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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Deathsmiles on lr-mame2015 : Any performance tips?

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    mame 2015pi4arcade
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    • roslofR
      roslof @roslof
      last edited by roslof

      It also appears that @barbudreadmon 's discovery was right (and for the Pi4 works well with MAME 2016). Lowering Slider Control "Overclock CPU :maincpu from default to 42% gets me between 58-60fps for the vast majority of the first world. The intro sequence with the kids no longer stutters either.

      Now we just need to figure out why some folks don't have that slider control option.

      A 1 Reply Last reply Reply Quote 0
      • A
        AdamBeGood @roslof
        last edited by

        @roslof I've been so impressed with this forum so far, I am sure you can work it out! Annoyed that I am in the "no-slider option" group.

        1 Reply Last reply Reply Quote 0
        • dankcushionsD
          dankcushions Global Moderator
          last edited by

          note the slider is in the TAB MAME ui, not the retroarch UI.

          1 Reply Last reply Reply Quote 1
          • A
            AdamBeGood @pjft
            last edited by

            @pjft I don't have h264_freq or isp_freq set in my overclock settings... Do they make a difference?

            roslofR 1 Reply Last reply Reply Quote 0
            • roslofR
              roslof @AdamBeGood
              last edited by roslof

              @AdamBeGood said in Deathsmiles on lr-mame2015 : Any performance tips?:

              @pjft I don't have h264_freq or isp_freq set in my overclock settings... Do they make a difference?

              Good question. I'm always trying to avoid being GPU-bound...

              Take this with a grain of salt. This needs verification, and I want to avoid the "bad information is worse than no information" trap.

              Two things I had "heard" from older messages in the Raspberry Pi forum from folks working on the kernel back in 2019:

              1. You could not overclock GPU settings above 750 (this may be wrong)
              2. Individual settings are no longer supported. gpu_freq should be used (this may be wrong)

              To compare @pjft 's GPU-related settings:
              h264_freq=750
              isp_freq=750
              v3d_freq=830

              vs. mine
              gpu_freq=750

              Not noticing an immediate difference (which suggests that number 2 is indeed incorrect), but if we could truly squeeze more than 750 out of v3d_freq, there could be some % wins for 3D games.

              roslofR pjftP 2 Replies Last reply Reply Quote 0
              • roslofR
                roslof @roslof
                last edited by

                This looks freshly updated:
                https://www.raspberrypi.org/documentation/configuration/config-txt/overclocking.md

                1 Reply Last reply Reply Quote 0
                • pjftP
                  pjft @roslof
                  last edited by

                  @roslof correct. The main thing I seem to get from the explicit v3d overclock is on Saturn and Dreamcast emulation, I believe. The clock frequency does change, at least you can measure it via the command line and it reports the new value.

                  roslofR 1 Reply Last reply Reply Quote 0
                  • roslofR
                    roslof @pjft
                    last edited by

                    @pjft Brilliant. I get to play w/overclock settings again! (yay and boo)

                    pjftP A 2 Replies Last reply Reply Quote 1
                    • pjftP
                      pjft @roslof
                      last edited by

                      @roslof to be clear, and it might be just a placebo effect (I posted another thread on that) I'm using the 4k_60 option deliberately to (attempt to?) force the clock to be 10% higher.

                      Unsure if it actually does anything but thought I'd mention it. I'm on 1080p resolutions and screen.

                      roslofR 1 Reply Last reply Reply Quote 0
                      • roslofR
                        roslof @pjft
                        last edited by

                        @pjft same here with 1080p. I think it's worth my time playing around and testing. I already found undesirable results going slightly above your settings for v3d_freq, so I wager you've already had fun trying to max this thing out.

                        1 Reply Last reply Reply Quote 0
                        • DarksaviorD
                          Darksavior
                          last edited by Darksavior

                          Since the cpu overclock is gone in mame2015/2016, is there a way to show it? (I was messing with blitter delay, default is 50)
                          dsmbl-200620-003459.png

                          roslofR 1 Reply Last reply Reply Quote 0
                          • roslofR
                            roslof @Darksavior
                            last edited by roslof

                            @Darksavior think I found it.
                            Enable Cheats in libretro Options, then restart. <--yes, this will enable Overclock CPU in MAME Tab Menu Slider Controls

                            Tip: To update the overclock value more rapidly, hold Ctrl while moving left or right.

                            (and what shader are you using? those scanlines look perfect)

                            DarksaviorD 1 Reply Last reply Reply Quote 2
                            • DarksaviorD
                              Darksavior @roslof
                              last edited by Darksavior

                              @roslof Thanks, that did it. Underclocking seems to help a bit. I'll do more testing later.
                              I use the crt-pi shader, then I modify it by setting both curvature settings to zero and increasing mask brightness to 1.00, the max.

                              1 Reply Last reply Reply Quote 0
                              • S
                                SeraphisCain
                                last edited by

                                I've been following along with this thread, and underclocking the CPU in MAME definitely helps a lot for several games (though Ibara in particular still has some pretty bad slowdown/audio stuttering). Question though: Is there any way to get MAME to save the CPU underclock setting? Seems like every time I start a game I have to re-set the CPU clock again.

                                roslofR A 2 Replies Last reply Reply Quote 0
                                • roslofR
                                  roslof @SeraphisCain
                                  last edited by

                                  @SeraphisCain I'm guessing Overclock CPU settings cannot be saved:
                                  https://www.reddit.com/r/MAME/comments/4i0cjp/can_you_save_overclock_cheat_settings/

                                  I know the thread I linked is old, but I haven't been able to find anything to the contrairy.

                                  It kind of blows my mind a little. Things like "Beam Width" for vector games can't be saved either. :|

                                  1 Reply Last reply Reply Quote 0
                                  • pjftP
                                    pjft
                                    last edited by

                                    Can anyone suggest an optimal/recommended underclock seeing for these games, or will it depends on the game?

                                    A question: what is the underclock actually meant to do? Will it make things slower than they were in the real cab?

                                    Thanks.

                                    1 Reply Last reply Reply Quote 0
                                    • A
                                      AdamBeGood @SeraphisCain
                                      last edited by

                                      @SeraphisCain I find Ibara a problem, and Pink Sweets even worse. I'm going to go and play with my settings and see if I can get DeathSmiles better, and maybe Muchi Muchi Pork!

                                      1 Reply Last reply Reply Quote 0
                                      • A
                                        AdamBeGood @roslof
                                        last edited by

                                        @roslof Let us know it you find any overclock settings which really work for you. :)

                                        pjftP 1 Reply Last reply Reply Quote 0
                                        • pjftP
                                          pjft @AdamBeGood
                                          last edited by

                                          @AdamBeGood This might help:

                                          https://www.reddit.com/r/EmulationOnAndroid/comments/cmnxm2/cave_cv1000_games_finally_full_speed_on_android/

                                          I tried DoDonPachi Dai-Fukkatsu 1.5 and... it seemed to indeed be better at 37%? Is this just a tremendous placebo effect? Can someone confirm or tell me how could I confirm this empirically - what to expect, FPS to stay closer to 60fps most times, or is it really just a "feeling" thing?

                                          1 Reply Last reply Reply Quote 1
                                          • pjftP
                                            pjft
                                            last edited by pjft

                                            @roslof @AdamBeGood @Darksavior @SeraphisCain

                                            Ok, since I'm a sucker for pain and whatnot, I tried to implement/hack away the overclock setting as a core option. I don't even imagine what else this may break, but from my limited testing it seems to work.

                                            I'd appreciate your testing - I may end up submitting it upstream, though I have little hopes of it being approved as I am fairly sure that someone who actually knows the MAME and libretro code architecture would have much better ways of accomplishing it - not to mention that they may also find that this is not something they'd want as a core option.

                                            https://mega.nz/file/FAM3Xa5L#m572GTiMsLOt8cJrjZj0Ay1r1Ds-huEMlox_Z8gMg9g

                                            Very much open to feedback - I tested it briefly on Deathsmiles and DoDonPachi Dai-Fukkatsu and at least the value shown on the slider seems to change accordingly (if you have that menu open, though, you'll need to close it and open again for it to refresh).

                                            If you can test and see if it effectively works as intended, I'd appreciate it. Also, if anyone actually knows the ins and outs of libretro architectures, feel free to say how I should have actually done this right from the get go.

                                            Just extract it to your own /opt/retropie/libretrocores/lr-mame2016 folder, or create a new system (probably a good idea).

                                            If it crashes, just run in verbose and send it my way, but it shouldn't. I just don't know if the default clock for everything is 100%, but from reading the code, it seems to be. That's also what I'm using as a default, but I'm afraid whether it might break games with non-100% default timings, if they exist.

                                            roslofR A 3 Replies Last reply Reply Quote 0
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