How to improve on the N64, Dreamcast and PSP emulation (RetroPie)
-
@Allanbuzzy "The RetroPie team might actually fix N64 to run on normal Pi's without a required overclock." - Are you actually serious? I genuinely hope this is just poor trolling.
-
@AlexMurphy said in How to improve on the N64, Dreamcast and PSP emulation (RetroPie):
@Allanbuzzy "The RetroPie team might actually fix N64 to run on normal Pi's without a required overclock." - Are you actually serious? I genuinely hope this is just poor trolling.
Just so you know, Mac's still have black transitions on Banjo Kazooie, this happens on the RPi as well. It's the emulator, mixed in with the power of the Pi. I'm hoping for an emulator that runs on low powered Raspberry Pis.
-
@Allanbuzzy said in How to improve on the N64, Dreamcast and PSP emulation (RetroPie):
@AlexMurphy said in How to improve on the N64, Dreamcast and PSP emulation (RetroPie):
@Allanbuzzy "The RetroPie team might actually fix N64 to run on normal Pi's without a required overclock." - Are you actually serious? I genuinely hope this is just poor trolling.
Just so you know, Mac's still have black transitions on Banjo Kazooie, this happens on the RPi as well. It's the emulator, mixed in with the power of the Pi. I'm hoping for an emulator that runs on low powered Raspberry Pis.
Then write one. Seriously. The trolling is getting old. People have offered to help you set up the pi to the best of it's current abilities, yet you just spit at that and complain.
-
@clouds-rival said in How to improve on the N64, Dreamcast and PSP emulation (RetroPie):
Almost all of you went into apprehensive screeching autism mode right away
Not me. I made a gas noise and rolled my eyes like an adult.
-
@clouds-rival said in How to improve on the N64, Dreamcast and PSP emulation (RetroPie):
instead of explaining that it's the specific emulators that need more tuning and not Retropie itself
because that’s not the reason.
ps, autism is not a punchline.
-
Honestly, I think I must've made this thread as a joke or something. I apologise to those who were actually hoping for N64/DC/PSP emulation to be good, but the most easiest option to play this in a small form factor, would literally be a phone.
Like a S7 or something. Sure it isn't playing on the TV but there's Android boxes that are small and can literally do the same job as RetroPie. Until there's a powerful Pi 4 then, N64/DC/PSP will always be rubbish. I must've been high when I wrote this or something, but I apologise for causing a lot of controversy.
-
Expectations generally seem to be way too high for new Pi users. No matter how much time and energy go into development and optimization, it never seems to be enough. It was probably unfair to give you both barrels here, but the harsh reality is that you just happened to be the four hundred, thirty seventh person to fall into that category. What may have exacerbated the situation further, is that you appeared to be asking for a solution to the problem as if many highly-dedicated people had not already worked very hard to get everything working as well as it already did. Miscommunications like this happen all the time. I doubt anyone has any truly strong feelings one way or another besides the guy who reopened the issue a year later just to git us all tolt.
-
@allanbuzzy said in How to improve on the N64, Dreamcast and PSP emulation (RetroPie):
...there's Android boxes that are small and can literally do the same job as RetroPie. Until there's a powerful Pi 4 then, N64/DC/PSP will always be rubbish. I must've been high when I wrote this or something, but I apologise for causing a lot of controversy.
Nvidia Shield yes - all the rest of them no. I've had more than my share of Android boxes and I wouldn't pick any of them over a Pi, and I only have the Pi 3. None of these Chinese boxes have any appreciable improvement in N64 or DC to make it worth it. In fact in my experience they all perform worse, especially with the input lag on them. Awful. A bit of tweaking of the Pi and you can have very good performance indeed, barring shortfalls in emulation quality that are visible on most devices (certainly visible on Android boxes - I assure you).
Android boxes are a waste of money and time. If you don't want the stock OS you are gambling on the goodwill of perhaps one developer being interested enough in your box to make a ROM, and then being motivated enough to bug fix it and indeed finish it. Up against the community devoted to the Pi hardware there's no comparison. I won't ever go back to Android for these purposes ever again myself.
Plus, don't you find people's collective memories of N64 to be somewhat far from reality? The N64 could barely scrape frame rates of 20 FPS, particularly outside of Kyoto's own magic shop. Yet everyone seems to expect so much more from the emulation of it. It's a miracle we have emulation of it at all! Look at the Saturn.
-
Heyho, I just had the exact same problem with Bomberman 64 until today. I came across this post while researching the web for an answer to that and it just solved itself by waiting. It's bizarre but hear me out. I just let the game start and wait, the intro will run glitchy as hell, but eventually you will come to the point where bomberman throws a bomb and the intro screen comes up. If it doesn't wait some more. Once you manage to get into a proper Menu, simply save the state.
BTW: I used MupenPlus on Lakka on a Raspberry Pi 4.
If you are still without a solution for the problem after such a long time, I could even share my state if I get out where to grab it and send it to you.
Cheers,
Ted
-
@Ted-Ryot or you could just set "color buffer to rdram" to "async" and the intro will work properly (on a pi 4). If you use RetroPie use mupen64plus-gliden64 and the game will run fullspeed too.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.