaming gems :-) Dual shock 4v2

        1 Reply Last reply Reply Quote 0
        • R
          Ranma
          last edited by 22 Jan 2020, 17:54

          Thanks for the heads up on this. Got it nicely installed on my Pi3b+ no issues. Yes it does have the cursor also but that doesn't bother me. The performance is absolutely brilliant, and what a great game! I'd never played it before but it's amazing fun.

          Can I just ask - I installed from source and it all went well, but I think I now have a folder in /opt called vc. I didn't have this before so I'm assuming this is as a result of the source install. Can this folder now be deleted or is it still a crucial working directory? Many thanks all. :-)

          1 Reply Last reply Reply Quote 0
          • P
            pjft
            last edited by pjft 22 Jan 2020, 18:41

            I always recall having /opt/vc, so I wouldn't touch it :)

            If you want to disable the cursor, you can probably checkout an older commit and compile that source version. I can try to help with that later.

            @pamput and @langest and everyone else on the Rpi4. First of all, huge thanks to @psyke83 as it was his guidance that helped address this. After some troubleshooting and back and forth I do confirm that I have gotten this to run as smooth as possible on the Pi4 :)

            Summary:

            1. Install xorg if it isn't installed. An easy way to go about it is to install Minecraft via RetroPie-Setup (you can probably uninstall it afterwards), as it'll install that dependency.
            2. Update runcommand from RetroPie-Setup > Core Packages
            3. On /opt/retropie/configs/ports/vvvvvv/saves/unlock.vvvmake sure that fullscreen is set to 0. <fullscreen>0</fullscreen>
            4. On /opt/retropie/configs/ports/vvvvvv/emulators.cfg add XINIT:before the command. It should look like:
            vvvvvv = "XINIT:/opt/retropie/ports/vvvvvv/VVVVVV"
            default = "vvvvvv"
            

            After this, enjoy!

            R P L 3 Replies Last reply 22 Jan 2020, 20:05 Reply Quote 2
            • R
              Ranma @pjft
              last edited by 22 Jan 2020, 20:05

              @pjft said in New Port - VVVVVV:

              I always recall having /opt/vc, so I wouldn't touch it :)

              Yes you're right. For some reason I thought it was a new directory. I've only just started setting up a new fresh install from scratch. I've been running the same version for some time and thought it time to upgrade, and I didn't remember the directory. Having a look on my old system shows it is indeed there too, so I'll leave it alone. Many thanks!

              1 Reply Last reply Reply Quote 1
              • P
                pamput @pjft
                last edited by pamput 22 Jan 2020, 23:09

                @pjft, still no good for me :( All I get now is a still image of the word "Pre" in the middle of the screen (a piece of the word "Press" usually shown at the beginning of the game). :( Other than that the game is frozen.

                P 1 Reply Last reply 22 Jan 2020, 23:30 Reply Quote 0
                • P
                  pjft @pamput
                  last edited by pjft 22 Jan 2020, 23:30

                  @pamput edit the config file and set full screen to zero, as described. You're almost there.

                  Edit: noticed that in the text I said zero (correct) but in the example it read 1 (wrong). Fixed it now.

                  P 1 Reply Last reply 23 Jan 2020, 01:25 Reply Quote 0
                  • P
                    psyke83 Global Moderator
                    last edited by psyke83 23 Jan 2020, 00:01

                    Another (possibly simpler) option is to force vsync without the need of Xorg by prefixing the command with SDL_RENDER_VSYNC=1. So, emulators.cfg would look like so:

                    vvvvvv = "SDL_RENDER_VSYNC=1 /opt/retropie/ports/vvvvvv/VVVVVV"
                    default = "vvvvvv"
                    

                    The performance issue is due to a bug in SDL2's kmsdrm video driver when vsync is disabled, which doesn't happen when using the X11 driver via an Xorg context.

                    Setting the above environment variable will force vsync to be enabled, but this may cause in-game issues, judging from the comment on this rejected PR.

                    R 1 Reply Last reply 26 Jan 2020, 01:33 Reply Quote 3
                    • P
                      pamput @pjft
                      last edited by 23 Jan 2020, 01:25

                      @pjft said in New Port - VVVVVV:

                      Edit: noticed that in the text I said zero (correct) but in the example it read 1 (wrong). Fixed it now.

                      Ok, I thought I was going crazy O___O Now it works! Thank you very much my friend :D

                      1 Reply Last reply Reply Quote 0
                      • L
                        langest @pjft
                        last edited by 25 Jan 2020, 16:20

                        @pjft
                        Adding XINIT: works great.
                        @psyke83
                        Adding SDL_RENDER_VSYNC=1 prevented the game from launching.

                        B 1 Reply Last reply 25 Jan 2020, 19:50 Reply Quote 0
                        • B
                          BuZz administrators @langest
                          last edited by 25 Jan 2020, 19:50

                          @langest shouldn't have. Maybe something wasn't right. I've tested it and it works. Can post a log if you want.

                          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                          1 Reply Last reply Reply Quote 0
                          • R
                            roslof @psyke83
                            last edited by 26 Jan 2020, 01:33

                            @psyke83 Worked perfectly. Thanks!

                            R 1 Reply Last reply 26 Jan 2020, 01:45 Reply Quote 0
                            • R
                              roslof @roslof
                              last edited by roslof 26 Jan 2020, 01:45

                              Holy cow, that works for Drastic and Oric, too! You made my day, @psyke83 !

                              P 1 Reply Last reply 26 Jan 2020, 16:08 Reply Quote 0
                              • P
                                pamput @roslof
                                last edited by 26 Jan 2020, 16:08

                                @roslof said in New Port - VVVVVV:

                                Holy cow, that works for Drastic and Oric, too! You made my day, @psyke83 !

                                how did you make it work for Drastic?

                                I've tried and met mixed results:

                                drastic = "XINIT:pushd /opt/retropie/configs/nds/drastic; /opt/retropie/emulators/drastic/drastic %ROM%; popd"
                                default = "drastic"
                                P 1 Reply Last reply 26 Jan 2020, 17:22 Reply Quote 0
                                • P
                                  psyke83 Global Moderator @pamput
                                  last edited by psyke83 26 Jan 2020, 17:22

                                  @pamput said in New Port - VVVVVV:

                                  @roslof said in New Port - VVVVVV:

                                  Holy cow, that works for Drastic and Oric, too! You made my day, @psyke83 !

                                  how did you make it work for Drastic?

                                  I've tried and met mixed results:

                                  drastic = "XINIT:pushd /opt/retropie/configs/nds/drastic; /opt/retropie/emulators/drastic/drastic %ROM%; popd"
                                  default = "drastic"
                                  

                                  You should try the other workaround. In this case, you would need to prefix the variable before the emulator rather than the pushd or popd:

                                  drastic = "pushd /opt/retropie/configs/nds/drastic; SDL_RENDER_VSYNC=1 /opt/retropie/emulators/drastic/drastic %ROM%; popd"
                                  default = "drastic"
                                  

                                  Since we can't build drastic from source or control vsync via other means, it might be a good idea for us to set this as the default for the installation script.

                                  P 1 Reply Last reply 26 Jan 2020, 18:26 Reply Quote 0
                                  • P
                                    pamput @psyke83
                                    last edited by 26 Jan 2020, 18:26

                                    @psyke83 ah, ok, I actually thought the variable would apply to the entire context, not the single individual command. Live and learn.

                                    So this actually works, but still keeps a quite interesting bug. If you get drastic running and get into the menu, the rendering on screen is always on one frame behind what the actual menu state is in. Are you guys having a similar issue?

                                    I'm wondering if it's worth starting a new thread discussing this, since we already hijacked the original conversation.

                                    R 1 Reply Last reply 26 Jan 2020, 19:22 Reply Quote 0
                                    • R
                                      roslof @pamput
                                      last edited by roslof 26 Jan 2020, 19:22

                                      So this actually works, but still keeps a quite interesting bug. If you get drastic running and get into the menu, the rendering on screen is always on one frame behind what the actual menu state is in. Are you guys having a similar issue?

                                      Yes, exactly the same issue. The side effect is worth the performance for me.

                                      I'm wondering if it's worth starting a new thread discussing this, since we already hijacked the original conversation.

                                      Probably. I confirmed this works for

                                      • Drastic
                                      • Oric
                                      • Port: Jump & Bump
                                      • Port: Prince of Persia (sdlpop)
                                      • ...and the unsupported SRB-Kart (for those who followed the installation thread

                                      Marathon could probably also benefit, but it launches differently. Since you figured this out, I'd welcome you to start the new thread and leave this to "VVVVVV".

                                      1 Reply Last reply Reply Quote 0
                                      • P
                                        pamput
                                        last edited by 26 Jan 2020, 19:57

                                        I've moved the discussion here.

                                        1 Reply Last reply Reply Quote 0
                                        • G
                                          G30FF
                                          last edited by 27 Feb 2020, 03:12

                                          Has anyone had luck getting an 8bitdo controller working in D-input mode working with this port? It recognizes my controller in X-input mode, but not in D-input mode.

                                          1 Reply Last reply Reply Quote 1
                                          • First post
                                            Last post

                                          Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                          Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.

                                            This community forum collects and processes your personal information.
                                            consent.not_received