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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Auto 1 Auto 2, etc. in RetroArch

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    • U
      ultramagnus_tcv
      last edited by ultramagnus_tcv

      Thanks, mitu!

      I've been poking around a bit more today and have a question at the end.

      Here's my current setup. I grabbed this from the autoconfiguration directory:

      input_device = "SNES-to-Gamepad Device"
      input_driver = "udev"
      input_l_btn = "5"
      input_load_state_btn = "5"
      input_start_btn = "6"
      input_exit_emulator_btn = "6"
      input_down_axis = "+1"
      input_r_btn = "4"
      input_save_state_btn = "4"
      input_right_axis = "+0"
      input_state_slot_increase_axis = "+0"
      input_select_btn = "7"
      input_left_axis = "-0"
      input_state_slot_decrease_axis = "-0"
      input_up_axis = "-1"
      input_a_btn = "0"
      input_b_btn = "1"
      input_reset_btn = "1"
      input_enable_hotkey_btn = "7"
      input_x_btn = "2"
      input_menu_toggle_btn = "2"
      input_y_btn = "3"
      

      Here's what I want:

      input_device = "SNES-to-Gamepad Device"
      input_driver = "udev"
      input_l_btn = "5"
      input_load_state_btn = "5"
      input_start_btn = "6"
      input_exit_emulator_btn = "6"
      input_down_axis = "+1"
      input_r_btn = "2"
      input_save_state_btn = "4"
      input_right_axis = "+0"
      input_state_slot_increase_axis = "+0"
      input_select_btn = "7"
      input_left_axis = "-0"
      input_state_slot_decrease_axis = "-0"
      input_up_axis = "-1"
      input_a_btn = "0"
      input_b_btn = "1"
      input_reset_btn = "1"
      input_enable_hotkey_btn = "7"
      input_x_btn = "4"
      input_menu_toggle_btn = "2"
      input_y_btn = "3"
      

      I imagine you look at this so often you can quickly see what I did. I moved the X key (input_x_btn) to 4 which is the bottom right-most button on my joystick. This puts the Genesis's C button on the lower right, which is what I want. I moved input_r_btn to 2. So I just swapped positions. It's probably not the ideal place for the right shoulder, but I'm taking very small steps.

      Can I put this in a place where ES can't overwrite it? Is that what a core input remap does?

      If so, do I just plop my changes into PicoDrive.rmp? If so, do I need to include all the inputs or just the changes? (i.e. input_x_btn = "4" and input_r_btn = "2")

      mituM 1 Reply Last reply Reply Quote 0
      • mituM
        mitu Global Moderator @ultramagnus_tcv
        last edited by

        @ultramagnus_tcv said in Auto 1 Auto 2, etc. in RetroArch:

        Can I put this in a place where ES can't overwrite it?

        If you don't re-configure the gamepad, ES will not overwrite it. You can also choose to not auto-generate these configus from ES - there's an option in the Configuration/Tools for the emulationstation package that does that.

        Is that what a core input remap does?

        Yes, I would suggest to use that if you need remaping only for the Megadrive/Genesis system.

        If so, do I just plop my changes into PicoDrive.rmp? If so, do I need to include all the inputs or just the changes? (i.e. input_x_btn = "4" and input_r_btn = "2")

        Just do it from the RGUI - https://retropie.org.uk/docs/RetroArch-Configuration/#core-input-remapping - and it will be fine.

        1 Reply Last reply Reply Quote 0
        • U
          ultramagnus_tcv
          last edited by

          But the way the lines are defined inside retroarch I can’t tell what it is exactly I am modifying. I see that I can change the button that corresponds to but when it’s prefaced with auto I have no idea what that means. Can you give me an example based upon the lines I gave you at the beginning of this thread?

          1 Reply Last reply Reply Quote 0
          • mituM
            mitu Global Moderator
            last edited by

            Please re-read my first reply in the topic.

            U 1 Reply Last reply Reply Quote 0
            • U
              ultramagnus_tcv
              last edited by

              @mitu said in Auto 1 Auto 2, etc. in RetroArch:

              Auto: 1 (N/A), (Key: z) [User 1] B

              I apologize sincerely. I still don’t understand.

              The line I quoted above doesn’t really give me any indication where B is on my controller. So I understand how I can change the mapping by cycling through the options but what am I changing and to where? I suppose I could iterate each change. Look where B is now—which is the right flipper in Sonic Spinball—make a change, then see where it goes on the controller. I can then do the same for the other buttons.

              Is this what you’re referring to when you ask me to reread the response? There’s a another item in there about remapping on ES and I can do that, but I think I’m stuck with the same issue. I can’t see what the items to the left in the mapping means in order to change it.

              I’m sorry I’m not understanding it. Please be a little more patient because I will get it. :-)

              1 Reply Last reply Reply Quote 0
              • U
                ultramagnus_tcv @mitu
                last edited by

                @mitu Oh... wait. I think I see what you mean.

                I'm going to try some things and report back.

                1 Reply Last reply Reply Quote 0
                • quicksilverQ
                  quicksilver @mitu
                  last edited by quicksilver

                  @mitu said in Auto 1 Auto 2, etc. in RetroArch:

                  N/A means the input doesn't have a label (normal)

                  So if I remember correctly, retroarch used to show button labels and then at some point when retroarch got updated (maybe a year or two ago?) The control menu was a bit different and the labels were missing. At one point I found a forum post that showed how to add the labels back in. I think it was @pjft that posted it but unfortunately I can't find that post anywhere.

                  U 1 Reply Last reply Reply Quote 0
                  • U
                    ultramagnus_tcv
                    last edited by

                    The good news! I'm an idiot.

                    The bad news! I'm an idiot.

                    What I wasn't connecting is the number to the corresponding joystick button. That information really isn't anywhere in the Monster Joystick manuals. After reading a bit about remapping on the RetroPie page, I used the jstest program to find the number values of all the buttons. I then was able to figure that, for example, when 1 was listed in the RGUI, it maps to joystick button 1 which is the lower left of all group of six buttons on the Monster.

                    I still made a couple of mistake rearranging things, but it's all done now and I have a six button Genesis controller setup for the core. Yay!!

                    1 Reply Last reply Reply Quote 0
                    • U
                      ultramagnus_tcv @quicksilver
                      last edited by

                      @quicksilver said in Auto 1 Auto 2, etc. in RetroArch:

                      @mitu said in Auto 1 Auto 2, etc. in RetroArch:

                      N/A means the input doesn't have a label (normal)

                      So if I remember correctly, retroarch used to show button labels and then at some point when retroarch got updated (maybe a year or two ago?) The control menu was a bit different and the labels were missing. At one point I found a forum post that showed how to add the labels back in. I think it was @pjft that posted it but unfortunately I can't find that post anywhere.

                      That's okay. If you come across it, please let me know!

                      Ooh! Time to make another backup!!

                      quicksilverQ 1 Reply Last reply Reply Quote 0
                      • quicksilverQ
                        quicksilver @ultramagnus_tcv
                        last edited by

                        @ultramagnus_tcv found it!

                        https://retropie.org.uk/forum/topic/21576/retroarch-1-7-6-control-labels/9?_=1580941318431

                        U 1 Reply Last reply Reply Quote 0
                        • U
                          ultramagnus_tcv @quicksilver
                          last edited by

                          @quicksilver That looks good. I may do that.

                          Glancing at that message, it also points to a repo of various cfg files that might help.

                          But... is it saying that the labels will be matched up via autoconfig if there's a corresponding device entry available? For instance, my device is called (eg) "SNES GamePad." If RetroArch is aware of SNES GamePad, it'll automatically apply the labels?

                          Doesn't really matter. I can do it manually.

                          Thanks for sending the link!

                          mituM 1 Reply Last reply Reply Quote 0
                          • mituM
                            mitu Global Moderator @ultramagnus_tcv
                            last edited by

                            @ultramagnus_tcv said in Auto 1 Auto 2, etc. in RetroArch:

                            If RetroArch is aware of SNES GamePad, it'll automatically apply the labels?

                            Yes, it will load the autoconfiguration file and apply the labels. Here's an example (taken from here):

                            
                            input_driver = "udev"
                            input_device = "8BitDo SN30 Pro+"
                            input_device_display_name = "8BitDo SN30 Pro+"
                            
                            input_vendor_id = "11720"
                            input_product_id = "24578"
                            
                            input_b_btn = "1"
                            input_y_btn = "4"
                            input_select_btn = "10"
                            input_start_btn = "11"
                            input_a_btn = "0"
                            input_x_btn = "3"
                            input_l_btn = "6"
                            input_r_btn = "7"
                            input_l2_btn = "8"
                            input_r2_btn = "9"
                            input_l3_btn = "13"
                            input_r3_btn = "14"
                            input_menu_toggle_btn = "2"
                            
                            input_up_btn = "h0up"
                            input_down_btn = "h0down"
                            input_left_btn = "h0left"
                            input_right_btn = "h0right"
                            
                            input_l_x_plus_axis = "+0"
                            input_l_x_minus_axis = "-0"
                            input_l_y_plus_axis = "+1"
                            input_l_y_minus_axis = "-1"
                            input_r_x_plus_axis = "+2"
                            input_r_x_minus_axis = "-2"
                            input_r_y_plus_axis = "+3"
                            input_r_y_minus_axis = "-3"
                            
                            input_b_btn_label = "B"
                            input_y_btn_label = "Y"
                            input_select_btn_label = "Select"
                            input_start_btn_label = "Start"
                            input_a_btn_label = "A"
                            input_x_btn_label = "X"
                            input_l_btn_label = "L1"
                            input_r_btn_label = "R1"
                            input_l2_btn_label = "L2"
                            input_r2_btn_label = "R2"
                            input_l3_btn_label = "LS"
                            input_r3_btn_label = "RS"
                            input_menu_toggle_btn_label = "Home"
                            
                            input_up_btn_label = "Dpad Up"
                            input_down_btn_label = "Dpad Down"
                            input_left_btn_label = "Dpad Left"
                            input_right_btn_label = "Dpad Right"
                            
                            input_l_x_plus_axis_label = "LS Right"
                            input_l_x_minus_axis_label = "LS Left"
                            input_l_y_plus_axis_label = "LS Down"
                            input_l_y_minus_axis_label = "LS Up"
                            input_r_x_plus_axis_label = "RS Right"
                            input_r_x_minus_axis_label = "RS Left"
                            input_r_y_plus_axis_label = "RS Down"
                            input_r_y_minus_axis_label = "RS Up"
                            
                            # Dpad axis
                            input_up_axis = "-7"
                            input_down_axis = "+7"
                            input_left_axis = "+5"
                            input_right_axis = "+4"
                            
                            input_up_axis_label = "Dpad Up"
                            input_down_axis_label = "Dpad Down"
                            input_left_axis_label = "Dpad Left"
                            input_right_axis_label = "Dpad Right"
                            
                            U 1 Reply Last reply Reply Quote 0
                            • U
                              ultramagnus_tcv @mitu
                              last edited by

                              @mitu

                              It sounds like there's some kind of library of controllers that Retroarch knows about? Is that pulled from the Internet or does a group of them exist inside the Retropie installation?

                              I guess what I'm getting at here is: If I were adventurous, could I create my own autoconfigure entry for my particular controller since it doesn't match up with anything currently in there? I don't plan to do this. It's a curiosity.

                              Another question: Let's say I want to get an N64-style controller. Is there a way for me to look up whether a particular mfg's controller exists inside RetroArch's known controllers so that wouldn't need to manually remap?

                              Thanks!

                              mituM 1 Reply Last reply Reply Quote 0
                              • mituM
                                mitu Global Moderator @ultramagnus_tcv
                                last edited by

                                @ultramagnus_tcv said in Auto 1 Auto 2, etc. in RetroArch:

                                It sounds like there's some kind of library of controllers that Retroarch knows about?

                                Yes, at the link I posted previousy - https://github.com/libretro/retroarch-joypad-autoconfig

                                Is that pulled from the Internet or does a group of them exist inside the Retropie installation?

                                Neither. When you configure your gamepad in EmulationStation, an auto-config file is generated automatically by RetroPie and copied into the right place, so it's loaded by each libretro core (RetroArch).

                                I guess what I'm getting at here is: If I were adventurous, could I create my own autoconfigure entry for my particular controller since it doesn't match up with anything currently in there? I don't plan to do this. It's a curiosity.

                                Yes, you can - https://docs.libretro.com/guides/joypad-autoconfiguration/ - but, as I said, an auto-configuration is generated for your when you configure your gamepad in EmulationStation, so you don't have to.

                                Another question: Let's say I want to get an N64-style controller. Is there a way for me to look up whether a particular mfg's controller exists inside RetroArch's known controllers so that wouldn't need to manually remap?

                                You can look it up in the RetroArch's joypad repository - link posted above.

                                1 Reply Last reply Reply Quote 0
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