Loading Amiga Roms best practice?
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@sirhenrythe5th I installed amiberry and I found a WHD games collection. The problem is that most games are in zip format and only few in lha. The lha ones work fine.
Do you have any suggestion? -
@davidgrohl very simple solution: just unzip the files to get the contained lha-files 😉
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@sirhenrythe5th said in Loading Amiga Roms best practice?:
@davidgrohl very simple solution: just unzip the files to get the contained lha-files 😉
The .zip doesn't contain .lha file. It contains a folder and a .info file. Inside the folder there are some files: generally there is a .info, a .slave and some others.
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If you have access to a Windows PC, then you can use IZArc to create a .lha using the files you have unzipped.
This is a zip program that supports the .lha format
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I also had zipped files, but there were only lha inside, so i did not have that issue.
But i found one of the most common sites offering whdloader files - ready to go in lha.
Of course i cannot post a link, but you should find it easily. -
This post is deleted! -
Might be helpflul concerning input mapping and i did not find this in the tutorials, F.A.Q. or installation guides:
If you want to change the input mapping it wont help if you use the overrides in "/opt/retropie/configs/amiberry/@retroarch.cfg"
But if you map your inputs in "/opt/retropie/emulators/amiberry/controls/[nameofyourinputdevice].cfg" it works like a charm.
Had to do this myself because the A+B-Buttons of my 8BitDo-Pad were swapped to my regular RA-mapping ;)
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@sirhenrythe5th said in Loading Amiga Roms best practice?:
Might be helpflul concerning input mapping and i did not find this in the tutorials, F.A.Q. or installation guides:
If you want to change the input mapping it wont help if you use the overrides in "/opt/retropie/configs/amiberry/@retroarch.cfg"
But if you map your inputs in "/opt/retropie/emulators/amiberry/controls/[nameofyourinputdevice].cfg" it works like a charm.
Had to do this myself because the A+B-Buttons of my 8BitDo-Pad were swapped to my regular RA-mapping ;)
I tryied to edit that file but nothing changes when launch games.
Btw lots of games start but they need to press some keyboard buttons to start the to play. -
Thats weird :/, on my setup, using a 8BitDoSF30Pro, it worked by editing the inputs for "button a" & "button b" in the relating file "8BitDoSF30Pro.cfg".
I have no idea why it is not working for you :/Concerning the keys: i had an Amiga2000 from 1988-1991 and can confirm: that was quite common for these days. The joysticks had only one button, so it was not possible to start a 2-player game by pressing a joystick button.
There are some smarter ways as Giana Sisters did it (Joystick left=1 Player / Joystick right=2Player) but most of the games required a key pressed to start.Two possible solutions: use mapping tools like "key2joy" to map Keyboard functions to a joypad or concentrate on CD32 and CDTV-Images. They are also supported by AmiBerry.
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@sirhenrythe5th said in Loading Amiga Roms best practice?:
Thats weird :/, on my setup, using a 8BitDoSF30Pro, it worked by editing the inputs for "button a" & "button b" in the relating file "8BitDoSF30Pro.cfg".
I have no idea why it is not working for you :/Concerning the keys: i had an Amiga2000 from 1988-1991 and can confirm: that was quite common for these days. The joysticks had only one button, so it was not possible to start a 2-player game by pressing a joystick button.
There are some smarter ways as Giana Sisters did it (Joystick left=1 Player / Joystick right=2Player) but most of the games required a key pressed to start.Two possible solutions: use mapping tools like "key2joy" to map Keyboard functions to a joypad or concentrate on CD32 and CDTV-Images. They are also supported by AmiBerry.
Ok, thanks. I'll give it a try tonight.
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@sirhenrythe5th yeah just bear in mind if you're going the CD32 route, that you'll need a lot more storage as they were stored on CD. The games will go from being a few meg in size, to a few hundred meg per game. Not all games were released on CD32 (about 175 in total i believe), but you have that guarantee that you have a console compatible system doing it that way, and you're gonna have more buttons than a zipstick say.
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