RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    Add these gameboy shaders?

    Scheduled Pinned Locked Moved Ideas and Development
    shadershadersgameboygame boy
    59 Posts 20 Posters 35.5k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Y
      Yardley @darknior
      last edited by

      @darknior I'm using it on 1080p also. Something in my settings must be wrong.

      darkniorD 1 Reply Last reply Reply Quote 0
      • darkniorD
        darknior @Yardley
        last edited by

        @yardley said in Add these gameboy shaders?:

        @darknior I'm using it on 1080p also. Something in my settings must be wrong.

        No i don't think, i will change my border.

        Life is game, just play it !

        1 Reply Last reply Reply Quote 0
        • K
          Kudrun @edmaul69
          last edited by

          @edmaul69 . Hi, I'm trying to get the overlay you created (my modifying it) working on my Gameboy Zero 320x240 screen, but don't seem to be able to do it. I've come to the conclusion that because Gameboy is 160x144 and my screen is 320x240, there isn't much I can do. What would you recommend for my screen size in producing the most authentic gameboy experience?

          1 Reply Last reply Reply Quote 0
          • DieKatzD
            DieKatz
            last edited by DieKatz

            Hi there,

            this it, what i did, to let it look like a Classic Game Boy (Model: DMG-01) on a 1920x1080 screen:
            This works without any shaders! So it performs very well on my Raspberry Pi.

            Here's my overlay graphic including a half-transparent grid:
            gb-case-grid.png
            filed under "/opt/retropie/configs/all/retroarch/overlay/gb-case-grid.png"
            (The design was inspired by the Super Game Boy theme on SNES.)

            I created a file called "/opt/retropie/configs/all/retroarch/overlay/gb-case.cfg":

            overlays = 1
            overlay0_overlay = "gb-case-grid.png"
            overlay0_full_screen = true
            overlay0_descs = 0
            

            ...and added these lines to "/opt/retropie/configs/gb/retroarch.cfg":

            video_smooth = "false"
            
            aspect_ratio_index = "23"
            custom_viewport_width = "960"
            custom_viewport_height = "864"
            custom_viewport_x = "480"
            custom_viewport_y = "108"
            
            input_overlay_enable = "true"
            input_overlay = "/opt/retropie/configs/all/retroarch/overlay/gb-case.cfg"
            input_overlay_opacity = "1.000000"
            input_overlay_scale = "1.000000"
            

            I also changed the default color palette in "/home/pi/RetroPie/BIOS/palettes/default.pal":

            [General]
            Background0=8094224
            Background1=5929282
            Background2=3758410
            Background3=2703673
            Sprite%2010=8094224
            Sprite%2011=5929282
            Sprite%2012=3758410
            Sprite%2013=2703673
            Sprite%2020=8094224
            Sprite%2021=5929282
            Sprite%2022=3758410
            Sprite%2023=2703673
            

            ...cause it seems, that the lr-gambatte version in RetroPie 4.4 is a bit to old to use internal palettes like "GB - DMG", what was added to https://github.com/libretro/gambatte-libretro/blob/master/libgambatte/libretro/libretro.cpp on Oct 16, 2018.

            So that's the result:
            IMG_9995.JPG
            IMG_9996.JPG

            R 1 Reply Last reply Reply Quote 3
            • ballboffB
              ballboff
              last edited by

              this looks awesome. This has always been my bug bear with gameboy emulation, there was no authentic dot matrix display. Until now it has always just looks like 2 colours on a low res colour screen, but now it genuinely looks like an original dot matrix display.

              1 Reply Last reply Reply Quote 2
              • DieKatzD
                DieKatz
                last edited by DieKatz

                Thank you very much!

                So here is another version in a Game Boy Pocket style:
                gbp-ycase-grid.png

                For this you'll need a different pallette:

                [General]
                Background0=13028261
                Background1=9212523
                Background2=4870457
                Background3=1579032
                Sprite%2010=13028261
                Sprite%2011=9212523
                Sprite%2012=4870457
                Sprite%2013=1579032
                Sprite%2020=13028261
                Sprite%2021=9212523
                Sprite%2022=4870457
                Sprite%2023=1579032
                

                ...and then it looks like this:
                IMG_0018.JPG
                IMG_0021.JPG

                cyperghostC 1 Reply Last reply Reply Quote 2
                • cyperghostC
                  cyperghost @DieKatz
                  last edited by

                  @DieKatz Awesome even I do like the DMG-01 shader lots more. Thanks for your work!

                  1 Reply Last reply Reply Quote 0
                  • R
                    rgatz41
                    last edited by rgatz41

                    i used this setup as well and its really awesome. im having a small issue with mine. im missing the edges that its cutting a small amount of the video screen (not the shader) on each side.

                    1 Reply Last reply Reply Quote 0
                    • YarmongrelY
                      Yarmongrel
                      last edited by

                      Wow, that Dot Matrix filter in the OP looks about as good as the one used by M2 on the Castlevania Anniversary Collection!

                      1 Reply Last reply Reply Quote 0
                      • matchamanM
                        matchaman
                        last edited by

                        I wonder if the OP shaders will work nowadays on the Pi 4 with a little tweaking. I suppose there's enough horsepower now.

                        1 Reply Last reply Reply Quote 0
                        • R
                          r4izuk0 @DieKatz
                          last edited by

                          @diekatz anyway to make that bezel fully transparent? I followed your instructions exactly and the bezel just completely covers the game screen

                          1 Reply Last reply Reply Quote 0
                          • M
                            momaw27
                            last edited by

                            All credit goes to @DieKatz for the bulk of the work.

                            Here's my contribution: A GBC overlay, modded from @DieKatz awesome PGB overlay found above.gbc-gcase-grid.png

                            C 1 Reply Last reply Reply Quote 0
                            • C
                              Crimson-King012 @momaw27
                              last edited by

                              @momaw27 i know this is quite old, but I decided to make a Gameboy color border of my own, because the green one is too small, credit goes to @DieKatz for the Gameboy Pocket border, along with @momaw27 for the Gameboy Color Logo. gbc-gcase-grid-resized.png

                              1 Reply Last reply Reply Quote 2
                              • First post
                                Last post

                              Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                              Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.