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    Add these gameboy shaders?

    Scheduled Pinned Locked Moved Ideas and Development
    shadershadersgameboygame boy
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    • pjftP
      pjft @darknior
      last edited by

      @darknior off topic, what's the game in your first picture?

      darkniorD 1 Reply Last reply Reply Quote 0
      • darkniorD
        darknior @pjft
        last edited by

        @pjft said in Add these gameboy shaders?:

        @darknior off topic, what's the game in your first picture?

        It's Metamorphic Force Arcade (1993)

        It works with MAME, i have it on my PI romset, i don't remember if i play it before ... but now if i launch it, i see the first screen and it come back to ES :( ... I know we can play it on xBox with an old MAME, if it is really a bug, maybe Gamez-fan will fix it i don't know ...

        Life is game, just play it !

        DarksaviorD 1 Reply Last reply Reply Quote 1
        • DarksaviorD
          Darksavior @darknior
          last edited by

          @darknior Aside from the warning saying the emulation isn't 100% accurate, the game loads and is fully playable in mame2003.

          1 Reply Last reply Reply Quote 0
          • Y
            Yardley @darknior
            last edited by

            @darknior Hey the overlay you posted looks pretty good! Do you mind sharing the settings to make it work?

            darkniorD 1 Reply Last reply Reply Quote 0
            • darkniorD
              darknior @Yardley
              last edited by

              @yardley No problem, you can use it ;)

              Border - Nintendo-Game-Boy.zip

              Life is game, just play it !

              Y 1 Reply Last reply Reply Quote 0
              • Y
                Yardley @darknior
                last edited by Yardley

                @darknior Thanks! Can you post your gb core cfg as well? (for the aspect ratio x/y etc.) Reason I am asking is because if I use the settings provided by the core (I think that is what I am using), it cuts off a bit of the viewport all around and it doesn't seem to be pixel perfect.

                darkniorD 1 Reply Last reply Reply Quote 0
                • darkniorD
                  darknior @Yardley
                  last edited by

                  @yardley said in Add these gameboy shaders?:

                  @darknior Thanks! Can you post your gb core cfg as well? (for the aspect ratio x/y etc.) Reason I am asking is because if I use the settings provided by the core (I think that is what I am using), it cuts off a bit of the viewport all around and it doesn't seem to be pixel perfect.

                  CORE is always bad. Go to VIDEO settings and use 1:1 PAR (square) that work always fine, and auto fit screen in 720 and 1080p.
                  I don't remember for GameBoy, for some systems, a little, you must put scale integer to false.

                  • video_scale_integer = "true"
                  • aspect_ratio_index = "20"

                  Life is game, just play it !

                  Y 1 Reply Last reply Reply Quote 0
                  • Y
                    Yardley @darknior
                    last edited by

                    @darknior said in Add these gameboy shaders?:

                    video_scale_integer = "true"

                    video_scale_integer = "true" Fixed the cutting off issue, it now fits inside the viewport properly, it's just not lining up the pixels properly. I set the aspect ratio to 1:1 PAR (10:9 DAR), the other option I have is just 1:1, I don't see 1:1 PAR (square). I'm not sure where to set auto fit screen, but see pic of my settings below, maybe you can spot the problem. I'll also post a pic of what it looks like for me currently, just slightly off.

                    1_1510537857489_Donkey Kong (World) (Rev A)-171112-193824.png 0_1510537857489_IMG_2529.JPG

                    darkniorD 1 Reply Last reply Reply Quote 0
                    • darkniorD
                      darknior @Yardley
                      last edited by

                      @yardley Yes i see it last day sorry. I make it on a 1080p and it works fine.
                      And on the 720p TV i have also this little 1 or 2 horizontal pixel issue. I have never vertical issue, only when there is vertical lines, i will make one for 720p too. And share it here ;)

                      Life is game, just play it !

                      Y 1 Reply Last reply Reply Quote 0
                      • Y
                        Yardley @darknior
                        last edited by

                        @darknior I'm using it on 1080p also. Something in my settings must be wrong.

                        darkniorD 1 Reply Last reply Reply Quote 0
                        • darkniorD
                          darknior @Yardley
                          last edited by

                          @yardley said in Add these gameboy shaders?:

                          @darknior I'm using it on 1080p also. Something in my settings must be wrong.

                          No i don't think, i will change my border.

                          Life is game, just play it !

                          1 Reply Last reply Reply Quote 0
                          • K
                            Kudrun @edmaul69
                            last edited by

                            @edmaul69 . Hi, I'm trying to get the overlay you created (my modifying it) working on my Gameboy Zero 320x240 screen, but don't seem to be able to do it. I've come to the conclusion that because Gameboy is 160x144 and my screen is 320x240, there isn't much I can do. What would you recommend for my screen size in producing the most authentic gameboy experience?

                            1 Reply Last reply Reply Quote 0
                            • DieKatzD
                              DieKatz
                              last edited by DieKatz

                              Hi there,

                              this it, what i did, to let it look like a Classic Game Boy (Model: DMG-01) on a 1920x1080 screen:
                              This works without any shaders! So it performs very well on my Raspberry Pi.

                              Here's my overlay graphic including a half-transparent grid:
                              gb-case-grid.png
                              filed under "/opt/retropie/configs/all/retroarch/overlay/gb-case-grid.png"
                              (The design was inspired by the Super Game Boy theme on SNES.)

                              I created a file called "/opt/retropie/configs/all/retroarch/overlay/gb-case.cfg":

                              overlays = 1
                              overlay0_overlay = "gb-case-grid.png"
                              overlay0_full_screen = true
                              overlay0_descs = 0
                              

                              ...and added these lines to "/opt/retropie/configs/gb/retroarch.cfg":

                              video_smooth = "false"
                              
                              aspect_ratio_index = "23"
                              custom_viewport_width = "960"
                              custom_viewport_height = "864"
                              custom_viewport_x = "480"
                              custom_viewport_y = "108"
                              
                              input_overlay_enable = "true"
                              input_overlay = "/opt/retropie/configs/all/retroarch/overlay/gb-case.cfg"
                              input_overlay_opacity = "1.000000"
                              input_overlay_scale = "1.000000"
                              

                              I also changed the default color palette in "/home/pi/RetroPie/BIOS/palettes/default.pal":

                              [General]
                              Background0=8094224
                              Background1=5929282
                              Background2=3758410
                              Background3=2703673
                              Sprite%2010=8094224
                              Sprite%2011=5929282
                              Sprite%2012=3758410
                              Sprite%2013=2703673
                              Sprite%2020=8094224
                              Sprite%2021=5929282
                              Sprite%2022=3758410
                              Sprite%2023=2703673
                              

                              ...cause it seems, that the lr-gambatte version in RetroPie 4.4 is a bit to old to use internal palettes like "GB - DMG", what was added to https://github.com/libretro/gambatte-libretro/blob/master/libgambatte/libretro/libretro.cpp on Oct 16, 2018.

                              So that's the result:
                              IMG_9995.JPG
                              IMG_9996.JPG

                              R 1 Reply Last reply Reply Quote 3
                              • ballboffB
                                ballboff
                                last edited by

                                this looks awesome. This has always been my bug bear with gameboy emulation, there was no authentic dot matrix display. Until now it has always just looks like 2 colours on a low res colour screen, but now it genuinely looks like an original dot matrix display.

                                1 Reply Last reply Reply Quote 2
                                • DieKatzD
                                  DieKatz
                                  last edited by DieKatz

                                  Thank you very much!

                                  So here is another version in a Game Boy Pocket style:
                                  gbp-ycase-grid.png

                                  For this you'll need a different pallette:

                                  [General]
                                  Background0=13028261
                                  Background1=9212523
                                  Background2=4870457
                                  Background3=1579032
                                  Sprite%2010=13028261
                                  Sprite%2011=9212523
                                  Sprite%2012=4870457
                                  Sprite%2013=1579032
                                  Sprite%2020=13028261
                                  Sprite%2021=9212523
                                  Sprite%2022=4870457
                                  Sprite%2023=1579032
                                  

                                  ...and then it looks like this:
                                  IMG_0018.JPG
                                  IMG_0021.JPG

                                  cyperghostC 1 Reply Last reply Reply Quote 2
                                  • cyperghostC
                                    cyperghost @DieKatz
                                    last edited by

                                    @DieKatz Awesome even I do like the DMG-01 shader lots more. Thanks for your work!

                                    1 Reply Last reply Reply Quote 0
                                    • R
                                      rgatz41
                                      last edited by rgatz41

                                      i used this setup as well and its really awesome. im having a small issue with mine. im missing the edges that its cutting a small amount of the video screen (not the shader) on each side.

                                      1 Reply Last reply Reply Quote 0
                                      • YarmongrelY
                                        Yarmongrel
                                        last edited by

                                        Wow, that Dot Matrix filter in the OP looks about as good as the one used by M2 on the Castlevania Anniversary Collection!

                                        1 Reply Last reply Reply Quote 0
                                        • matchamanM
                                          matchaman
                                          last edited by

                                          I wonder if the OP shaders will work nowadays on the Pi 4 with a little tweaking. I suppose there's enough horsepower now.

                                          1 Reply Last reply Reply Quote 0
                                          • R
                                            r4izuk0 @DieKatz
                                            last edited by

                                            @diekatz anyway to make that bezel fully transparent? I followed your instructions exactly and the bezel just completely covers the game screen

                                            1 Reply Last reply Reply Quote 0
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