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    • S

      Most shaders laggy upon game start, but switching shader then switching back clears it up

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shader lagging play shaders
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      mituM

      @MCG_1983 Shaders work fine on old systems also. Please stop spreading misinformation in various topics or I'll consider you're just spamming.

    • N

      Wine Explorer and Wine command line

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support wine wine explorer wine librairies shader
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      N

      @ecto

      xinit: unable to connect to X server: Connection refused

      I failed to debug this on Pi5. That's why I use runcommand now. Can you show me how do you initialize display in your shell script please ?

      EDIT : Ok, I just understand that you run your script with runcommand. I tried this, but not starting.

      RE-EDIT : Ok it's working, somes stupid errors from me. Thank you for your help !

      This is working too :

      #!/bin/bash cd "/home/pi/RetroPie/roms/ports/Trials 2 Second Edition" wine trials2.exe
    • roslofR

      RetroArch 1.9.4 Shaders from .cfg's

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retroarch update 1.9.4 patch shader
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      busywaitB

      @roslof @mitu

      Thanks for exploring this one - I assumed that my RetroPie upgrade had overwritten my retroarch.cfg files. The advice here has fixed my missing shaders in my install (a 64-bit Raspberry Pi OS install).

      Running and updating the setup script, navigating
      P Manage packages
      C Core
      43 Retroarch
      U Re-install (from source)
      has fixed the problem for me.

    • CannikinC

      Change emulator/shader resolution on high-res screen?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support atari resolution scanlines shader
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      CannikinC

      Removing the curvature removes the morié pattern completely:

      alt text

      Which is a shame...I really love that curving for the old school feel, especially for the 2600 where there weren't any Trinitron sets yet!

    • S

      No shader parameters?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shader parameter
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      mituM

      @smartroad said in No shader parameters?:

      I'm guessing I have missed something or this just isn't supported with this version?

      It should be supported, but I don't see any dotmask.glslp (preset), just the shader itself (.glsl) - are you sure you're not loading another preset, that includes the dotmask shader, and has parameters to adjust ?

    • T

      Are the Pi CRT shaders intended for use with bilinear filter?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support crt shader shader sharp
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      dankcushionsD

      as far as i recall the shader preset includes bilinear on/off, so you should not touch it and let the preset decide

    • C

      Shader per rom?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shader
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      C

      @AdamBeGood Thanks! I didn’t know about that section. I will try it tonight!

    • dionmunkD

      Transparent PNG of zfast_crt_standard?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support png shader overlay
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    • S

      Split screen on landscape mode multiple issues

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support cocktail table shader splitscreen
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    • neurocrashN

      A better looking Vectrex emulator or settings for RetroPie?

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming vectrex vector emulator shader
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      neurocrashN

      @neurocrash Just in case anyone else gets the same idea, I was able to run Dos Vectrex Emulator in Retropie Dosbox, and while it looks great, it is far too slow on my Raspberry Pi 3. I think it runs at about 50% of the original speed.

      Cheers

    • P

      Failed to apply shader preset

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shader curvature failed
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      P

      @BuZz thank you...i have fix It with shader update

    • U

      1280x1024 Overlays with crt-pi-vertical shader overlap game edges

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shader overlay
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      A

      I had this issue too, followed same process, but they still overlap the vertical games.

    • S

      All hail ZFast CRT

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming shader scanlines zfast crt
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      mituM

      The crt-mattias and crt-geom are way too demanding for a Raspberry Pi, they're not installed by default on the Pi - only on a PC installation.

    • P

      Cocktail Cabinet mirrored shader problems

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support cocktail table mirrored shader
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    • C

      doubt about how to save a shader

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shader
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      ClydeC

      Thank you for sharing your solution. The question remains why the save function from the shaders menu doesn't work for you and me, although the RGUI says that it did save the settings.

      If you want to dive deeper into the "failed saving config" error, please open another topic about it (for tidiness and all), start any game from that core with verbose logging via the Runcommand menu, try to (fail to) save the config, and post the contents of /dev/shm/runcommand.log in a code block in your new topic. 🙂

    • TimZettT

      General questions on applying shaders (video filters)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shader shaders video filters filter filtering
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      BillyHB

      @TimZett said in General questions on applying shaders (video filters):

      The vertical shader I just took for testing purpose, because it shows something significant ;-)
      Currently I'm using the bilinear (blur) shader since I find the Atari games in all emulators way too blocky.

      I use CRT + smoother for everything. Then again, the only stuff I really play on RetroPie is SNES and PS1.

    • TimZettT

      Which shader/video filter setting for Atari 7800?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support atari 7800 shaders shader filter filtering
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      mituM

      @TimZett I think @dankcushions posted a link (maybe in another topic) to the Shader docs in Retropie's documentation - https://retropie.org.uk/docs/Shaders-and-Smoothing/.

    • M

      Game cfgs overide global/core cfgs (shader question) ?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shader cfg settings cfg retroarch cfg
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      mituM

      We don't offer support for 3rd party images, especially the ones loaded with ROMs. If you want support here in the forum, start with the RetroPie provided image from retropie.org.uk/download. Otherwise, contact the author of the image and ask for support.

    • RionR

      Lightweight LUT-Based Scanline Glow Concept + Prototype GLSL

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development shader
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      dankcushionsD

      very cool! the libretro forum's images show the difference more clearly. it would be cool to benchmark this, crt-pi, and the zfast crt shader.

    • T

      Curved crt shader in the main menu?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support main menu curve shader
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      mituM

      @trekdrop It's not possible at the moment. The shaders are only available in RetroArch, so they're applied when a game starts.