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    Return to Castle Wolfenstein - IORTCW source port

    Scheduled Pinned Locked Moved General Discussion and Gaming
    rtcwreturn to castlwolfensteiniortcwports
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    • mituM
      mitu Global Moderator @tpo1990
      last edited by

      @tpo1990 It's only the GLES1 headers that have been removed from MESA - but I think they're also shipped in the librasperrypi-dev package (in /opt/vc/lib and /opt/vc/include). It might be just a matter of adjusting the compile flags, but it's better to just wait for a Buster release for things to settle.

      tpo1990T 1 Reply Last reply Reply Quote 1
      • tpo1990T
        tpo1990 @mitu
        last edited by tpo1990

        @mitu Yes it will require adjusting the compile flags and people who do not run the official RetroPie image will not be able to get IORTCW to compile and install onto their Raspberry Pi. I agree, Its probably best to just wait and it will eventually get solved. I think mostly this is aimed towards people who owns a Raspberry Pi 4B.

        Greetings from Denmark. :-)

        Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

        ExarKunIvE 1 Reply Last reply Reply Quote 0
        • ExarKunIvE
          ExarKunIv @tpo1990
          last edited by

          @tpo1990

          ok i redid my Pi and still IORTCW will not install.
          i did not update this version so its running stretch

          here is the error log

          Log started at: Mon  2 Mar 14:17:42 GMT 2020
          
          RetroPie-Setup version: 4.5.14 (67b690d8)
          System: Raspbian GNU/Linux 9.9 (stretch) - Linux retropie 4.14.98-v7+ #1200 SMP Tue Feb 12 20:27:48 GMT 2019 armv7l GNU/Linux
          
          = = = = = = = = = = = = = = = = = = = = =
          Installing dependencies for 'rtcw' : RTCW - IORTCW source port of Return to Castle Wolfenstein.
          = = = = = = = = = = = = = = = = = = = = =
          
          /home/pi/RetroPie-Setup/tmp/build/rtcw /home/pi
          
          = = = = = = = = = = = = = = = = = = = = =
          Getting sources for 'rtcw' : RTCW - IORTCW source port of Return to Castle Wolfenstein.
          = = = = = = = = = = = = = = = = = = = = =
          
          git clone --recursive --depth 1 --branch master "https://github.com/iortcw/iortcw.git" "/home/pi/RetroPie-Setup/tmp/build/rtcw"
          Cloning into '/home/pi/RetroPie-Setup/tmp/build/rtcw'...
          Checking out files:  36% (1211/3309)   
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          Checking out files: 100% (3309/3309)   
          Checking out files: 100% (3309/3309), done.
          HEAD is now in branch 'master' at commit '2f4c32908497d0ba45e87ba93217c8e84b219ada'
          /home/pi
          /home/pi/RetroPie-Setup/tmp/build/rtcw /home/pi
          
          = = = = = = = = = = = = = = = = = = = = =
          Building 'rtcw' : RTCW - IORTCW source port of Return to Castle Wolfenstein.
          = = = = = = = = = = = = = = = = = = = = =
          
          make[1]: Entering directory '/home/pi/RetroPie-Setup/tmp/build/rtcw/SP'
          
          Building in build/release-linux-arm:
            PLATFORM: linux
            ARCH: arm
            FILE_ARCH: arm
            VERSION: 1.51d-SP_GIT_2f4c329-2020-02-25
            COMPILE_PLATFORM: linux
            COMPILE_ARCH: arm
            HAVE_VM_COMPILED: true
            PKG_CONFIG: pkg-config
            CC: cc
            CXX: g++
          
            CFLAGS:
              -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8
              -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Wall
              -fno-strict-aliasing -pipe -DUSE_ICON -DARCH_STRING="arm" -DUSE_OPENGLES
              -DNO_GZIP -Icode/zlib-1.2.11 -DUSE_INTERNAL_JPEG -Icode/jpeg-8c
              -DBUILD_FREETYPE -Icode/freetype-2.9/include -DFT2_BUILD_LIBRARY
              -DUSE_LOCAL_HEADERS -DPRODUCT_VERSION="1.51d-SP_GIT_2f4c329-2020-02-25"
              -Wformat=2 -Wformat-security -Wno-format-nonliteral -Wstrict-aliasing=2
              -Wmissing-format-attribute -Wdisabled-optimization -MMD -DNDEBUG -O3
              -ffast-math
          
            CLIENT_CFLAGS:
              -D_REENTRANT -I/usr/include/SDL2 -Icode/SDL2/include -DUSE_OPENAL
              -DUSE_OPENAL_DLOPEN
          
            SERVER_CFLAGS:
              
          
            LDFLAGS:
          
            LIBS:
              -ldl -lm
          
            CLIENT_LIBS:
              -lSDL2
          
            Output:
              iowolfsp.arm
              main/cgame.sp.arm.so
              main/qagame.sp.arm.so
              main/ui.sp.arm.so
          
          make[2]: Entering directory '/home/pi/RetroPie-Setup/tmp/build/rtcw/SP'
          CC code/client/cl_cgame.c
          CC code/client/cl_cin.c
          CC code/client/cl_console.c
          CC code/client/cl_input.c
          CC code/client/cl_keys.c
          CC code/client/cl_main.c
          CC code/client/cl_net_chan.c
          CC code/client/cl_parse.c
          CC code/client/cl_scrn.c
          CC code/client/cl_ui.c
          CC code/client/cl_avi.c
          CC code/qcommon/cm_load.c
          CC code/qcommon/cm_patch.c
          CC code/qcommon/cm_polylib.c
          CC code/qcommon/cm_test.c
          CC code/qcommon/cm_trace.c
          CC code/qcommon/cmd.c
          CC code/qcommon/common.c
          CC code/qcommon/cvar.c
          CC code/qcommon/files.c
          CC code/qcommon/md4.c
          CC code/qcommon/md5.c
          CC code/qcommon/msg.c
          CC code/qcommon/net_chan.c
          CC code/qcommon/net_ip.c
          CC code/qcommon/huffman.c
          CC code/client/snd_altivec.c
          CC code/client/snd_adpcm.c
          CC code/client/snd_dma.c
          CC code/client/snd_mem.c
          CC code/client/snd_mix.c
          CC code/client/snd_wavelet.c
          CC code/client/snd_main.c
          CC code/client/snd_codec.c
          CC code/client/snd_codec_wav.c
          CC code/client/snd_codec_ogg.c
          CC code/client/snd_codec_opus.c
          CC code/client/qal.c
          CC code/client/snd_openal.c
          CC code/client/cl_curl.c
          CC code/server/sv_bot.c
          CC code/server/sv_ccmds.c
          CC code/server/sv_client.c
          CC code/server/sv_game.c
          CC code/server/sv_init.c
          CC code/server/sv_main.c
          CC code/server/sv_net_chan.c
          CC code/server/sv_snapshot.c
          CC code/server/sv_world.c
          CC code/qcommon/q_math.c
          CC code/qcommon/q_shared.c
          CC code/zlib-1.2.11/unzip.c
          CC code/zlib-1.2.11/ioapi.c
          CC code/qcommon/puff.c
          CC code/qcommon/vm.c
          CC code/qcommon/vm_interpreted.c
          BOT_CC code/botlib/be_aas_bspq3.c
          BOT_CC code/botlib/be_aas_cluster.c
          BOT_CC code/botlib/be_aas_debug.c
          BOT_CC code/botlib/be_aas_entity.c
          BOT_CC code/botlib/be_aas_file.c
          BOT_CC code/botlib/be_aas_main.c
          BOT_CC code/botlib/be_aas_move.c
          BOT_CC code/botlib/be_aas_optimize.c
          BOT_CC code/botlib/be_aas_reach.c
          BOT_CC code/botlib/be_aas_route.c
          BOT_CC code/botlib/be_aas_routealt.c
          BOT_CC code/botlib/be_aas_routetable.c
          BOT_CC code/botlib/be_aas_sample.c
          BOT_CC code/botlib/be_ai_char.c
          BOT_CC code/botlib/be_ai_chat.c
          BOT_CC code/botlib/be_ai_gen.c
          BOT_CC code/botlib/be_ai_goal.c
          BOT_CC code/botlib/be_ai_move.c
          BOT_CC code/botlib/be_ai_weap.c
          BOT_CC code/botlib/be_ai_weight.c
          BOT_CC code/botlib/be_ea.c
          BOT_CC code/botlib/be_interface.c
          BOT_CC code/botlib/l_crc.c
          BOT_CC code/botlib/l_libvar.c
          BOT_CC code/botlib/l_log.c
          BOT_CC code/botlib/l_memory.c
          BOT_CC code/botlib/l_precomp.c
          BOT_CC code/botlib/l_script.c
          BOT_CC code/botlib/l_struct.c
          SPLINE_CXX code/splines/math_angles.cpp
          SPLINE_CXX code/splines/math_matrix.cpp
          SPLINE_CXX code/splines/math_quaternion.cpp
          SPLINE_CXX code/splines/math_vector.cpp
          SPLINE_CXX code/splines/q_parse.cpp
          SPLINE_CXX code/splines/splines.cpp
          SPLINE_CXX code/splines/util_str.cpp
          CC code/sdl/sdl_input.c
          CC code/sdl/sdl_snd.c
          CC code/sys/con_log.c
          CC code/sys/sys_main.c
          In file included from code/splines/splines.h:41:0,
                           from code/splines/splines.cpp:30:
          code/splines/util_list.h: In member function ‘void idCameraDef::buildCamera()’:
          code/splines/util_list.h:197:2: warning: assuming signed overflow does not occur when assuming that (X + c) < X is always false [-Wstrict-overflow]
            if ( m_size < m_num ) {
            ^~
          code/splines/util_list.h:197:2: warning: assuming signed overflow does not occur when assuming that (X + c) < X is always false [-Wstrict-overflow]
            if ( m_size < m_num ) {
            ^~
          CC code/sys/con_tty.c
          CC code/zlib-1.2.11/adler32.c
          CC code/zlib-1.2.11/crc32.c
          CC code/zlib-1.2.11/inffast.c
          CC code/zlib-1.2.11/inflate.c
          CC code/zlib-1.2.11/inftrees.c
          CC code/zlib-1.2.11/zutil.c
          CC code/qcommon/vm_armv7l.c
          CC code/sys/sys_unix.c
          REF_CC code/renderer/tr_altivec.c
          In file included from code/renderer/qgl.h:38:0,
                           from code/renderer/tr_local.h:37,
                           from code/renderer/tr_altivec.c:29:
          /usr/include/SDL2/SDL_opengles.h:33:21: fatal error: GLES/gl.h: No such file or directory
           #include <GLES/gl.h>
                               ^
          compilation terminated.
          Makefile:2583: recipe for target 'build/release-linux-arm/renderer/tr_altivec.o' failed
          make[2]: *** [build/release-linux-arm/renderer/tr_altivec.o] Error 1
          make[2]: *** Waiting for unfinished jobs....
          make[2]: Leaving directory '/home/pi/RetroPie-Setup/tmp/build/rtcw/SP'
          Makefile:1327: recipe for target 'targets' failed
          make[1]: *** [targets] Error 2
          make[1]: Leaving directory '/home/pi/RetroPie-Setup/tmp/build/rtcw/SP'
          Makefile:1278: recipe for target 'release' failed
          make: *** [release] Error 2
          make[1]: Entering directory '/home/pi/RetroPie-Setup/tmp/build/rtcw/MP'
          
          Building in build/release-linux-arm:
            PLATFORM: linux
            ARCH: arm
            FILE_ARCH: arm
            VERSION: 1.51d-MP_GIT_2f4c329-2020-02-25
            COMPILE_PLATFORM: linux
            COMPILE_ARCH: arm
            HAVE_VM_COMPILED: true
            PKG_CONFIG: pkg-config
            CC: cc
            CXX: g++
          
            CFLAGS:
              -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8
              -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Wall
              -fno-strict-aliasing -pipe -DUSE_ICON -DARCH_STRING="arm" -DUSE_OPENGLES
              -DNO_GZIP -Icode/zlib-1.2.11 -DUSE_INTERNAL_JPEG -Icode/jpeg-8c
              -DBUILD_FREETYPE -Icode/freetype-2.9/include -DFT2_BUILD_LIBRARY
              -DUSE_LOCAL_HEADERS -DPRODUCT_VERSION="1.51d-MP_GIT_2f4c329-2020-02-25"
              -Wformat=2 -Wformat-security -Wno-format-nonliteral -Wstrict-aliasing=2
              -Wmissing-format-attribute -Wdisabled-optimization -MMD -DNDEBUG -O3
              -ffast-math
          
            CLIENT_CFLAGS:
              -D_REENTRANT -I/usr/include/SDL2 -Icode/SDL2/include
              -I/usr/include/arm-linux-gnueabihf -DUSE_OPENAL -DUSE_OPENAL_DLOPEN
              -DUSE_CURL -DUSE_CURL_DLOPEN -DUSE_PBMD5
          
            SERVER_CFLAGS:
              
          
            LDFLAGS:
          
            LIBS:
              -ldl -lm
          
            CLIENT_LIBS:
              -lSDL2
          
            Output:
              iowolfded.arm
              iowolfmp.arm
              main/cgame.mp.arm.so
              main/qagame.mp.arm.so
              main/ui.mp.arm.so
              main/vm/cgame.mp.qvm
              main/vm/qagame.mp.qvm
              main/vm/ui.mp.qvm
          
          make[2]: Entering directory '/home/pi/RetroPie-Setup/tmp/build/rtcw/MP'
          DED_CC code/server/sv_bot.c
          DED_CC code/server/sv_client.c
          DED_CC code/server/sv_ccmds.c
          DED_CC code/server/sv_game.c
          DED_CC code/server/sv_init.c
          DED_CC code/server/sv_main.c
          DED_CC code/server/sv_net_chan.c
          DED_CC code/server/sv_snapshot.c
          DED_CC code/server/sv_world.c
          DED_CC code/qcommon/cm_load.c
          DED_CC code/qcommon/cm_patch.c
          DED_CC code/qcommon/cm_polylib.c
          DED_CC code/qcommon/cm_test.c
          DED_CC code/qcommon/cm_trace.c
          DED_CC code/qcommon/cmd.c
          DED_CC code/qcommon/common.c
          DED_CC code/qcommon/cvar.c
          DED_CC code/qcommon/files.c
          DED_CC code/qcommon/md4.c
          DED_CC code/qcommon/msg.c
          DED_CC code/qcommon/net_chan.c
          DED_CC code/qcommon/net_ip.c
          DED_CC code/qcommon/huffman.c
          DED_CC code/qcommon/q_math.c
          DED_CC code/qcommon/q_shared.c
          DED_CC code/zlib-1.2.11/unzip.c
          DED_CC code/zlib-1.2.11/ioapi.c
          DED_CC code/qcommon/vm.c
          DED_CC code/qcommon/vm_interpreted.c
          BOT_CC code/botlib/be_aas_bspq3.c
          BOT_CC code/botlib/be_aas_cluster.c
          BOT_CC code/botlib/be_aas_debug.c
          BOT_CC code/botlib/be_aas_entity.c
          BOT_CC code/botlib/be_aas_file.c
          BOT_CC code/botlib/be_aas_main.c
          BOT_CC code/botlib/be_aas_move.c
          BOT_CC code/botlib/be_aas_optimize.c
          BOT_CC code/botlib/be_aas_reach.c
          BOT_CC code/botlib/be_aas_route.c
          BOT_CC code/botlib/be_aas_routealt.c
          BOT_CC code/botlib/be_aas_routetable.c
          BOT_CC code/botlib/be_aas_sample.c
          BOT_CC code/botlib/be_ai_char.c
          BOT_CC code/botlib/be_ai_chat.c
          BOT_CC code/botlib/be_ai_gen.c
          BOT_CC code/botlib/be_ai_goal.c
          BOT_CC code/botlib/be_ai_move.c
          BOT_CC code/botlib/be_ai_weap.c
          BOT_CC code/botlib/be_ai_weight.c
          BOT_CC code/botlib/be_ea.c
          BOT_CC code/botlib/be_interface.c
          BOT_CC code/botlib/l_crc.c
          BOT_CC code/botlib/l_libvar.c
          BOT_CC code/botlib/l_log.c
          BOT_CC code/botlib/l_memory.c
          BOT_CC code/botlib/l_precomp.c
          BOT_CC code/botlib/l_script.c
          BOT_CC code/botlib/l_struct.c
          DED_CC code/null/null_client.c
          DED_CC code/null/null_input.c
          DED_CC code/null/null_snddma.c
          DED_CC code/sys/con_log.c
          DED_CC code/sys/sys_main.c
          DED_CC code/zlib-1.2.11/adler32.c
          DED_CC code/zlib-1.2.11/crc32.c
          DED_CC code/zlib-1.2.11/inffast.c
          DED_CC code/zlib-1.2.11/inflate.c
          DED_CC code/zlib-1.2.11/inftrees.c
          DED_CC code/zlib-1.2.11/zutil.c
          DED_CC code/qcommon/vm_armv7l.c
          DED_CC code/sys/sys_unix.c
          DED_CC code/sys/con_tty.c
          CC code/client/cl_cgame.c
          CC code/client/cl_cin.c
          CC code/client/cl_console.c
          CC code/client/cl_input.c
          CC code/client/cl_keys.c
          CC code/client/cl_main.c
          CC code/client/cl_net_chan.c
          CC code/client/cl_parse.c
          CC code/client/cl_scrn.c
          CC code/client/cl_ui.c
          CC code/client/cl_avi.c
          CC code/qcommon/cm_load.c
          CC code/qcommon/cm_patch.c
          CC code/qcommon/cm_polylib.c
          CC code/qcommon/cm_test.c
          CC code/qcommon/cm_trace.c
          CC code/qcommon/cmd.c
          CC code/qcommon/common.c
          CC code/qcommon/cvar.c
          CC code/qcommon/files.c
          CC code/qcommon/md4.c
          CC code/qcommon/md5.c
          CC code/qcommon/pbmd5.c
          CC code/qcommon/msg.c
          CC code/qcommon/net_chan.c
          CC code/qcommon/net_ip.c
          CC code/qcommon/huffman.c
          CC code/client/snd_altivec.c
          CC code/client/snd_adpcm.c
          CC code/client/snd_dma.c
          CC code/client/snd_mem.c
          CC code/client/snd_mix.c
          CC code/client/snd_wavelet.c
          CC code/client/snd_main.c
          CC code/client/snd_codec.c
          CC code/client/snd_codec_wav.c
          CC code/client/snd_codec_ogg.c
          CC code/client/snd_codec_opus.c
          CC code/client/qal.c
          CC code/client/snd_openal.c
          CC code/client/cl_curl.c
          CC code/server/sv_bot.c
          CC code/server/sv_ccmds.c
          CC code/server/sv_client.c
          CC code/server/sv_game.c
          CC code/server/sv_init.c
          CC code/server/sv_main.c
          CC code/server/sv_net_chan.c
          CC code/server/sv_snapshot.c
          CC code/server/sv_world.c
          CC code/qcommon/q_math.c
          CC code/qcommon/q_shared.c
          CC code/zlib-1.2.11/unzip.c
          CC code/zlib-1.2.11/ioapi.c
          CC code/qcommon/puff.c
          CC code/qcommon/vm.c
          CC code/qcommon/vm_interpreted.c
          BOT_CC code/botlib/be_aas_bspq3.c
          BOT_CC code/botlib/be_aas_cluster.c
          BOT_CC code/botlib/be_aas_debug.c
          BOT_CC code/botlib/be_aas_entity.c
          BOT_CC code/botlib/be_aas_file.c
          BOT_CC code/botlib/be_aas_main.c
          BOT_CC code/botlib/be_aas_move.c
          BOT_CC code/botlib/be_aas_optimize.c
          BOT_CC code/botlib/be_aas_reach.c
          BOT_CC code/botlib/be_aas_route.c
          BOT_CC code/botlib/be_aas_routealt.c
          BOT_CC code/botlib/be_aas_routetable.c
          BOT_CC code/botlib/be_aas_sample.c
          BOT_CC code/botlib/be_ai_char.c
          BOT_CC code/botlib/be_ai_chat.c
          BOT_CC code/botlib/be_ai_gen.c
          BOT_CC code/botlib/be_ai_goal.c
          BOT_CC code/botlib/be_ai_move.c
          BOT_CC code/botlib/be_ai_weap.c
          BOT_CC code/botlib/be_ai_weight.c
          BOT_CC code/botlib/be_ea.c
          BOT_CC code/botlib/be_interface.c
          BOT_CC code/botlib/l_crc.c
          BOT_CC code/botlib/l_libvar.c
          BOT_CC code/botlib/l_log.c
          BOT_CC code/botlib/l_memory.c
          BOT_CC code/botlib/l_precomp.c
          BOT_CC code/botlib/l_script.c
          BOT_CC code/botlib/l_struct.c
          SPLINE_CXX code/splines/math_angles.cpp
          SPLINE_CXX code/splines/math_matrix.cpp
          SPLINE_CXX code/splines/math_quaternion.cpp
          SPLINE_CXX code/splines/math_vector.cpp
          SPLINE_CXX code/splines/q_parse.cpp
          SPLINE_CXX code/splines/splines.cpp
          SPLINE_CXX code/splines/util_str.cpp
          CC code/sdl/sdl_input.c
          CC code/sdl/sdl_snd.c
          CC code/sys/con_log.c
          In file included from code/splines/splines.h:41:0,
                           from code/splines/splines.cpp:30:
          code/splines/util_list.h: In member function ‘void idCameraDef::buildCamera()’:
          code/splines/util_list.h:197:2: warning: assuming signed overflow does not occur when assuming that (X + c) < X is always false [-Wstrict-overflow]
            if ( m_size < m_num ) {
            ^~
          code/splines/util_list.h:197:2: warning: assuming signed overflow does not occur when assuming that (X + c) < X is always false [-Wstrict-overflow]
            if ( m_size < m_num ) {
            ^~
          CC code/sys/sys_main.c
          CC code/sys/con_tty.c
          CC code/zlib-1.2.11/adler32.c
          CC code/zlib-1.2.11/crc32.c
          CC code/zlib-1.2.11/inffast.c
          CC code/zlib-1.2.11/inflate.c
          CC code/zlib-1.2.11/inftrees.c
          CC code/zlib-1.2.11/zutil.c
          CC code/qcommon/vm_armv7l.c
          CC code/sys/sys_unix.c
          REF_CC code/renderer/tr_altivec.c
          In file included from code/renderer/qgl.h:38:0,
                           from code/renderer/tr_local.h:37,
                           from code/renderer/tr_altivec.c:29:
          /usr/include/SDL2/SDL_opengles.h:33:21: fatal error: GLES/gl.h: No such file or directory
           #include <GLES/gl.h>
                               ^
          compilation terminated.
          Makefile:2617: recipe for target 'build/release-linux-arm/renderer/tr_altivec.o' failed
          make[2]: *** [build/release-linux-arm/renderer/tr_altivec.o] Error 1
          make[2]: *** Waiting for unfinished jobs....
          make[2]: Leaving directory '/home/pi/RetroPie-Setup/tmp/build/rtcw/MP'
          Makefile:1350: recipe for target 'targets' failed
          make[1]: *** [targets] Error 2
          make[1]: Leaving directory '/home/pi/RetroPie-Setup/tmp/build/rtcw/MP'
          Makefile:1301: recipe for target 'release' failed
          make: *** [release] Error 2
          /home/pi
          /home/pi/RetroPie-Setup/tmp/build/rtcw /home/pi
          
          = = = = = = = = = = = = = = = = = = = = =
          Installing 'rtcw' : RTCW - IORTCW source port of Return to Castle Wolfenstein.
          = = = = = = = = = = = = = = = = = = = = =
          
          /home/pi
          Could not successfully install RTCW - IORTCW source port of Return to Castle Wolfenstein. (/home/pi/RetroPie-Setup/tmp/build/rtcw/SP/build/release-linux-arm/iowolfsp.arm not found).
          
          Log ended at: Mon  2 Mar 14:24:05 GMT 2020
          Total running time: 0 hours, 6 mins, 23 secs
          111

          RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
          RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
          Maintainer of RetroPie-Extra .

          tpo1990T 1 Reply Last reply Reply Quote 0
          • tpo1990T
            tpo1990 @ExarKunIv
            last edited by

            @ExarKunIv From your log it looks like the compilation still can not find the GLES file named gl.h. How did you install RetroPie on Stretch? Was it by the official RetroPie image or by manually installing RetroPie on top of a Raspbian Stretch build?

            I need this information in order to test it on my own test setup.

            Greetings from Denmark. :-)

            Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

            ExarKunIvE 1 Reply Last reply Reply Quote 0
            • ExarKunIvE
              ExarKunIv @tpo1990
              last edited by

              @tpo1990 it was a clean load from the retropie site. all i did was run the update script so i could update everything else but the OS. that is still what ever the base OS is for 4.5.1

              RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
              RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
              Maintainer of RetroPie-Extra .

              tpo1990T 1 Reply Last reply Reply Quote 0
              • tpo1990T
                tpo1990 @ExarKunIv
                last edited by

                @ExarKunIv Hmm It doesn't make sense. It should work on the official RetroPie image, unless there is something else I am missing out on then it will not work since it can not find your gles library on your Raspbian OS version.

                Greetings from Denmark. :-)

                Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                ExarKunIvE 1 Reply Last reply Reply Quote 0
                • ExarKunIvE
                  ExarKunIv @tpo1990
                  last edited by

                  @tpo1990 ok i did a clean install and was able to install RTCW with out a problem.

                  not sure what changed when i ran the update script even though i did not update the OS
                  i just updated everything else.

                  if you need anything else let me know

                  RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                  RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                  Maintainer of RetroPie-Extra .

                  tpo1990T 1 Reply Last reply Reply Quote 1
                  • tpo1990T
                    tpo1990 @ExarKunIv
                    last edited by

                    @ExarKunIv Good to know that you got it worked out. I will. Thanks.

                    Greetings from Denmark. :-)

                    Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                    1 Reply Last reply Reply Quote 0
                    • C
                      Cesarpuig
                      last edited by

                      Hi.

                      I have installed iortcw on a Raspberry Pi 4, with Retropie 4.4.18.

                      I have modified in installation script make-raspberrypi.sh.

                      I have changed:

                      USE_OPENGLES=1
                      

                      By:

                      USE_OPENGLES=0
                      

                      And installed in the main folder the Venon mod 6.5, it works well with spectacular graphics.

                      Let's enjoy it.

                      tpo1990T 1 Reply Last reply Reply Quote 1
                      • tpo1990T
                        tpo1990 @Cesarpuig
                        last edited by

                        @Cesarpuig Thank you for your contribution. This will be useful for those who owns a Raspberry Pi 4 and want to try running the port even though it officially only works on older Raspberry Pis.

                        Greetings from Denmark. :-)

                        Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                        1 Reply Last reply Reply Quote 0
                        • C
                          Cesarpuig
                          last edited by Cesarpuig

                          Hello @tpo1990 .

                          The first of all this are suggestions, in my case they have been quite functional, I'm not informatic and I'm not very good at it. English is not my native language and I use the google translator.

                          Tips for the iortcw script:

                          BUILD.

                          function build_rtcw() {
                          cd "$md_build/SP"
                          USE_CODEC_VORBIS=0 USE_CODEC_OPUS=0 USE_CURL=0 USE_CURL_DLOPEN=0 USE_OPENAL=1 USE_OPENAL_DLOPEN=1 USE_RENDERER_DLOPEN=0 USE_VOIP=0 \
                          USE_LOCAL_HEADERS=1 USE_INTERNAL_JPEG=1 USE_INTERNAL_OPUS=1 USE_INTERNAL_ZLIB=1 USE_OPENGLES=1 USE_BLOOM=0 USE_MUMBLE=0 BUILD_GAME_SO=1 \
                          BUILD_RENDERER_REND2=0 ARCH=armv7l PLATFORM=linux COMPILE_ARCH=arm COMPILE_PLATFORM=linux \
                          make
                          cd "$md_build/MP"
                          USE_CODEC_VORBIS=0 USE_CODEC_OPUS=0 USE_CURL=0 USE_CURL_DLOPEN=0 USE_OPENAL=1 USE_OPENAL_DLOPEN=1 USE_RENDERER_DLOPEN=0 USE_VOIP=0 \
                          USE_LOCAL_HEADERS=1 USE_INTERNAL_JPEG=1 USE_INTERNAL_OPUS=1 USE_INTERNAL_ZLIB=1 USE_OPENGLES=1 USE_BLOOM=0 USE_MUMBLE=0 BUILD_GAME_SO=1 \
                          BUILD_RENDERER_REND2=0 ARCH=armv7l PLATFORM=linux COMPILE_ARCH=arm COMPILE_PLATFORM=linux \
                          make
                          md_ret_require="$md_build/SP"
                          md_ret_require="$md_build/MP"
                          }
                          

                          Remove the reference to the make.raspberrypi.sh script, and add the contents of this file.

                          Because it is much more flexible when making modifications, now the make.raspberrypi.sh script does not work due to changes in the source, it would have to be modified to replace:

                          ARCH=arm
                          

                          by:

                          ARCH=armv7l
                          

                          INSTALL.

                          function install_rtcw() {
                              md_ret_files=(
                                  'SP/build/release-linux-armv7l/iowolfsp.armv7l'
                                  'SP/build/release-linux-armv7l/main/cgame.sp.armv7l.so'
                          	'SP/build/release-linux-armv7l/main/qagame.sp.armv7l.so'
                          	'SP/build/release-linux-armv7l/main/ui.sp.armv7l.so'
                                  'MP/build/release-linux-armv7l/iowolfded.armv7l'
                          	'MP/build/release-linux-armv7l/iowolfmp.armv7l'
                                  'MP/build/release-linux-armv7l/main/cgame.mp.armv7l.so'
                          	'MP/build/release-linux-armv7l/main/qagame.mp.armv7l.so'
                          	'MP/build/release-linux-armv7l/main/ui.mp.armv7l.so'
                          	'MP/build/release-linux-armv7l/main/vm/'
                              )
                          }
                          

                          The build folder has changed its name when changing ARCH=armv7l, in addition the complete main folder is not necessary, but only some of the files.

                          GAME DATA

                          function game_data_rtcw() {
                          mkdir /opt/retropie/ports/rtcw/main
                          mv /opt/retropie/ports/rtcw/*.so /opt/retropie/ports/rtcw/main
                          mv /opt/retropie/ports/rtcw/vm /opt/retropie/ports/rtcw/main
                          mkdir "$home/.wolf/main"
                          #wget "https://raw.githubusercontent.com/tpo1990/RTCW-RPI/master/wolfconfig.cfg"
                          #mv wolfconfig.cfg "$home/.wolf/main"
                          chown -R $user:$user "$romdir/ports/rtcw"
                          chown -R $user:$user "$md_conf_root/rtcw-sp"
                          }
                          

                          As I said before, the full main folder is not necessary, but only some of the files.

                          I comment your configuration file because in my case it is not necessary with the one generated by default it works well for me in rpi3 and rpi4

                          CONFIGURE

                          function configure_rtcw() {
                          addPort "rtcw-sp" "rtcw-sp" "Return to Castle Wolfenstein SP" "$md_inst/iowolfsp.armv7l"
                          addPort "rtcw-mp" "rtcw-mp" "Return to Castle Wolfenstein MP" "$md_inst/iowolfmp.armv7l"
                          
                          mkRomDir "ports/rtcw"
                          
                          moveConfigDir "$home/.wolf" "$md_conf_root/rtcw-sp"
                          moveConfigDir "$md_inst/main" "$romdir/ports/rtcw"
                          
                          [[ "$md_mode" == "install" ]] && game_data_rtcw
                          }
                          

                          I give emulators different names when adding ports because this way I can assign different resolutions from runcommand.

                          I hope it serves more people.

                          tpo1990T 1 Reply Last reply Reply Quote 1
                          • Z
                            Zering
                            last edited by Zering

                            Is this only for the Pi4 or will it perform well on a Pi3?
                            I can't seem to find the module in the experimental section, as the topic states, hence why I'm asking.

                            quicksilverQ 1 Reply Last reply Reply Quote 0
                            • quicksilverQ
                              quicksilver @Zering
                              last edited by quicksilver

                              @Zering use the original instructions on the first post to install for pi 3. It runs great on my pi 3.

                              Did you download the scriptmodule first?

                              wget https://raw.githubusercontent.com/tpo1990/RTCW-RPI/master/rtcw.sh -P $HOME/RetroPie-Setup/scriptmodules/ports/
                              
                              C 1 Reply Last reply Reply Quote 0
                              • Z
                                Zering
                                last edited by

                                No, I haven't, so that's why. Thanks. Looking forward to playing this.

                                1 Reply Last reply Reply Quote 0
                                • C
                                  Cesarpuig @quicksilver
                                  last edited by

                                  @quicksilver

                                  Hello, in rpi4 it stopped working on April 26, 2020, when the bfbf9fc commit was introduced. I opened an issue on iortcw page, and man-at-arms (iortcw developer) said he had to modify the installation script, and that's how it worked.

                                  I do not know if this problem also exists in the rpi3 after this commit.

                                  Greetings

                                  tpo1990T 1 Reply Last reply Reply Quote 0
                                  • tpo1990T
                                    tpo1990 @Cesarpuig
                                    last edited by

                                    @Cesarpuig Thank you for your contribution and help. I will look into testing your suggestion on improving the script.

                                    My native language is not english as well.

                                    Your work might just make the install script much more clean.

                                    Greetings from Denmark. :-)

                                    Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                                    1 Reply Last reply Reply Quote 1
                                    • EcksE
                                      Ecks
                                      last edited by

                                      Guess i am going to have to wait for the RPI 8B to play the 2009 Wolfenstein port lol

                                      1 Reply Last reply Reply Quote 1
                                      • Z
                                        Zering
                                        last edited by Zering

                                        Is there a list anywhere of ports that aren't distributed in RetroPie like this one? I've already found some for Shadow Warrior and Rise of the Triad, but I was wondering if anybody else knew of others.

                                        Edit : I'm trying to install this port on my Pi 3 B using the tutorial. When I try to build it from the experimental section of RetroPie-Setup, I get this error :

                                        'Could not successfully install RTCW - IORTCW source port of Return to Castle Wolfenstein.
                                        (/home/pi/RetroPie-Setup/tmp/build/rtcwSP/build/release-linux-arm/iowolfsp.arm not found)'

                                        Is this a known issue? How do I fix it?

                                        C 1 Reply Last reply Reply Quote 0
                                        • C
                                          Cesarpuig @Zering
                                          last edited by

                                          @Zering I think it is because of the changes that have occurred in the source, it would be necessary to make changes in the installation script, it was also working well for me on a Raspberry pi 4 and it stopped working, that's why I proposed the changes to the message that there is higher in this thread.

                                          Try to modify the script that you have downloaded with the modifications that I proposed and if you do not know how to approach it you are waiting for tpo1990 to review it or I will send you the one that I use in some way.

                                          Z 1 Reply Last reply Reply Quote 0
                                          • Z
                                            Zering @Cesarpuig
                                            last edited by

                                            @Cesarpuig How do I modify the script, and what am I modifying?
                                            I'm happy to learn but I don't have the foggiest clue how to do this.

                                            quicksilverQ C 2 Replies Last reply Reply Quote 0
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