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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Is Yabasanshiro emulator coming on retropie?

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    sega saturnemulator
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    • S
      steeeb
      last edited by steeeb

      What also might be helpful, if you checked out the git repository, would be to git diff and pipe this to a file and include this link also.

      git diff > diff.txt

      Or to tell us what commit you are at currently:

      git log -1

      This would help with forking more accurately and potentially not undoing commits made after you checked out the code, although the project hasn't been committed to for 14 days, so it's likely not an issue.

      mituM 1 Reply Last reply Reply Quote 1
      • mituM
        mitu Global Moderator @steeeb
        last edited by

        @steeeb They already said they don't have a git repository, you'll have to be patient.

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        • S
          steeeb @mitu
          last edited by steeeb

          @mitu he's said he wouldn't know how to set up the pull request. And I'd advised him on how it can be achieved by firstly providing the link to dropbox he says he had, and if he got the code via github initially (which I'm assuming he did - since it's the only place the source exitst) how to get more specifics to allow it to be forked in the right place.

          If that is impatience I'll instead just not comment those asking for help.

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            barbudreadmon @dankcushions
            last edited by

            @dankcushions said in Is Yabasanshiro emulator coming on retropie?:

            rather than actively trying to rip you off

            tbh, i don't care if he makes money from this, GPL allows it, i'm only interested by the license being respected, especially after that shitty last year, and binaries can't be distributed without providing the sources under GPL.

            FBNeo developer - github - forum

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            • BuZzB
              BuZz administrators
              last edited by

              Just to note, I did a quick hack to fix the colours on the RPI. I'm going to clean up the changes to send upstream for comment after doing some more work on it. My knowledge in this area is poor, but it seems rounding up the calcs in texelFetch resolves it. However I can't believe this is a bug in the Mesa VC shader compilation as I would have thought it would affect lots of stuff. But I really don't know.

              I'll post a diff shortly for anyone who wants to test/comment but I'm keen to find the cause of the issue - I don't consider my changes a proper fix.

              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

              N 1 Reply Last reply Reply Quote 4
              • BuZzB
                BuZz administrators
                last edited by

                Here's a diff.

                But as I said, I think this is a wrong fix even though it does correct the colour issues. Something else must be at play here.

                http://malus.exotica.org.uk/~buzz/round.diff

                I'll do a PR with a module for people to more easily test also. The patch may include unneeded changes also.

                To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                  grant2258 Banned
                  last edited by grant2258

                  arm does not like unsigned (anything) with float and there is plenty of them in here.

                  https://stackoverflow.com/questions/4752315/coercing-float-into-unsigned-char-on-arm-vs-intel

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                    notthesame @BuZz
                    last edited by

                    @BuZz said in Is Yabasanshiro emulator coming on retropie?:

                    Just to note, I did a quick hack to fix the colours on the RPI. I'm going to clean up the changes to send upstream for comment after doing some more work on it. My knowledge in this area is poor, but it seems rounding up the calcs in texelFetch resolves it. However I can't believe this is a bug in the Mesa VC shader compilation as I would have thought it would affect lots of stuff. But I really don't know.

                    I'll post a diff shortly for anyone who wants to test/comment but I'm keen to find the cause of the issue - I don't consider my changes a proper fix.

                    thanks , i dont think mine is a proper fix either, i dont know what is the issue but i thought it was on the mesa side as well, id go with a fix that is not finding a error by trail and error like i did and find out i missed something that wont help later on, the colors seem to be reversed, 0 is 1 and 1 is 0, this is all i can prove, 65280 color is 255 not sure what theses mean, but i needed to shift <<8 i had to ask a few people on this and it worked but i cant find anymore solution on fixing this anymore.

                    thank you for stepping in and hopefully we can get better work then mine.

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                      barbudreadmon @grant2258
                      last edited by

                      @grant2258 said in Is Yabasanshiro emulator coming on retropie?:

                      arm does not like unsigned (anything) with float and there is plenty of them in here

                      shaders are compiled at runtime by gpus, i don't know if gpus can be defined as arm or x86, but anyway that can't be the problem here, yabasanshiro is written primarily for android and afaik doesn't suffer from this color issue on any board besides the pi4

                      FBNeo developer - github - forum

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                      • M
                        mechafatnick @barbudreadmon
                        last edited by

                        @barbudreadmon heh, if the Yabasanshiro guy is dodgy, do you reckon there's any hope of lr-Kronos being able to run on pi4?

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                          grant2258 Banned @barbudreadmon
                          last edited by grant2258

                          @barbudreadmon said in Is Yabasanshiro emulator coming on retropie?:

                          shaders are compiled at runtime by gpus, i don't know if gpus can be defined as arm or x86, but anyway that can't be the problem here, yabasanshiro is written primarily for android and afaik doesn't suffer from this color issue on any board besides the pi4

                          Well if that is the case why does the changes proposed fix it thats nothing to do with gpu compilation its data manipulation and what other platform is using the gles3 codepath on arm that is working ? It might be a good way to check whats changing where if its working on another device with the same codepath

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                            barbudreadmon @grant2258
                            last edited by

                            @grant2258 said in Is Yabasanshiro emulator coming on retropie?:

                            It might be a good way to check whats changing where if its working on another device with the same codepath

                            As already mentioned, drivers, rpi4's are broken, it has been known since its release.

                            @mechafatnick said in Is Yabasanshiro emulator coming on retropie?:

                            @barbudreadmon heh, if the Yabasanshiro guy is dodgy, do you reckon there's any hope of lr-Kronos being able to run on pi4?

                            Kronos is an OpenGL emulator, it doesn't run on gles.

                            FBNeo developer - github - forum

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                              grant2258 Banned
                              last edited by

                              Well the driver was never claimed to be completed. The least you can do is keep the driver up to date as well. https://github.com/Yours3lf/rpi-vk-driver

                              BuZzB B 2 Replies Last reply Reply Quote 0
                              • BuZzB
                                BuZz administrators @grant2258
                                last edited by

                                @grant2258 not sure the point of your post? That vulkan driver is in early stages and is irrelevant.

                                If you're looking to start another argument I can assure you that isn't going to happen.

                                To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                                  grant2258 Banned
                                  last edited by grant2258

                                  argument ? Im posting links to a driver related to this not sure where your coming from? I thought this could be good to test on other pies apart from the 4 if your not interested fair enough

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                                    barbudreadmon @grant2258
                                    last edited by

                                    @grant2258 said in Is Yabasanshiro emulator coming on retropie?:

                                    Well the driver was never claimed to be completed

                                    Yes, that's exactly what i'm saying, it was released almost 11 months ago and its gpu drivers are still incomplete.

                                    FBNeo developer - github - forum

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                                    • S
                                      steeeb
                                      last edited by

                                      @BuZz what build options are you using? Could you share your scriptmodule?

                                      BuZzB 1 Reply Last reply Reply Quote 0
                                      • BuZzB
                                        BuZz administrators @steeeb
                                        last edited by

                                        @steeeb Sorry - I wanted to revisit and check some more things before posting . Here you go.

                                        https://github.com/RetroPie/RetroPie-Setup/pull/3132

                                        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                        S 1 Reply Last reply Reply Quote 1
                                        • DarksaviorD
                                          Darksavior
                                          last edited by Darksavior

                                          Briefly trying this. The fps is misleading since frameskip is enabled by default so in reality panzer is ~50-55fps. There's a bug with the distance being white. I really wanted to use the crt-pi shader but that drops it to ~45fps. Despite all of these fps drops, the audio does not skip like yabause.

                                          Radiant Silvergun has severe glitches making it unplayable. Sometimes they go away.
                                          Oc'd to 1900Mhz.

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                                          • A
                                            ash0904 @Darksavior
                                            last edited by

                                            @Darksavior Hey! i saw that you were able to get the emulator working. it wont show up on experimental. is there any way to fix this?

                                            DarksaviorD 1 Reply Last reply Reply Quote 0
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