Announcing Pegasus Frontend
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@fluffypillow Thanks for your fast reply.
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@AndersHP Ah yes that broke in one of the earlier updates and got disabled. I've just fixed this and re-added it in the latest release.
is it possible to change the Favorite heart icon into something else?
Yes, if you download the main theme you can replace the icons, they are located here.
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Hi @fluffypillow
First this is an awesome front-end, very flexible and fast!Can we have an option like ES to not display the loading screen (--no-splash arg on ES) ? Is this also possible to remove the Pegasus screen when exiting a game?
Eventually, can we have a loading screen when launching a game (like the launching.png in ES)?
Thank you for this nice app ;)
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@Supersquared said in Announcing Pegasus Frontend:
Eventually, can we have a loading screen when launching a game (like the launching.png in ES)?
Loading screen is not part of EmulationStation, but
runcommand
. If you use it to run your games (from Pegasus), you'd still be able to have launching images. -
@mitu said in Announcing Pegasus Frontend:
@Supersquared said in Announcing Pegasus Frontend:
Eventually, can we have a loading screen when launching a game (like the launching.png in ES)?
Loading screen is not part of EmulationStation, but
runcommand
. If you use it to run your games (from Pegasus), you'd still be able to have launching images.aah very nice ! I'm still new and learning how components work with each other! Thank you for your answer ;)
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I'm having issues launching a splashvid at bootup, explained here.
Don't know if it's related to Pegasus, but I thought since I can get the video playing by entering a commandline, maybe I could disable normal splashscreens and edit something in the pegasus code, to get the video played there instead?
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@AndersHP well it's technically possible but involves partially rewriting the UI layout and recompiling Pegasus, which might be more troublesome than the original problem :)
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Also no updates this week due to lack of time unfortunately. There were a few improvements right after the previous update though, so for the sake of completeness:
- Fixed favorite paths storing absolute paths even in portable mode
- Main theme: favorite and multiplayer filters work again
- Main theme: fixed game boxes getting resized when filtering
- Minor bugfixes
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Hi @fluffypillow
In the new update, Pegasus will upon reboot remember the last played game.Is it possible to just remember the last played game when exiting a game (so one can continue from there) but reset this at reboot / shutdown?
It's nice to have the frontend start over at reboot, I think.
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@AndersHP no, but instead you can remove
$HOME/.config/pegasus-frontend/theme_settings/pegasus-theme-grid.json
at boot or before shutdown, which will also reset the last played game. -
So there havent't been too many updates recently; the reason for that is I'm working on a small, short term side project (yea I have far too many of them), but development continues as soon as that's complete, most likely in the next month.
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@fluffypillow
Is there any way of brightening up the dark look of Pegasus, e.g. by changing the black background to white, perhaps? Or will this result in antialiasing "borders"? -
@AndersHP you mean the main menus? Sure, I think a light theme could be added for it eventually.
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@fluffypillow yeah, the grid view. I was just thinking that a white background instead of black could make it seem a bit friendlier :) If it was just a matter of changing hex color codes, I could try myself. I guess the text should be black and the backgrounds white.
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@AndersHP ah the grid view? Yes you can just tweak the numbers, here's the source: https://github.com/mmatyas/pegasus-theme-grid, look for
color
values. -
@fluffypillow Hi fluffy ! I hope you are well, I am working at this moment on an opening video and I want to know if there is a way to prevent pegasus to relaunch it when I leave a game. I tried api.memory, It works when I leave a Game, but when I restart Pegasus the opening video doesn't play.
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Is there an easy way to invert a single axis for the analog sticks? I'm trying to map my arcade stick within Pegasus and the Y-axis is fine, but the X-axis is inverted.
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Sorry for the late replies,
@NeoBi hmm there's no builtin way yet to detect whether the theme was loaded the first time or relaunched. Could be added in the future though.
@RauTheLegendary this should work through the controller settings screen in Pegasus, do you run into some issues there? Or are you on Android? Alternatively you can manually edit the
sdl_controllers.txt
file in your config directory, I think you'll need to swap theleftx
andrightx
values of the controller. -
I'm on the most recent version available in the RetroPie package, so Linux. When I try to map the stick in the settings screen I can only map the X-axis of the left stick by hitting it to the left. It doesn't register any mapping if I try to hit the stick to the right, the same goes for the Y-axis where it only registers me hitting down. After mapping through the settings screen the Y-axis works fine in menu's and the X-axis is inverted. This is what my sdl_controllers looks like after mapping through the settings screen:
03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b1,b:b0,back:b11,dpleft:h0.8,dpright:h0.2,leftshoulder:b5,leftx:a1,lefty:a0,rightshoulder:b2,righttrigger:b7,righty:a4,start:b10,x:b3,y:b4,platform:Linux,
For some reason the rightx isn't even there. I've tried adding it like this:
03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b1,b:b0,back:b11,dpleft:h0.8,dpright:h0.2,leftshoulder:b5,leftx:a1,lefty:a0,rightshoulder:b2,righttrigger:b7,rightx:a3,righty:a4,start:b10,x:b3,y:b4,platform:Linux,
With no result. I've tried to swap the values, and just a lot of different aN numbers in general, of both the leftx and rightx, but nothing seems to work. It either straight up doesn't work or the X-axis remains inverted. The strangest one is putting the leftx value at -a1. In that case the inversion works, except after the first input it starts inputting permanently to the left (even if I'm not touching the stick at all) which makes the menu unusable. These controllers work well in Emulationstation so it shouldn't be due to faulty hardware.
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@RauTheLegendary Hm could you try setting
leftx
to~a1
(tilde +a1
)? That should be the invert setting in theory. (Also ignore therightx
part, that refers to the right stick's X, sorry).You could also try
evdev-joystick
orevtest
(not sure which one is available) which should print something out on every input event. Pegasus uses the same gamepad handling library as ES, so I'm not really sure why some devices work different here.
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